Zelda (SSBU)/Side special: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Zelda's side special, Din's Fire. {{competitive expertise}} ==Overview== ==Hitboxes== {{U...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ZeldaSSpecialSSBU.png|thumb|400px|Hitbox visualization showing Zelda's side special, Din's Fire.]] | [[File:ZeldaSSpecialSSBU.png|thumb|400px|Hitbox visualization showing Zelda's side special, Din's Fire.]] | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Din's Fire}} | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|[[Din's Fire]]'s sweetspot is larger (2.6u → 3.5u), and the explosion's hitbox is active for longer (4 frames → 6).}} | |||
==Hitboxes== | ==Hitboxes== | ||
The hitboxes' damage is multiplied by the result of the formula <code>1 + 6 * (charge frames / 45)</code>, for a maximum of 7×. The move charges for a minimum of 19 frames and a maximum of 45 frames, allowing the sweetspot to deal between 7.066667% and 14% damage, and the sourspot to deal between 3.533333% and 7% damage. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 9: | Line 15: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=52 | |angle=52 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=3.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 23: | Line 30: | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 28: | Line 37: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=55 | |bk=55 | ||
|ks=40 | |ks=40 | ||
Line 42: | Line 52: | ||
|slvl=M | |slvl=M | ||
|rebound=f | |rebound=f | ||
|reflectable=t | |||
|absorbable=t | |||
}} | }} | ||
|} | |||
==Timing== | |||
The duration shown is for the minimum charge amount. The fireball starts moving forward and can be controlled vertically from frame 13 onward. | |||
{|class="wikitable" | |||
!Charges between | |||
|11-12, 30-31 | |||
|- | |||
!Fireball generation | |||
|12 | |||
|- | |||
!Fireball detonation | |||
|31 | |||
|- | |||
!Hitbox | |||
|44-49 | |||
|- | |||
!Interruptible | |||
|70 | |||
|- | |||
!Animation length (grounded) | |||
|89 | |||
|- | |||
!Animation length (aerial) | |||
|84 | |||
|} | |||
{{FrameStripStart}} | |||
!Fireball {{FrameStrip|t=Blank|c=11|e=BlankPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=13|s=LagPropE}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Blank|c=40}} | |||
|- | |||
!Grounded {{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=19|s=LagChargeE|e=LagChargeS}}{{FrameStrip|t=Lag|c=39|s=LagChargeE}}{{FrameStrip|t=Interruptible|c=20}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=19|s=LagChargeE|e=LagChargeS}}{{FrameStrip|t=Lag|c=39|s=LagChargeE}}{{FrameStrip|t=Interruptible|c=15}}{{FrameStrip|t=Blank|c=5}} | |||
{{FrameStripEnd}} | |||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.8 | |||
|- | |||
!Air friction | |||
|0.01 | |||
|- | |||
!Period before applying gravity | |||
|10 frames | |||
|- | |||
!Gravity | |||
|0.012 | |||
|- | |||
!Fireball X/Y offsets | |||
|[9, -0.8] | |||
|} | |||
===Fireball=== | |||
{|class="wikitable" | |||
!Initial speed | |||
|1.2 | |||
|- | |||
!Acceleration | |||
|0.055 | |||
|- | |||
!Maximum speed | |||
|7 | |||
|- | |||
!Initial angle | |||
|0° | |||
|- | |||
!Stick sensitivity for vertical angle deviation | |||
|0.5 | |||
|- | |||
!Angle deviation per frame | |||
|1.645° | |||
|- | |||
!Maximum angle deviation | |||
|78° | |||
|- | |||
!Minimum travel time | |||
|19 frames | |||
|- | |||
!Maximum travel time | |||
|45 frames | |||
|- | |||
!Maximum damage multiplier with travel time | |||
|7 | |||
|- | |||
!Maximum size multiplier with travel time | |||
|3.8 | |||
|- | |||
!Delay before detonation upon release | |||
|12 frames | |||
|} | |} | ||
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[[Category:Zelda (SSBU)]] | [[Category:Zelda (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] | ||
[[Category:Special moves (SSBU)]] |
Latest revision as of 12:34, July 3, 2022
Overview[edit]
Update History[edit]
- Din's Fire's sweetspot is larger (2.6u → 3.5u), and the explosion's hitbox is active for longer (4 frames → 6).
Hitboxes[edit]
The hitboxes' damage is multiplied by the result of the formula 1 + 6 * (charge frames / 45)
, for a maximum of 7×. The move charges for a minimum of 19 frames and a maximum of 45 frames, allowing the sweetspot to deal between 7.066667% and 14% damage, and the sourspot to deal between 3.533333% and 7% damage.
Timing[edit]
The duration shown is for the minimum charge amount. The fireball starts moving forward and can be controlled vertically from frame 13 onward.
Charges between | 11-12, 30-31 |
---|---|
Fireball generation | 12 |
Fireball detonation | 31 |
Hitbox | 44-49 |
Interruptible | 70 |
Animation length (grounded) | 89 |
Animation length (aerial) | 84 |
Fireball | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Parameters[edit]
Move[edit]
Horizontal speed multiplier on startup | 0.8 |
---|---|
Air friction | 0.01 |
Period before applying gravity | 10 frames |
Gravity | 0.012 |
Fireball X/Y offsets | [9, -0.8] |
Fireball[edit]
Initial speed | 1.2 |
---|---|
Acceleration | 0.055 |
Maximum speed | 7 |
Initial angle | 0° |
Stick sensitivity for vertical angle deviation | 0.5 |
Angle deviation per frame | 1.645° |
Maximum angle deviation | 78° |
Minimum travel time | 19 frames |
Maximum travel time | 45 frames |
Maximum damage multiplier with travel time | 7 |
Maximum size multiplier with travel time | 3.8 |
Delay before detonation upon release | 12 frames |
|