SSBU Icon.png

Terry (SSBU)/Up tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Terry's up tilt. File:TerryDodgeAttack.gif|thumb|450px|Hitbox visualization showing Terry's sp...)
 
No edit summary
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:TerryUTilt.gif|thumb|450px|Hitbox visualization showing Terry's up tilt.]]
[[File:TerryUTilt.gif|thumb|350px|Hitbox visualization showing Terry's up tilt.]]
[[File:TerryDodgeAttack.gif|thumb|450px|Hitbox visualization showing Terry's spotdodge attack.]]
 
{{competitive expertise}}
==Overview==
==Overview==
{{SSBU|Terry}} executes an uppercut, based on his defensive attack from the Fatal Fury series. This attack is [[intangible]] on the arm during the hitbox duration, giving it a minor [[disjoint]] and decent anti-air utility. Despite being among his laggiest tilts, it's a still fair option. Up tilt's main utility is in its combo potential. Thanks to its ability to be [[cancel]]led into special moves, Terry can go into a delayed [[Crack Shoot]] at lower percentages to force tech situations on some characters<ref>https://www.youtube.com/watch?v=7S9K4xx-4tY Crack Shoot Dragdown -> Tech Situation Guide</ref>, or [[Power Geyser]] as a true combo, even at very high percentages. The latter is one of Terry's most effective [[KO]] confirms, and as such, many players attempt to confirm up tilt. Connecting into up tilt from [[Terry (SSBU)/Down tilt|down tilt]] is a common method of getting this confirm, though a landing [[Terry (SSBU)/Neutral aerial|neutral aerial]] is a serviceable alternative.
On shield, up tilt is very powerful. While it's normally -12, when cancelled into specials it's +10<ref>https://docs.google.com/spreadsheets/d/1U-YkDWdBx7Mx2R3DocCZPiGEl1E-fxae4eXuuFEFUt0/edit#gid=0 shield data</ref>. As such, Burning Knuckle can be used alongside it to catch most [[out of shield]] options, or cancel into [[Rising Tackle]] or [[Power Dunk]] to poke shields while abusing intangibility. If a shield has been damaged, then [[Power Geyser]] can work as a potential [[shield break]] that forces the opponent to [[roll]] back, but a [[perfect shield]] puts Terry into a precarious situation, making it very high-risk.
Up tilt has some downsides. The small hitbox makes it extremely difficult to connect in a match, often requiring a confirm to make it work. Its anti-air utility pales in comparison to his [[Terry (SSBU)/Dodge attack|dodge attack]], due to very poor intangibility, making it common to see up tilt lose against more disjointed moves, such as those from swordfighters. Worse still, once the attack is over, it leaves Terry with a [[hurtbox]] extension that can lead to an easy punish on whiff, especially factoring in its lag.
==Hitboxes==
==Hitboxes==
===Up tilt===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 44: Line 48:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Mid hit|24}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 81: Line 85:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 119: Line 123:
}}
}}
|}
|}
===Spotdodge attack===
 
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{UltimateHitboxTableRow
|id=0
|damage=11.0%
|angle=88
|bk=62
|ks=60
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=9.5
|zpos=4.0
|ff=1.2
|type=Hand
|effect=Normal
|sfx=Terry Punch
|slvl=M
}}
{{UltimateHitboxTableRow
|id=1
|damage=11.0%
|angle=88
|bk=68
|ks=60
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=8.0
|zpos=7.0
|ff=1.2
|type=Hand
|effect=Normal
|sfx=Terry Punch
|slvl=M
}}
{{HitboxTableTitle|Mid hit|24}}
{{UltimateHitboxTableRow
|id=0
|damage=11.0%
|angle=88
|bk=62
|ks=60
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=11.0
|zpos=5.0
|ff=1.2
|type=Hand
|effect=Normal
|sfx=Terry Punch
|slvl=M
}}
{{UltimateHitboxTableRow
|id=1
|damage=11.0%
|angle=88
|bk=68
|ks=60
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=12.0
|zpos=8.5
|ff=1.2
|type=Hand
|effect=Normal
|sfx=Terry Punch
|slvl=M
}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
|id=0
|damage=11.0%
|angle=88
|bk=62
|ks=60
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=19.0
|zpos=4.5
|ff=1.2
|type=Hand
|effect=Normal
|sfx=Terry Punch
|slvl=M
}}
{{UltimateHitboxTableRow
|id=1
|damage=11.0%
|angle=88
|bk=68
|ks=60
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=23.0
|zpos=5.0
|ff=1.2
|type=Hand
|effect=Normal
|sfx=Terry Punch
|slvl=M
}}
|}
==Timing==
==Timing==
===Up tilt===
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over.
{|class="wikitable"
{|class="wikitable"
!Hitboxes (early, mid, late)
|7, 8, 9-11
|-
!Arm intangible
!Arm intangible
|7-11
|7-11
|-
|-
!Early hit
!Special and Final Smash cancel window
|7
|7-19
|-
!Mid hit
|8
|-
!Late hit
|9-11
|-
|-
!Interruptible
!Interruptible
Line 256: Line 144:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=29}}
!Hitboxes&nbsp;{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=29}}
|-
|-
{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=48}}
!Arm&nbsp;{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=48}}
{{FrameStripEnd}}
 
===Spotdodge attack===
{|class="wikitable"
!Entire body intangible
|1-3
|-
!Upper body intangible
|1-9
|-
!Early hit
|5
|-
!Mid hit
|6
|-
!Late hit
|7-9
|-
!Interruptible
|29
|-
|-
!Animation length
!Special/FS cancel&nbsp;{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=13}}{{FrameStrip|t=Blank|c=40}}
|57
|}
 
{{FrameStripStart}}
|'''Lag'''&nbsp;{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=29}}
|-
|'''Upper body'''&nbsp;{{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c=48}}
|-
|'''Lower body'''&nbsp;{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=54}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}


{{MvSubNavTerry|g=SSBU}}
{{MvSubNavTerry|g=SSBU}}
[[Category:Terry (SSBU)]]
[[Category:Terry (SSBU)]]
[[Category:Up tilts (SSBU)]]
[[Category:Up tilts (SSBU)]]

Latest revision as of 23:22, August 9, 2022

Hitbox visualization showing Terry's up tilt.

Overview[edit]

Terry executes an uppercut, based on his defensive attack from the Fatal Fury series. This attack is intangible on the arm during the hitbox duration, giving it a minor disjoint and decent anti-air utility. Despite being among his laggiest tilts, it's a still fair option. Up tilt's main utility is in its combo potential. Thanks to its ability to be cancelled into special moves, Terry can go into a delayed Crack Shoot at lower percentages to force tech situations on some characters[1], or Power Geyser as a true combo, even at very high percentages. The latter is one of Terry's most effective KO confirms, and as such, many players attempt to confirm up tilt. Connecting into up tilt from down tilt is a common method of getting this confirm, though a landing neutral aerial is a serviceable alternative.

On shield, up tilt is very powerful. While it's normally -12, when cancelled into specials it's +10[2]. As such, Burning Knuckle can be used alongside it to catch most out of shield options, or cancel into Rising Tackle or Power Dunk to poke shields while abusing intangibility. If a shield has been damaged, then Power Geyser can work as a potential shield break that forces the opponent to roll back, but a perfect shield puts Terry into a precarious situation, making it very high-risk.

Up tilt has some downsides. The small hitbox makes it extremely difficult to connect in a match, often requiring a confirm to make it work. Its anti-air utility pales in comparison to his dodge attack, due to very poor intangibility, making it common to see up tilt lose against more disjointed moves, such as those from swordfighters. Worse still, once the attack is over, it leaves Terry with a hurtbox extension that can lead to an easy punish on whiff, especially factoring in its lag.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 11.0% 0 AngleIcon78.png Standard 72 18 0 HitboxTableIcon(False).png 3.0 top 0.0 9.5 4.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11.0% 0 AngleIcon78.png Standard 78 18 0 HitboxTableIcon(False).png 3.0 top 0.0 8.0 7.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit
0 0 0 11.0% 0 AngleIcon78.png Standard 72 18 0 HitboxTableIcon(False).png 3.0 top 0.0 11.0 5.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11.0% 0 AngleIcon78.png Standard 78 18 0 HitboxTableIcon(False).png 3.0 top 0.0 12.0 8.5 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 11.0% 0 AngleIcon78.png Standard 72 18 0 HitboxTableIcon(False).png 3.0 top 0.0 19.0 4.5 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11.0% 0 AngleIcon78.png Standard 78 18 0 HitboxTableIcon(False).png 3.0 top 0.0 23.0 5.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.

Hitboxes (early, mid, late) 7, 8, 9-11
Arm intangible 7-11
Special and Final Smash cancel window 7-19
Interruptible 31
Animation length 59
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Arm  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Special/FS cancel  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png