Zelda (SSBU)/Down throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hits 1-4|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.5% | |damage=1.5% | ||
|angle=40 | |angle=40 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 20: | Line 21: | ||
|r=7.2 | |r=7.2 | ||
|bn=top | |bn=top | ||
|ypos=2.0 | |ypos=2.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
Line 33: | Line 33: | ||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|42}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 42: | Line 42: | ||
|ks=85 | |ks=85 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 50: | Line 61: | ||
==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 1.5 units up and away when thrown, preventing certain characters from getting [[stage spike]]d underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1- | |1-51 | ||
|- | |- | ||
! | !Hits 1-4 | ||
|25-26, 31-32, 37-38, 43-44 | |25-26, 31-32, 37-38, 43-44 | ||
|- | |- | ||
!Throw | !Throw release | ||
| | |51 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |71 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 67: | Line 79: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=51}}{{FrameStrip|t=Vulnerable|c=38}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 23:32, July 19, 2022
Zelda down throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 2.0% | Forward | 75 | 85 | 0 | 0.0× | None | |||||||||||||||||||||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
If used at an edge, the opponent is pushed 1.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-51 |
---|---|
Hits 1-4 | 25-26, 31-32, 37-38, 43-44 |
Throw release | 51 |
Interruptible | 71 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|