Zelda (SSBB)/Down throw
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Overview[edit]
Throw and Hitbox Data[edit]
Hitbox[edit]
| ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 2% | 0 | 0 | 100 | 25 | 7.2 | 0 | 0.0 | 2.0 | 0.0 | 1.0x | 0.5x | 0% | |||||||||
Throw[edit]
| ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2% | Forwards | 80 | 42 | 0 | 0 | 1.0x | None | 0% | ||||
| 1 | 3% | Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | ||||
Timing[edit]
| Invincibility | 1-8 |
|---|---|
| Hits 1-4 | 25-26, 31-32, 37-38, 43-44 |
| Throw Release | 51 |
| Interruptible | 70 |
| Animation length | 74 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |