Kirby (SSBU)/Up special: Difference between revisions
(→Attack: Source: https://twitter.com/Ruben_dal/status/1221238565281173504) |
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The second hit lasts as long as Kirby continues falling. The timings below are when he initiates and lands with the move at ground level. | The second hit lasts as long as Kirby continues falling. The timings below are when he initiates and lands with the move at ground level. | ||
The move enables ledge grabs from the front starting on frame 33. | The move enables ledge grabs from the front starting on frame 33. It cannot grab ledges from behind. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hit 1, clean | !Hit 1, clean |
Revision as of 21:17, June 20, 2022
Overview
Draws out his Final Cutter, jumps a moderate distance upwards before plummeting downwards while holding the Cutter with both hands. If Kirby lands on the ground, the Cutter will release a small projectile that will travel a short distance forwards. Prior to update 6.0.0, Kirby would generally use this throw to combo characters on platforms, due to his forward aerial being interrupted when executing the throw. Players would generally use the move at low-mid percents, which included characters such as Mario at 34%. Occasionally, the move would be used to disrupt aerial combos or be used to check approaches. On the ledge, Kirby can use this to rack up extra chip damage on an unshielded opponent.
As of update 6.0.0, his neutral aerial and up aerial are now fast enough to hit opponents on platforms, allowing for more followups. Up special is still sufficient to disrupt aerial approaches and be used sufficiently on the ledge.
Update History
- The animation for Final Cutter has been adjusted.
- Final Cutter can snap to the ledge earlier (frame 36 → 33).
Hitboxes
Attack
Clean hit 2 prevents opponents from teching on floors or walls until they bounce off or their hitstun ends, ensuring the landing hit can connect.
Landing (cutter)
Timing
Attack
The second hit lasts as long as Kirby continues falling. The timings below are when he initiates and lands with the move at ground level.
The move enables ledge grabs from the front starting on frame 33. It cannot grab ledges from behind.
Hit 1, clean | 23-24 |
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Hit 1, late | 25-26 |
Hit 2, clean | 41-49 |
Hit 2, late | 50-52 |
Landing (cutter)
Early hit | 1-2 |
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Clean hit | 3-19 |
Interruptible | 31 |
Animation length | 40 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Parameters
Move
Aerial height multiplier | 0.8 |
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Horizontal speed at the start of the jump | 0 |
Stick sensitivity to reverse | 0.25 |
Cutter X offset | 14u |
Cutter
Lifetime | 19 frames |
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Initial speed | 4.8 |
Friction | 0.28 |
Travel angle | 0° |
Ground collision offsets | [-0.5, 0.5] |
Can pierce opponents? | Yes |
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