Zelda (SSBU)/Neutral aerial: Difference between revisions
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[[File:ZeldaNAirSSBU.gif|thumb| | [[File:ZeldaNAirSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's neutral aerial.]] | ||
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==Overview== | ==Overview== | ||
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==Hitboxes== | ==Hitboxes== | ||
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{{HitboxTableTitle|Hits 1-4| | {{HitboxTableTitle|Hits 1-4|50}} | ||
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Revision as of 21:55, January 22, 2022
Overview
Update History
- Neutral aerial's looping hits launch at more horizontal angles (70°/92°/270°/92°/270° → 70°/132°/230°/152°/210°), allowing them to connect more reliably.
- Neutral aerial has less landing lag (15 frames → 12), matching its Brawl counterpart. This improves its combo potential, making KO setups into Lightning Kicks more reliable.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hits 1-4 | 6-7, 10-11, 14-15, 18-19 |
Hit 5 | 22-23 |
Ending autocancel | 38- |
Interruptible | 51 |
Animation length | 67 |
Landing lag
Interruptible | 13 |
---|---|
Animation length | 37 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|