Ganondorf (SSB4)/Neutral special/Default: Difference between revisions
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|Hitboxes {{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c= | |Hitboxes {{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=10}} | ||
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|Armor {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=55}}{{FrameStrip|t=Vulnerable|c= | |Armor {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=55}}{{FrameStrip|t=Vulnerable|c=62}} | ||
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|Hitboxes {{FrameStrip|t=Lag|c=79}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c= | |Hitboxes {{FrameStrip|t=Lag|c=79}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=10}} | ||
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|Armor {{FrameStrip|t=Vulnerable|c=20}}{{FrameStrip|t=Armour|c=47}}{{FrameStrip|t=Vulnerable|c= | |Armor {{FrameStrip|t=Vulnerable|c=20}}{{FrameStrip|t=Armour|c=47}}{{FrameStrip|t=Vulnerable|c=70}} | ||
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Revision as of 21:20, May 2, 2018
Overview
Ganondorf performs the Warlock Punch, in which he charges up dark magic and releases it in the form of an extremely powerful backfist. This move is infamous for its sheer strength, but is rarely used in competitive play due to the fact that it has a high amount of startup and ending lag. Ganondorf can turn around once while charging up the move, and thus can catch opponents off guard. The move's power is amplified if started in midair or rotated, and combining both can one-hit KO some characters, however if Ganondorf lands before the punch comes out the aerial power is lost. Ganondorf also has armor while winding up the punch, though the armor ends earlier when reversed, and only occurs on the ground even if Ganondorf lands from the air. After breaking an opponent's shield, it is common for Ganondorf players to reverse Warlock Punch to finish off the opponent quickly.
Update history
- Warlock Punch and Warlock Blade have increased super armor frames and have added armor when ground reversed.
Hitboxes
Ground
Aerial
Timing
Normal
Hitboxes | 70-71 |
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Super armor (Ground only) | 11-65 |
Interruptible | 118 |
Animation length | 127 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor |
Reversed
Hitboxes | 80-81 |
---|---|
Super armor (Ground only) | 11-57 |
Interruptible | 128 |
Animation length | 137 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
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