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This article is about the hitbox analysis of Sephiroth’s neutral special in Super Smash Bros. Ultimate. For the move itself, see Flare / Megaflare / Gigaflare.
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Hitbox visualization showing Sephiroth's neutral special, Flare.
Hitbox visualization showing Sephiroth's neutral special, Megaflare.
Hitbox visualization showing Sephiroth's neutral special, Gigaflare.
Overview
Hitboxes
Flare
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
FFx |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Early fireball
|
0 |
0 |
3.0% |
-2.0 |
 |
55 |
15 |
0 |
3.0 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.5x |
0% |
 |
 |
 |
 |
 |
 |
Burn |
|
Mid fireball
|
0 |
0 |
3.0% |
-2.0 |
 |
55 |
15 |
0 |
3.5 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.5x |
0% |
 |
 |
 |
 |
 |
 |
Burn |
|
Late fireball
|
0 |
0 |
3.0% |
-2.0 |
 |
55 |
15 |
0 |
4.0 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.5x |
0% |
 |
 |
 |
 |
 |
 |
Burn |
|
Latest fireball
|
0 |
0 |
3.0% |
-2.0 |
 |
55 |
15 |
0 |
4.5 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.5x |
0% |
 |
 |
 |
 |
 |
 |
Burn |
|
Burst
|
0 |
0 |
10.5% |
-5.0 |
 |
77 |
64 |
0 |
12.5 |
top |
0.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
 |
 |
 |
 |
 |
 |
Burn |
|
The fireball uses weight-independent knockback.
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Megaflare
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
FFx |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Fireball
|
0 |
0 |
3.5% |
-2.0 |
 |
55 |
15 |
0 |
4.0 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.5x |
0% |
 |
 |
 |
 |
 |
 |
Burn |
|
0
|
Early multihits
|
0 |
0 |
3.7% |
-1.0 |
 |
0 |
100 |
50 |
19.299999 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.0x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
3
|
Late multihits
|
0 |
0 |
3.7% |
-1.0 |
 |
0 |
100 |
60 |
19.299999 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
1.5x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
3
|
Final hit
|
0 |
1 |
9.0% |
-5.0 |
 |
84 |
96 |
0 |
19.799999 |
top |
0.0 |
0.0 |
0.0 |
1.0x |
1.0x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
0
|
The fireball and the multihits use weight-independent knockback.
|
Gigaflare
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
FFx |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Fireball
|
0 |
0 |
6.0% |
-3.0 |
 |
55 |
15 |
0 |
2.5 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.7x |
0% |
 |
 |
 |
 |
 |
 |
Burn |
|
0
|
Early multihits
|
0 |
0 |
3.7% |
0 |
 |
0 |
100 |
50 |
12.5 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.5x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
3
|
1 |
0 |
2.7% |
0 |
 |
0 |
100 |
35 |
22.5 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.7x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
3
|
2 |
0 |
2.0% |
0 |
 |
0 |
100 |
35 |
30.0 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.7x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
3
|
Late multihits
|
0 |
0 |
3.7% |
0 |
 |
0 |
100 |
75 |
12.5 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.5x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
3
|
1 |
0 |
2.7% |
0 |
 |
0 |
100 |
65 |
22.5 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.7x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
3
|
2 |
0 |
2.0% |
0 |
 |
0 |
100 |
65 |
30.0 |
top |
0.0 |
0.0 |
0.0 |
0.0x |
0.7x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
3
|
Final hit
|
0 |
1 |
11.0% |
0 |
 |
105 |
115 |
0 |
13.0 |
top |
0.0 |
0.0 |
0.0 |
1.0x |
1.2x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
0
|
1 |
1 |
8.0% |
0 |
 |
95 |
115 |
0 |
22.5 |
top |
0.0 |
0.0 |
0.0 |
1.0x |
1.0x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
0
|
2 |
1 |
4.0% |
0 |
 |
95 |
95 |
0 |
30.5 |
top |
0.0 |
0.0 |
0.0 |
1.0x |
1.0x |
-100% |
 |
 |
 |
 |
 |
 |
Burn |
|
0
|
The fireball and the multihits use weight-independent knockback.
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Timing
Flare
Data is from release. Bursts on frame 3 after contact.
Fireball (early, mid, late, latest)
|
22-27, 28-34, 35-39, 40-95
|
Burst
|
98-101
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Interruptible
|
65
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Animation length
|
102
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Megaflare
Data is from release. Bursts on frame 10 after contact.
Fireball
|
21-48
|
Burst (early multi, late multi, final)
|
58-59, 60-66, 67-68
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Interruptible
|
73
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Animation length
|
97
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Gigaflare
Bursts on frame 7 after contact.
Fireball
|
130-176
|
Burst (early multi, late multi, final)
|
183-184, 185-200, 201-202
|
Interruptible
|
182
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Animation length
|
232
|
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Sephiroth's moveset
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