Sephiroth (SSBU)/Up throw
| Sephiroth up throw hurtbox and hitbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Launches the grabbed opponent into the air with an upward slash. Its low endlag combined with its low damage and vertical knockback angle makes this Sephiroth's best throw for combos and setting up juggle scenarios. At low percentages, it reliably combos into neutral aerial, which can be extended with another neutral aerial or forward/back aerial if Winged Form is active. At these same percents, Sephiroth can combo up throw into the tipper hitbox of up tilt, although this requires the opponent to DI in or have no DI on the throw.
Due to its knockback growth, up throw loses its ability to true combo beyond mid percentages, where it instead starts to set opponents up into dangerous situations above Sephiroth - notably, ones where the Sephiroth player can more effectively use up aerial (or at least threaten its use) to take advantage of opponents attempting to land back on stage.
Up throw also possesses a gigantic collateral hitbox in front of Sephiroth, dealing low damage and knockback to bystanders.
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 3.0% | Forward | 70 | 110 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
| Invincibility | 1-14 |
|---|---|
| Hitbox (early, late) | 13, 14 |
| Throw Release | 14 |
| Interruptible | 33 |
| Animation length | 91 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|