Sephiroth (SSBU)/Down special
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This article is about the hitbox analysis of Sephiroth’s down special in Super Smash Bros. Ultimate. For the move itself, see Scintilla.
![](https://ssb.wiki.gallery/images/thumb/7/7c/SephirothDSpecialSSBU.gif/350px-SephirothDSpecialSSBU.gif)
Hitbox visualization showing Sephiroth's down special, Scintilla.
![](https://ssb.wiki.gallery/images/thumb/6/62/SephirothDSpecialHitMinSSBU.gif/300px-SephirothDSpecialHitMinSSBU.gif)
Hitbox visualization showing Sephiroth's down special, Scintilla, when countering at minimum power.
![](https://ssb.wiki.gallery/images/b/b2/SephirothDSpecialHitMaxSSBU.gif)
Hitbox visualization showing Sephiroth's down special, Scintilla, when countering at maximum power.
Overview[edit]
Update History[edit]
Scintilla's last hit has a larger hitbox (9u → 11u (not activated), 16-22u → 18-24u (activated)), allowing it to connect more reliably from the multi-hits.
Hitboxes[edit]
Miss[edit]
Hit[edit]
ID 0 is used for minimum and ID 1 is used for maximum, never both at once.
Timing[edit]
Miss[edit]
Counter | 7-27 |
---|---|
Multihits | 38-52 |
Final hit | 53 |
Interruptible | 87 |
Animation length | 109 |
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Hit[edit]
Intangibility | 1-11 |
---|---|
Multihits | 7-21 |
Final hit | 22 |
Interruptible | 52 |
Animation length | 78 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Counter |
![]() Intangible |
![]() ![]() Prop event |
![]() Interruptible |
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