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Final Destination (SSBB): Difference between revisions

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m (MOTHER SUPERIOR JUMPED THE GUN... Just felt like making that Beatles reference.)
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The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing [[Link (SSBB)|Link]] and [[Toon Link (SSBB)|Toon Link]]'s [[Final Smashes]], it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.
The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing [[Link (SSBB)|Link]] and [[Toon Link (SSBB)|Toon Link]]'s [[Final Smashes]], it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.
==Final Destination jump==
A jump similar to the [[Hyrule Jump]] can be employed on Final Destination, where certain characters can travel under the stage from one end and emerge at the other. The Final Destination jump can be used as a method to surprise one's opponent. It is often used as a test of a character's horizontal recovery. For example, Meta Knight's ability to perform the jump several ways is an indicator of his above-par recovery.
Characters in ''Brawl'' that have been proven to be able to do this are:
*{{SSBB|Charizard}} - Charizard glide under the stage and use [[Fly]].
*{{SSBB|Diddy Kong}} - Diddy Kong can use [[Monkey Flip]], his midair jump, and then [[Rocketbarrel Boost]] to grab the ledge.
*{{SSBB|Ice Climbers}}
*{{SSBB|Jigglypuff}} - Jigglypuff can use its midair jumps in conjunction with [[Pound]] to reach the other end of the stage. One of the easiest characters to do the jump.
*{{SSBB|Kirby}} - Kirby use his five midair jumps to go under the stage and finish with [[Final Cutter]]. He can also copy other characters' neutral special moves and use them to help him recover.
*{{SSBB|Link}} - Link can use his [[Bomb]] for [[Bomb recovery]], though this only works at higher percentages.
*{{SSBB|Lucario}}- Lucario can aim [[ExtremeSpeed]] into the wall to [[wall cling]], allowing him to use ExtremeSpeed again.
*{{SSBB|Lucas}}- Lucas can use his [[Magnet Pull]], midair jump, and finish with a PK Thunder 2.
*{{SSBB|Luigi}} - Luigi uses a charged [[Green Missile]] off of one edge of the stage. He will then use a midair jump, followed by a [[Luigi Cyclone]] to propel him upwards and a [[Super Jump Punch]] to reach the other edge.
*{{SSBB|Marth}} - Marth can B-reverse a fully charged [[Shield Breaker]], double jump and use the first hit of [[Dancing Blade]], then aim [[Dolphin Slash]] horizontally upwards.
*{{SSBB|Meta Knight}} - Meta Knight can use a combination of his glides, midair jumps, and special moves to perform the jump.
*{{SSBB|Peach}} - Peach can float under the stage and then reach the ledge with a [[Peach Parasol]].
*{{SSBB|Pikachu}} - Pikachu can use [[Skull Bash]] to get it across under the stage. It then follows up with [[Quick Attack]] to reach the edge.
*{{SSBB|Pit}} - Can use his wings which provides him with five [[midair jump]]s and with the ability to [[glide]]. [[Wings of Icarus]] is also useful for the jump.
*{{SSBB|R.O.B.}}- A jump and [[Robo Burner]] is enough for R.O.B. to perform this.
*{{SSBB|Samus}} - Samus can use [[Morph Ball|Bomb (Samus)]] to extend her horizontal recovery and finish with [[Screw Attack]].
*{{SSBB|Toon Link}} - Same as Link.
*{{SSBB|Snake}} - Snake can use [[C4]] refresh his [[Cypher]] recovery.
*{{SSBB|Sonic}} - Can use [[Homing Attack]] on the base of the stage and [[Spin Dash]] to go under most of the stage, and then [[Spring Jump]].
*{{SSBB|Wario}} (and as [[Wario-Man]]) - Wario can use his great air speed and [[Wario Bike]] to get under the stage, and then finish up with [[Corkscrew]].
*{{SSBB|Yoshi}}
*{{SSBB|Zero Suit Samus}}


==Features==
==Features==
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==External links==
==External links==
* [http://www.smashbros.com/en_us/stages/stage25.html Final Destination on the DOJO!!!.]
*[http://www.smashbros.com/en_us/stages/stage25.html Final Destination on the DOJO!!!.]
*[http://www.youtube.com/watch?v=DEroW5mRH5g Multiple characters performing the Final Destination jump]
*[http://www.youtube.com/watch?v=ryFLgVt5bHs Marth performing the jump]
{{SSBBStages}}
{{SSBBStages}}
{{Non-playable}}
{{Non-playable}}

Revision as of 13:14, December 25, 2012

This article is about Final Destination in Super Smash Bros. Brawl. For other uses, see Final Destination.
Final Destination
Final Destination
File:SmashBrosSymbol.png
Universe Super Smash Bros.
Appears in Template:G
Availability Starter
Crate type Futuristic
Tracks available Final Destination
Credits (Super Smash Bros.)
Opening (Super Smash Bros. Melee)
Final Destination (Melee)
Giga Bowser (Melee)
Bolded tracks must be unlocked
Tournament legality
Brawl Singles: Starter/Counter
Doubles: Starter/Counter

Final Destination (終点 Shūten, Ending) is a Special Stage in Super Smash Bros. Brawl. It has the feel of its Super Smash Bros. Melee counterpart (also called Final Destination), except Brawl's Final Destination is smaller, most notably it has a lower ceiling. It is a perfectly flat stage with no environmental hazards or background dangers. It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. In Brawl, Final Destination flies through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios, similar to the one at the end of Subspace Emissary. It is possible to get caught under the ledge and be unable to recover, though it now is possible for characters with superb recoveries to fly under it from one end to the other. Players often employ these stage lips to stage spike opponents, as stage spiking them here will often send opponents straight down.

Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at the opponent. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give.

Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination still applies to this one. Like its Melee counterpart, its neutrality is disputed.

Final Destination is a starter stage in Brawl, unlike in Melee.

Master Hand (and, under certain conditions, Crazy Hand) will fight the player here when playing Classic Mode. Additionally, both Hands are fought here during Boss Battles Mode in separate battles.

The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.

Final Destination jump

A jump similar to the Hyrule Jump can be employed on Final Destination, where certain characters can travel under the stage from one end and emerge at the other. The Final Destination jump can be used as a method to surprise one's opponent. It is often used as a test of a character's horizontal recovery. For example, Meta Knight's ability to perform the jump several ways is an indicator of his above-par recovery.

Characters in Brawl that have been proven to be able to do this are:

Features

  • No hazards or unusual features effecting the stage.
  • Large, but not too large, fighting area.
  • A flat area with no obstructions.
  • Sections under each ledge has the properties of a wall, thus allowing players to Wall jump and Wall cling.
  • Boxier bottom under edges do not always allow players that are beneath to hug the stage to ledge grab, which complicates recovery and frequently cause recoveries to fail.
  • A changing background.

Trivia

  • Brawl's Final Destination is the only one whose surface isn't in the shape of an octagon (especially if one ignores the thin panels on either side of the stage), and doesn't have any variation of the color purple visible (if one disregards the "gem" located within the stage).
  • This is the only Final Destination in the series to be a starter.
  • This is also the only non-Melee stage to have only one starting track in My Music.

External links