Yoshi (ヨッシー, Yosshī) is a character appearing in Super Smash Bros. Brawl. He is relatively unchanged from the previous games except for one thing - he can now use his Egg Toss as a recovery move (though it only gives him a small upwards boost). His smashes appear less powerful, but his aerials and tilts are slightly more powerful. He has also taken on his upright posture and his appearance is like the younger Yoshi in Yoshi's Story. He appears to be slightly larger now in relation to the human-sized characters as well.
Yoshi currently ranks 27th on the tier list at the last spot of mid tier, which is slightly worse than his mid-low tier placement in Melee. Yoshi is a unique character; he's a heavyweight with the fastest air speed in Brawl, possesses a recovery that revolves around the best midair jump in Brawl, and possesses a unique shield that does not shrink, making him completely immune to shield stabbing. Yoshi in general has great all around movement speed (possessing a fast walking and dashing speed to compliment his air speed), and fast attacks throughout his moveset. Additionally, Yoshi possesses grab release options on several characters (which include chain grabs on nearly half the cast and a forward aerial meteor smash follow up), which is complimented by one of the best pivot grabs. Yoshi also has among the best horizontal survivability, good reach all around, a great get off move in his jab, and a great anti-air projectile in Egg Throw. Yoshi has some strong flaws however, the most major of which being his abysmal out of shield options, as he's unable to jump out of shield (the only character with this hindrance), which combines with his slow standing grab and poor roll dodge for one of the worst close up games (resulting in Yoshi being easy to pressure). Yoshi also has an over-reliance on his double jump to recover, making footstool jumps, meteor smashes, or certain special grabs very dangerous to him (although he can air dodge during his second jump to gain invincibility). Yoshi additionally possesses generally poor finishing ability, resulting from possessing mediocre to just above average finishers, and having extremely weak attacks outside his finishers. Other flaws include his slow and laggy standing and dashing grabs, poor throws, poor tilts, and an awkwardly large hurtbox on his nose that makes it easier to hit and space Yoshi. Overall, this has resulted in average matchups and below average tournament results for Yoshi.
Few characters are as unusual in Brawl as Yoshi. Yoshi is a rather heavy character, tied with Wario in weight, but rather small and weak for his weight. He also is very maneuverable in the air with a slow falling speed and the fastest air speed in the game, which are not usually attributes found in heavyweights. His midair jump is the farthest-reaching in the game, giving limited knockback resistance during the ascent. One significant flaw is that, because of his minuscule third jump, Footstool Jumps, grabs (such as special grabs that can catch in the air), and attacks with enough knockback to cancel his midair jump's resistance can be devastating to Yoshi, should they be performed while he is in his second jump. He's quite speedy on the ground, but he has few effective ways to advance on the opponent. Yoshi's standing grab range has lots of start up lag, and his dash grab is very punishable, with both being relatively short for tether grabs. To help this problem, Yoshi arguably has the best pivot grab in the game. Yoshi can perform a pseudo-wavedash, known as the Dragonic Reverse. Yoshi's moves generally have decent speed (although not as quick as several characters), and his range is good for non-disjointed moves. To counter-balance this, his KO power and amount of KO moves are rather low, and he has only average attack speed. His Flutter Kick (downwards aerial) can hit for 33% if used correctly, making it among the most damaging attacks in the game (although this can be escaped with Smash DI). His specials are largely situational due to a mix of poor range and speed. Egg Throw, for example, is an effective projectile attack that can help change directions in midair and can help recovery, but it can be hard to use because it travels in an arc, which can make it hard to hit with. Although his shield gives him immunity to shield stabbing and lasts slightly longer than others, it has a long exiting animation (taking 17 frames to shield drop instead of 7 frames for anyone else) and it cannot be jumped out of, making him have arguably the worst out of shield options in the game when considering his very slow standing grab, making him have a near impossible time punishing the opponent for hitting Yoshi's shield. His roll is also poor, though he has one of the best spot dodges in the game. As long as Yoshi has his double jump, he can be an effective edge guarder, either finishing enemies off with his meteor smashes, or using his neutral aerial at the right time to knock them back even further.
Yoshi's major advantage is in his grab-release on a large number of cast members. He currently has a grab-release on at least nineteen cast members, and he can grab-release-spike seven of those.
Yoshi is a character with very clear advantages and disadvantages. Many of his advantageous match-ups stem from his grab-release or other tricks he can pull off, but his relatively short and laggy grab can be an impediment (though he can pivot grab to remedy this). Yoshi's extremely high learning curve and difficulty in using his chain grabs on some characters means that only dedicated Yoshi players can do very well with him. It may take a while for those new to Yoshi to fare as well.
 Brawl manual description
A denizen of Yoshi's island whose huge jumps lend superior air mobility.
For a visual representation of Yoshi's attack hitboxes, see this page.
 Chain grab list
The following characters can be chain grabbed through an air release by Yoshi, though some are harder to chain grab than others:
Up: Dances around in a circle and says "Yoshi!".
Side: Spins around, chasing his tail, then looks at it.
Down: Waves to the screen, saying "Yoshi! Yoshi!" This is an update of the taunt he had in SSB and Melee.
Hops out of a Yoshi Egg.
 In competitive play
 Notable players
 Tier placement and history
Yoshi was ranked 32nd in the first tier list (September 2013) shortly after Brawl's release. Yoshi then fell to 33rd on the second tier list (January 2009), the lowest spot above the bottom tier. Yoshi hovered in low tier while rising slightly over the next few tier lists. Players such as Poltergust gained good tournament results with a low tier character, such as in WHOBO 3, where he placed 17th, as well as 2nd in Brawl low tier singles using only Yoshi. Yoshi then rose into mid tier on the sixth tier list (July 2011), where he ranked 28th place. Yoshi also jumped up two places in the seventh tier list (April 2012), his highest placement so far. He is currently ranked 27th in mid tier in the eighth and current tier list, as of April 2013.
 Role in The Subspace Emissary
After removing the Master Sword from a pedestal in a forest, Link encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadow Bugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off.
Yoshi's next role in the story depends on which princess Kirby saved at the stadium. If Peach was rescued, Yoshi and Link battle against a Shadow bug clone of Peach (who was recently trophied by Bowser), who was trying to trophify an unsuspecting Mario and Pit until Link sliced the cannon in half. After the battle, the trophy disintegrates. Thinking that they killed the real princess, Mario and Pit attack Link and Yoshi. If Zelda was saved, then Mario and Pit would fight a Shadowbug clone of her instead, and Link and Yoshi would attack Mario and Pit. Either way, both teams fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, King Dedede passes by in the cargo and snags the trophies with a metal arm, while Link/Mario notices the real trophy of Zelda/Peach in the back. After King Dedede raises his fist in triumph, Kirby jumps onto the cargo and performs a Final Cutter, severing the arm and reviving the trophies. Pit/Link quickly hits the cargo with an arrow as it passes by, damaging it. Kirby, Link, Yoshi, Mario, and Pit then team up to find Dedede's castle.
Later on, they find the Ancient Minister setting off a Subspace bomb, and see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star. Yoshi carrying Mario in this SSE cutscene reflects on how Yoshi was used for transportation for Mario (most notably in Yoshi's Island and Super Mario World).
Yoshi joins his companions when they reinforce Marth's team in the Canyon. Later, he joins the heroes in the battle against the Subspace Gunship and again against Tabuu. After being trophied by Tabuu's Off Waves, Yoshi is revived by Dedede and Kirby, and afterward, joins Sonic and the others against Tabuu.
 Changes from Melee to Brawl
In terms of cosmetic changes, Yoshi's stance is different; he now stands upright. While Yoshi's tail is smaller in Brawl, his tail grows bigger for attacks where it is used than it did in Melee. The spikes on his back are curved rather than spiky, like they are in his appearances recent prior to Brawl's release. His tongue also makes a different sound.
 Playable appearances
 In event matches
 In co-op event matches
Yoshi's trophy is obtained by clearing Classic Mode with Yoshi.
A creature that hails from Yoshi's Island. Yoshi's come in a variety of colors, and all possess gentle personalities. No matter what problems they face, they always look like they're having fun. Yoshi's use their long tongues to grab and swallow fruit and enemies. They can convert what they swallow into eggs, which they then lay. They also give Mario rides.
It should be noted that Yoshi's first appearance wasn't actually in Yoshi's Safari, but in Super Mario World.