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Delfino Plaza

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This article is about the stage in Super Smash Bros. Brawl. For the music track that can play on this stage, see List of SSBB Music (Super Mario Bros. series).
Super Mario Sunshine
Delfino Plaza
SSBU-Delfino Plaza.jpg
SSB4UDelfinoPlaza.png
Delfino Plaza.jpg

MarioSymbol.svg
Delfino Plaza as it appears in Smash.
Universe Mario
Appears in Brawl
SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Brawl and Wii U)
8 (Wii U Ω form, Ultimate)
Music
Bolded tracks must be unlocked
Brawl Delfino Plaza (100%)
Title / Ending (Super Mario World) (20%)
Main Theme (New Super Mario Bros.) (20%)
Ricco Harbor (20%)
Main Theme (Super Mario 64) (20%)
for Wii U Delfino Plaza
Ricco Harbor
Super Mario 3D Land Theme / Beach Theme
Princess Peach's Castle
Rainbow Cruise
Main Theme (New Super Mario Bros.)
Main Theme (Super Mario 64)
Ultimate Super Mario Bros. series music
Main: Delfino Plaza
Alternate: Ricco Harbor
Tournament legality
Brawl Singles: Counterpick/Banned
Doubles: Counterpick/Banned
Smash 4 Singles: Counterpick/Banned
Doubles: Counterpick/Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Delfino Plaza

Delfino Plaza (ドルピックタウン, Dolphic Town) is a stage in Super Smash Bros. Brawl based on the 2002 game Super Mario Sunshine released for Nintendo GameCube. It returns as a familiar stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. Players battle on a floating platform, which then drops the characters off at a certain location before picking them up again and transporting them to another location, essentially touring them around the area.

In Wii U, Dr. Mario is fought here for his unlocking battle, while in Ultimate, Bowser Jr. is fought here for his unlocking battle.

Stage overview[edit]

The battle begins on a main platform that uses propeller-propulsion with two small transparent platforms above it and another large arching transparent platform above them. However, the arrangement of the platforms on changes each time the main platform picks characters up to move them to a different location. The formats are:

  • The starting arrangement of platforms described above.
  • The large main platform with three small platforms above it; one high up in the center and two lower ones to the left and right of the ledges.
  • The large main platform with two small platforms above it; one on the left and the other, slightly higher, on the right.
  • The large main platform with three small platforms above it; one high up in the middle and the other two lower, slanting diagonally down towards the stage from the left and right respectively.

The stage hovers toward Isle Delfino, which resides in the background, and drops players off at numerous landmarks around the island. All of these variants make Delfino Plaza the stage with the most individual fighting arenas in Brawl. The locales are landed on in a random order and they are as follows:

  • The small, dune-shaped island to the east of a plaza. A warp pipe and a palm tree sit in the background here.
  • The second, slightly larger island on the far western area of the main plaza. Both islands are surrounded by the ocean which, can be swum in.
  • The three grass-covered stone spires near the shoreline. Players can swim in the sea between the spires and also on the edges.
  • The row of buildings in front of the Shine Gate.
  • The Shine Gate. Two platforms have been attached to either side.
  • The walkway at the front of the main courtyard. The Pianta statue is absent from its usual spot.
  • The area in front of the dolphin fountain with a staircase on both sides.
  • The area with a line of beach umbrellas to the left of the Shine Gate.
  • The two areas on the western edge of the island. A shallow veranda sits in between, which characters can walk around in, and a deeper section requires swimming to navigate.

Differences from Super Mario Sunshine[edit]

  • The city's size has been decreased, proved by comparing with characters on this stage and in Super Mario Sunshine.
  • The manholes are red, whereas they were normally blue in Super Mario Sunshine.
  • The palm trees have a different design. While the design used in Smash does appear in other levels in Sunshine, they are not in Delfino Plaza.
  • The Grand Pianta Statue does not appear on the background of the stage.
  • Additionally, the boxes containing the three variations of F.L.U.D.D. nozzles are also no longer in the background.
  • The cannon that transported Mario to Pinna Park is no longer present.
  • The Shine Gate has two platforms at each side that were not present in Super Mario Sunshine.
  • The large Shine Sprite on the Shine Gate spins on this stage, but it doesn't in Super Mario Sunshine. The only time it ever spins is when players spray it with water to clean black goop off it. After the Shine Sprite revealed for making it clean is collected, the large Shine Sprite permanently stays still.
  • There is a platform on one section of the level that is in the water, and was originally absent in Sunshine.
  • On the front of the plaza (one of the sections where players can battle), the ledges were rounded in Sunshine, but were made rectangular to fight on this stage.
  • The red pipes on top of both the Shine Gate that led to Pianta Village and the building in front of it which led to Sirena Beach are no longer present.
  • Although the mosaic in front of the dolphin statue is still present, the giant beam of sunlight that teleported Mario to Noki Bay is missing.
  • The paint portals on the boat house (leading to Ricco Harbor) and the lighthouse (leading to Gelato Beach) have both been removed on this stage.
  • The Yoshi egg that used to be in the Plaza has been taken out.
  • The umbrellas in Delfino Plaza have no bouncing properties, unlike in Sunshine.
  • No Piantas are seen in the stage, while they were abundant in Sunshine.
  • The water in many parts of the stage is shallower than in Super Mario Sunshine.
  • The Pipe on the small island that leads to the Lily Pad Ride level is no longer covered by an Orange Juice Generator.
  • The boats are different, as they are lacking the umbrellas.

Ω forms and Battlefield form[edit]

The Ω form uses the base platform with an extra bottom layer. Like many touring stages, the stage does not stop at any places of interest. Star KOs are possible here.

In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is made of a decorated tile design that is unique to these forms, and the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the soft platforms of the regular form.

Origin[edit]

[1]
Delfino Plaza as it originally appeared in Super Mario Sunshine.

This stage is based on Delfino Plaza from Super Mario Sunshine. It is the largest city on Isle Delfino, and it acts as the hub area for the game, as all seven levels are accessed from there in various ways.

Some areas of Isle Delfino that Mario visits include: Ricco Harbor, a commercial fishing area; Pinna Park, an amusement park built on an island; Delfino Airstrip, a small airport built on three islands; and an active volcano named Corona Mountain, where the final boss fight against Bowser takes place. All these locations could be seen from a distance from Delfino Plaza, and are retained in the far background of this stage. Due to heavy reuse of models from Super Mario Sunshine, this stage is very close to how it is presented in Super Mario Sunshine, with the primary difference being that the whole area is scaled down.

While the floating platforms themselves are unique to Smash Bros., the propellers keeping them in the air highly resemble those seen on the Turbo Nozzle, one of F.L.U.D.D.'s alternate forms.

Tournament legality[edit]

In Brawl[edit]

This stage is usually a counterpick, as while the stage is fairly unintrusive, the ability to shark on the main hovering platform, and some parts of the stage having walls and walk-offs, give a fairly large advantage to certain characters (most infamously Meta Knight and King Dedede).

While usually legal, this stage is often banned in stage conservative rulesets, such as the Japanese ruleset. The aforementioned reasons for why it's a counterpick are seen as too much for a legal stage by those with a conservative mindset. Such players also usually see Meta Knight as too powerful on the stage, thus use the rationale that they must ban the stage to prevent Meta Knight players from getting a "free win" on their counterpick.

In Smash 4[edit]

Delfino Plaza was once again legal as a counterpick in the early stages of the Smash 4 metagame. However, as many characters were able to KO early on the top blast line, which drastically shifts downward during the transitions, it was seen as too powerful for characters with great vertical KO moves (such as Donkey Kong or R.O.B.) and against particularly floaty or light characters (such as Jigglypuff or Rosalina, who would also benefit from the blast line shift due to Luma's strong up aerial). Since Smash 4's release, there have been more stages to choose from over Delfino Plaza (such as Dream Land), and it has been banned in major rulesets as of GENESIS 3.

In Ultimate[edit]

Delfino Plaza has been universally banned since the release of Ultimate. Although the stage's top blast zone no longer fluctuates to the same degree as Smash 4, the walls, walkoff blast zones, and water in most transformations, as well as the transforming itself, are viewed by the community as far less acceptable traits in a competitive stagelist compared to years prior.

Glitches[edit]

The model invisibility glitch in action. Note how the floor and multiple buildings are not visible.
  • If a player uses a "Multi-Kick" attack (such as Peach's down aerial) while the platform is landing at the beach island, the player can fall through it and end up swimming underneath.
  • If the stage is reset - either by restarting in Training Mode or via Sudden Death - as the platform comes to rest in certain locations in the town, the models for some buildings, centerpieces, or even intractable objects and floors will not be visible, and will remain invisible until the locations are visited again. This occurs because in some locations of the stage, when there is no way of viewing these buildings with the camera, the game will temporarily stop rendering them to reduce potential game lag (a process known as culling). However, resetting the stage skips the cue for the buildings to be made visible again, causing the glitch. It can be seen in action here. This glitch also returns in Ultimate, and is similar to a glitch seen in Super Mario Sunshine itself.

Update history[edit]

Super Smash Bros. for Wii U 1.0.6

  • Added 8-player mode version of the stage's Ω form.

Gallery[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese ドルピックタウン Dolphic Town
UK English Delfino Plaza
France French Place Delfino Delfino Plaza
Germany German Piazza Delfino Delfino Piazza
Spain Spanish Ciudad Delfino Delfino City
Italy Italian Delfinia
China Chinese (Simplified) 德尔皮克镇 Dolphic Town
Taiwan Chinese (Traditional) Delfino Plaza
South Korea Korean 돌픽 타운 Dolphic Town
Netherlands Dutch Delfino Plaza
Russia Russian Площадь Дельфино Delfino Square
Portugal Portuguese Praça Delfino Delfino Square

Trivia[edit]

  • At the stone spires, Pokémon Trainer can be seen far in the background on the grass part at the volcano's foot if he is selected.
  • If R.O.B. is met in Classic or All-Star, but the player has not unlocked the Mario Bros. stage, he is fought on Delfino Plaza.
  • In the beta version of Brawl, the music track "Castle/Boss Fortress (Super Mario World/SMB 3)" was one of the tracks in Delfino Plaza's My Music selection (as shown in a screenshot on the Smash Bros. DOJO!! website). For the final version of Brawl, though, the track was moved to Luigi's Mansion.
  • By using a hacked camera, one can see that only half of Corona Mountain is part of the stage. Also, in Brawl, areas inside buildings and under manhole covers are surprisingly detailed when using a hacked camera, suggesting that the model was taken directly out of Super Mario Sunshine.[1]
  • In Ultimate, at the area with a line of beach umbrellas to the left of the Shine Gate, the player can actually swim in water if the character becomes small enough to do so.
  • In Ultimate, the large Shine Sprite inside of the Shine Gate will disappear whenever something causes an effect in the background, such as Shadow the Hedgehog or Color TV-Game 15.
  • In Ultimate, the following Assist Trophies can only appear on this stage's Battlefield and Omega forms: Andross, Kapp'n, Devil and the Squid Sisters. Additionally, the following Poké Ball Pokémon can only be summoned on the Battlefield and Omega forms: Abra, Lunala and Marshadow.
    • The Moon cannot be summoned on this stage at all.
  • Unlike Skyloft, a stage similar to Delfino Plaza, with hazards turned off, the stage still travels around instead of being static. This also applies to Prism Tower. This is likely due to Skyloft's terrain actually being able to damage characters while the stage transitions.

References[edit]

External links[edit]