Mario (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to: navigation, search
This page is protected to preempt unconstructive edits. SSB4 Icon.png
Current.png This page documents information about a recently released game.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Mario's appearance in Super Smash Bros. 4. For the character in other contexts, see Mario.
Mario
in Super Smash Bros. 4
Mario
MarioSymbol.png
Universe Mario
Other Smash Bros. appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Mario Finale
MarioHeadSSB4-3.png

Mario (マリオ, Mario) was confirmed to be a playable character in Super Smash Bros. 4 on June 11th, 2013 during the E3 2013 Nintendo Direct.[1] He was also one of the main subjects of the Developer's Direct for Smash Bros. later during E3 2013.[2] He will be among the first wave of amiibo figurines for Super Smash Bros. for Wii U. Mario's voice is played by Charles Martinet who also is reprising his long-time role as Luigi and Wario, albeit seemingly with the same voice clips from Super Smash Bros. Brawl. [3]


Changes from Brawl

Mario seems to be buffed from Brawl to Smash 4. He appears to be quicker than in past games. His reach seems somewhat greater as well, with most of his attacks given a white streak to accompany their extended hitboxes, similar to the slash effect in Brawl.

  • Buff.png Some of his attacks, (Up smash, Forward aerial, Up aerial, Down tilt, Neutral attack, Forward tilt) have been sped up.
  • Buff.png Forward smash has a larger blast, making it have a larger hitbox
  • Buff.png Down smash has much stronger knockback.
    • Nerf.png However, it deals noticeably less damage.
  • Buff.png Mario has slightly increased air speed.
  • Buff.png F.L.U.D.D. has increased range.
  • Buff.png Down throw has drastically less base knockback, allowing it to combo into other moves more reliably at lower percentages.
  • Buff.png Back throw is slightly more powerful on both the throw and hitting bystanders. It has also been sped up a bit.
  • Buff.png Up smash and back aerial both deal slightly more damage.
    • Buff.png His back aerial also appears to have strengthened, and its ending lag has been noticeably reduced.
  • Buff.png Forward aerial has been strengthened, being even stronger than in Brawl. It also deals 2% more damage.
  • Buff.png Mario Finale does more damage than in Brawl.
    • Nerf.png It has less vertical range.
  • Nerf.png Forward throw, neutral attack, up aerial, up tilt, forward smash, and down throw deal less damage.
    • Buff.png However, his down throw and up aerial have been sped up.
  • Nerf.png Forward tilt deals less damage, and has a slightly shorter range.
  • Nerf.png Cape deals less damage when on the ground.
  • Notice.png Mario now grabs with one hand as oppose to two.
  • Notice.png Fireballs have higher falling speed.
    • Notice.png When a fireball hits a foe, the sound effect that plays when an enemy is defeated in Super Mario Bros. plays.
  • Notice.png Super Jump Punch appears to make a slightly higher-pitched ding on the last hit.
    • Nerf.png It deals slightly less damage.
  • Notice.png Hitting with the cape now makes a sound effect akin to Mario spinning his cape in Super Mario World (but faster and higher-pitched).
  • Notice.png The coins from the Super Jump Punch are now designed closer to the Star Coins from the New Super Mario Bros. series.

Instead of the more realistic look he had in Brawl, Mario has a more cartoonish and sleeker look that's more like his appearances in the Mario games. His clothes are more brightly colored, and the seams in his overalls are much less accentuated. His proportions are more inline with recent 3D Mario games such as Super Mario Galaxy or Super Mario 3D Land. For example, his head is smaller than it was in Brawl to fit with these proportions.

Unlike in previous installments, Mario will now have his chest facing the foreground regardless of whether he's facing left or right.

Moveset

Name Damage Description
Neutral attack Punch-Kick Combo 2%, 2%, 4% Mario jabs with one fist, his other fist, and then finishes with a forward kick. Originates from Super Mario 64.
Forward tilt Plumber Kick 7% Mario performs a spinning kick.
Up tilt Uppercut 7% Mario performs a spinning uppercut from Super Mario RPG: Legend of the Seven Stars.
Down tilt Crouch Kick 5% Mario sweeps with his leg low to the ground.
Dash attack Slide Kick 8% Mario slides forward and kicks with both feet as done in Super Mario 64.
Forward smash Fire Smash 16% uncharged, 20% fully charged Mario thrusts his arm forward and produces a small blast of fire. It is larger than in previous installments. 16% uncharged, 20% fully charged.
Up smash Lead Headbutt 15% uncharged, 19% fully charged Mario performs a standard headbutt skyward.
Down smash Breakdance Kick 11% uncharged, 14% fully charged Mario performs a breakdance sweep that originated from Super Mario 64.
Neutral aerial Plumber's Boot 9% Mario does a sex kick similar to a move from Super Mario 64.
Forward aerial Plunger 10% Mario punches forward and initiates a meteor smash upon impact.
Back aerial Drop Kick 11% Mario spins and kicks backward. It appears to be based on his original forward aerial from Super Smash Bros. for the Nintendo 64.
Up aerial Bicycle Kick 7% Mario performs a somersault and kicks backward.
Down aerial Mario Tornado 10% if all hits connect Mario spins with both both fists outward. It was one of Mario's special moves up until Super Smash Bros. Brawl.
Grab Mario's grab range is relatively short.
Pummel Clutch Headbutt 2% Headbutts opponent.
Forward throw Heave-Ho 7% Mario spins his opponent around once and tosses the opponent forward.
Back throw Koopa Toss 11% A powerful throw that has Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64.
Up throw Mario Launch 7% Mario throws his opponent high into the air with both hands.
Down throw Down the Drain 5% Mario slams his opponent into the ground.
Floor attack (front)  ?% Gets up then kicks behind him, then in front of him.
Floor attack (back)  ?% Gets up then punches behind him, then in front of him.
Floor attack (trip)  ?% Kicks behind him, then in front of him while getting up.
Edge attack (fast)  ?% Does a somersault and then kicks upwards, from a laying down position.
Edge attack (slow)  ?% Gets up then does a kick similar to his forward tilt.
Neutral special Fireball 5% Mario fires a weak, bouncy ball of flames is shot from his hand as a projectile.
Neutral special custom 1 Fast Fireball 2% Mario quickly fires a ball of flame as if a shot from the Ray Gun. It does not bounce on the ground.
Neutral special custom 2 Fire Orb 8% if all hits connect A slow but large orb of fire is launched from Mario's hand. It will damage any opponent it hits in its predetermined path until it fades away, because unlike the other two variants of Fireball it does not disappear upon impact.
Side special Cape 4% Mario swings a defensive cape that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery.
Side special custom 1 Shocking Cape 11% An offensive variant of Cape that shoots electricity. It cannot be used to reflect projectiles.
Side special custom 2 Gust Cape 4% Mario shoots a small gusts of wind from his cape, pushing his opponent back in addition to turning them around.
Up special Super Jump Punch 12% if all hits connect Mario performs an upward punch that releases aesthetic coins from those it hits.
Up special custom 1 Super Jump 0% A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
Up special custom 2 Explosive Punch 8% first hit, 13% explosion A much stronger recovery move that causes explosive fire damage instead of releasing star coins.
Down special F.L.U.D.D. 0% Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast jets of water to push back opponents, but not damage them. Mario can now change the angle of the stream.
Down special custom 1 Scalding F.L.U.D.D. 9% if all hits connect The jets of water fired now emit steam as well. It deals rapid fire damage that keeps the enemy in place.
Down special custom 2 High-Pressure F.L.U.D.D. 0% The water will push back foes further than the normal F.L.U.D.D., but has a slower charging time.
Final Smash Mario Finale 31% Mario's final smash from Super Smash Bros. Brawl. He shoots a massive tornado of flames horizontally across the stage.

Taunts

  • Transforms into Super Mario as if he obtained a Super Mushroom. He immediately shrinks back to normal size afterwards. Based upon Super Mario Bros.
  • Takes off his hat, twirls around, and says "woo hoo!" He then puts his hat back on. It may be based upon New Super Mario Bros., where he does the same pose after reaching the top of a level's flag.
  • Spins in the air and falls to the ground with his legs in the air. It is based on the dying animation from Donkey Kong.

On-Screen Appearance

A green Warp Pipe appears. Mario leaps out in an iconic pose and shouts "Let's-a go!".[4]

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with Luigi, Dr. Mario, and Peach.

Palette Swaps

Mario Palette (SSB4).png
MarioHeadSSB4-3.png MarioHeadWhiteSSB4-3.png MarioHeadBlueSSB4-3.png MarioHeadYellowSSB4-3.png MarioHeadBlackSSB4-3.png MarioHeadGreenSSB4-3.png MarioHeadStripedSSB4-3.png MarioHeadPurpleSSB4-3.png

Trophy

Super Smash Bros. for Nintendo 3DS

Outside of his normal and all-star trophy, Mario has multiple trophies that he is featured in.

Super Smash Bros. for Wii U

Gallery

Trivia

  • Based on hitbox data, the Super Jump Punch making a different sound on the final hit seems to have been intended to be in all three previous games.

References