Diddy Kong (SSB4)

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This article is about Diddy Kong's appearance in Super Smash Bros. 4. For the character in other contexts, see Diddy Kong.
Diddy Kong
in Super Smash Bros. 4
Diddy Kong
DKSymbol.png
Universe Donkey Kong
Other Smash Bros. appearance in Brawl

Availability Starter
Final Smash Rocketbarrel Barrage
DiddyKongHeadSSB4-3.png

Diddy Kong (ディディーコング, Didī Kongu) is a playable character in Super Smash Bros. 4. He was confirmed on February 21st, 2014 to correspond with the international release date of Donkey Kong Country: Tropical Freeze. Diddy Kong retains his realistic chimpanzee screeches from Super Smash Bros. Brawl.[1] His cap matches the one with the differently-colored Nintendo logo that debuted in his most recent appearance, Tropical Freeze.

Like Donkey Kong and Fox, Diddy has more stylized fur than he did in Brawl. His proportions have been tweaked to match his more recent appearances in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. For example, Diddy's head is smaller in proportion to his body. However, his arsenal of weaponry (namely his Peanut Popgun and Rocketbarrels) are not from these recent installments and remain aesthetically unchanged. Like other veterans, Diddy Kong's pigments are more prominent than they were in Brawl, with the visual sharpness of his red attire and brown fur increased. This coincidentally makes Diddy Kong similar to his appearance in Donkey Kong 64. Diddy's general expressiveness has also been exaggerated, like Donkey Kong. Many of his animations are now accompanied with look of distraught surprise.

Changes from Brawl

Diddy Kong received some major buffs, despite being a top tier character in Super Smash Bros. Brawl. However, his Banana Peel move - the key to his past success - has been heavily nerfed.

Attributes

  • Buff.png Diddy Kong's more elastic limbs stretch out farther in his attacks, which gives a significant increase in the reach of his attacks.

Ground attacks

  • Buff.png Neutral attack hit 3 now transitions into a finisher.
  • Notice.png Dash attack final hit does more damage, but is slower, making the move slightly less reliable for quick setups.
  • Buff.png Forward smash is slightly stronger and a more reliable KO move.
  • Buff.png Up smash is a much stronger KO move.
  • Nerf.png Down smash is weaker and a less reliable KO move.

Aerial attacks

  • Notice.png Neutral aerial sends opponents at a more vertical angle.
  • Buff.png Forward and down aerials have slightly less ending and landing lag.
  • Buff.png Up aerial is a significantly stronger KO move, being able to KO below 100% against opponents near the upper blast line, and is much more useful in combos, now being able to rack up damage quickly and reliably set up other aerials out of a down throw or short hop.

Throws/other attacks

  • Buff.png Grab is slightly quicker and more reliable.
  • Notice.png Forward and back throw's animations are much slower.
  • Buff.png Up throw has slightly lower knockback, allowing it to set up aerials more reliably.
  • Buff.png Down throw sends opponents at a different angle and is much more reliable for setting up aerials, now being able to set up any aerial until percentages as high as 120-150% (depending on the opponent's character) and start highly damaging combos.

Special moves

  • Buff.png Peanut Popgun's explosion from overcharging now has a very powerful hitbox.
  • Buff.png Monkey Flip now allows Diddy to pummel the opponent once he grabs onto them. The launch is also more powerful and can now KO at around 200%.
  • Buff.png Rocketbarrel Boost is now able to move at horizontal trajectories, opening up more recovery options and making Diddy's recovery less linear in general.
    • Nerf.png However, Rockbarrel Boost needs to be charged longer to cover more distance then it did in Brawl.
  • Nerf.png Diddy can now only have one Banana Peel out at a time, significantly reducing Diddy's ability to control the stage, and completely removing the double banana lock and the move's ability to 0-death opponents in Brawl. In addition, Banana Peels can now be destroyed by opponents and will disappear after touching the ground twice.

Moveset

Name Damage Description
Neutral attack 1% (slap 1), 2% (slap 2), 2% (kick), ?% (tail whip), 3% (launcher) Diddy Kong swats his hand twice, turns to quickly kick his foot, and proceeds to repeatedly hit with his tail.
Forward tilt 10% (clean) 7% (late) Diddy Kong leans to the side and flings both of his arms forward. This attack can be tilted upwards or downwards.
Up tilt 6% Diddy Kong swats in the air above him with a slap and looks similar to an uppercut. Unknown if its reach has been extended.
Down tilt 6% Diddy Kong, while crouching, slaps forward.
Dash attack 2% (hits 1 & 2), 3% (hit 3) Diddy Kong performs a cartwheel as done in Donkey Kong Country, now ending with a ground-slap with both hands.
Forward smash 5% (hit 1), 9% (hit 2) Diddy Kong spins, slapping forward twice. The first hit has no knockback.
Up smash 2% (hits 1 & 2), 6% (hit 3) Diddy Kong hops briefly and performs a stationary cartwheel. The attack's vertical reach is greater and his hands now form a punch.
Down smash 12% (front), 15% (back) Diddy Kong performs a sweeping kick. It has less knockback than his forward smash, but it's still his most reliable smash attack.
Neutral aerial 6% Diddy Kong does an aerial cartwheel similar to his dash attack.
Forward aerial 12% (clean), 10% (late) Diddy Kong kicks both feet forward, similar to Mario and Luigi's old forward aerial in Super Smash Bros..
Back aerial 9% Diddy Kong thrusts his leg backward and spins it behind him.
Up aerial 8% Diddy Kong performs an overhead flip kick. Known for its strength in juggling and killing.
Down aerial 13% Diddy Kong thrusts both arms in a downward punch. A strong meteor smash.
Grab Diddy Kong grabs his opponent.
Pummel 2% Diddy Kong headbutts his target, angled from the side of his body. Hits almost instantly.
Forward throw 9% Diddy Kong tosses his opponent forwards.
Back throw 12% Diddy Kong tosses his opponent backwards.
Up throw 4% (hit 1), 6% (hit 2) Diddy Kong throws his opponent up and kicks them.
Down throw 7% Diddy Kong throws the opponent downward and hops over them, as if playing leapfrog. Strong combo-starter.
Floor attack (front) 7% Gets up and kicks on both sides.
Floor attack (back) 7% Gets up and kicks to both sides.
Floor attack (trip) 5% (front), 5% (back) Another two kicks to either side.
Edge attack 7% A spinning tail slap.
Neutral special Peanut Popgun  ?% Diddy Kong shoots a peanut from his Popgun. The longer Diddy charges the attack, the farther and quicker the peanut will fly. If Diddy overcharges the attack, however, it will cause a very powerful explosion.
Neutral special custom 1 Exploding Popgun  ?% Diddy Kong takes out his Popgun, which then explodes. Has a short charge time, but doesn't fire any peanuts.
Neutral special custom 2 Jumbo Peanuts  ?% Diddy Kong shoots a giant peanut from his Popgun. The peanuts don't fly as far, but are more powerful than normal.
Side special Monkey Flip  ?% Diddy Kong performs a sideways hop that has the potential to launch Diddy onto an opponent's face if timed correctly. Can perform a flying kick with another button press.
Side special custom 1 Back Flip  ?% Diddy Kong hops backwards, and can perform a flying kick forwards with another button press.
Side special custom 2 Flying Monkey Flip  ?% Diddy Kong jumps higher, but his flying kick is weaker. The grab attack, however, is stronger.
Up special Rocketbarrel Boost  ?% Diddy Kong charges his rocketbarrels from Donkey Kong 64 in a powerful attack. Its potential as a horizontal recovery move has been improved.
Up special custom 1 Rocketbarrel Attack  ?% A more powerful attack than Rocketbarrel Boost, but has less maneuverability.
Up special custom 2 Rocketbarrel Kaboom  ?% Charges faster and controls better than Rocketbarrel Boost, but will explode if Diddy Kong hits any terrain during the move.
Down special Banana Peel  ?% Diddy Kong tosses a banana peel into the air to have it fall onto the ground. Opponents who touch the peel will slip and trip. Unlike in brawl, only one banana peel can exist at one time, and it disappears when hit by and opponent.
Down special custom 1 Shocking Banana Peel  ?% Diddy Kong tosses a banana peel into the air to have it fall onto the ground. Opponents who come in contact with the peel will be stunned momentarily. The stun time is longer if the opponent steps on the peel as opposed to getting hit by it.
Down special custom 2 Battering Banana Peel  ?% Diddy Kong tosses a banana peel straight up. Opponents who come in contact with the peel will be launched upwards as well.
Final Smash Rocketbarrel Barrage  ?% Diddy Kong flies around on his rocketbarrels, shooting peanuts everywhere. Has greater movement speed than it does in Brawl, but is even harder to control. Does not put Diddy Kong into a helpless state when ended in the air.

Taunts

  • Tosses his cap in the air and has it land on his head. It is his victory pose from Donkey Kong Country.
  • Claps his hands above his head four times, switching feet in the process.
  • Does a playful fighter's stance and cackles.

On-Screen Appearance

Diddy Kong bursts from a DK barrel and briefly strikes a pose.

Victory Fanfare

A flourished remix directly from Brawl based on the jingle that would play whenever Diddy Kong completely cleared a bonus room or defeated a boss in Donkey Kong Country. He shares this with his uncle/best friend, Donkey Kong.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Diddy Kong's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Diddy Kong
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels—enemies love it!
Diddy Kong (Alt.)
The Banana Peel Diddy throws when you use his down special can be picked up and used against you, so be careful. His Monkey Flip side special is a rolling leap followed by a grab (or a kick if you press the button again midjump). If you grab someone, press the button again to attack or jump off them to go high into the air.

Alternate costumes

Diddy Kong Palette (SSB4).png
DiddyKongHeadSSB4-3.png DiddyKongHeadWhiteSSB4-3.png DiddyKongHeadPinkSSB4-3.png DiddyKongHeadPurpleSSB4-3.png DiddyKongHeadGreenSSB4-3.png DiddyKongHeadBlueSSB4-3.png DiddyKongHeadYellowSSB4-3.png DiddyKongHeadCyanSSB4-3.png

Gallery

Trivia

  • Diddy Kong's confirmation was the first time a character was revealed for an international release of a game as opposed to just the Japanese release.
  • The elastic quality of Diddy Kong's limbs is similar to another Donkey Kong character, Lanky Kong.