Diddy Kong (SSB4)
Diddy Kong (ディディーコング, Diddy Kong) is a playable character in Super Smash Bros. 4. He was confirmed on February 21st, 2014, coinciding with the international release date of Donkey Kong Country: Tropical Freeze. Diddy Kong retains his realistic chimpanzee screeches from Super Smash Bros. Brawl.
Diddy Kong falls into the "quick and weak" archetype, however has many strong finishers. He has notably long reach for a character of his size, and when combined with his remarkable frame data, makes it easy for him to string together attacks. Diddy Kong has excellent camping, approach, and neutral courtesy of his Peanut Popgun, Monkey Flip, and Banana Peel. His grab and throw game, despite having been overwhelmingly nerfed over time, is also decent, with his up and down throws capable of leading to long combos at low percents. As mentioned, he has decent KO power, with his smash attacks and down aerial (additionally formerly his up aerial) capable of KOing below 130%.
However, Diddy Kong has some flaws. Arguably his biggest weakness is his very poor recovery; although the distance of it is potentially very long, it is one of the most linear in the game, and Rocketbarrel Pack needs to be charged to go far at all, and as such Diddy Kong can SD simply by being too far below the stage, and has very small ledge sweetspots, and if it hits the stage, it will leave Diddy Kong helpless and stage spike him. Diddy Kong does, however, possess wall jump and wall cling. He also has a poor damage output, meaning his combos have to be very long to rack up the same damage most other characters will be able to deal in far fewer hits. However, his strengths significantly overpower his flaws, and Diddy Kong is one of the most highly represented characters in the game along with Sheik. However, after being subsequently nerfed by updates 1.0.6 and 1.0.8, his success has noticeably decreased.
Diddy Kong receives very few benefits from customs, with only one noteworthy alternative: Rocketbarrel Attack. Although it makes his already poor recovery one of the worst in the game, it has significant KO power even when uncharged (capable of KOing under 60%), and is consistently powerful throughout the attack. However, most of his other custom specials are either only subtle improvements (such as Shocking Banana Peel) or direct downgrades (such as Exploding Popgun).
Changes from Brawl
Initially, Diddy Kong was heavily buffed in his transition from Brawl to SSB4 despite already being a top or high-tier character, but as of patch 1.0.8, he is considered to be slightly nerfed overall. He has received a major nerf to his Banana Peel move, which was previously the key to his past success, and many attacks deal less damage, weakening his damage racking abilities. To make up these nerfs however, he has attained many new easily usable combos, which are further benefitted by the removal of hitstun canceling, and some of his moves were buffed to KO better. Overall, he is still seen as one of the most successful characters in competitive play, albeit not nearly as much as in early versions of the game.
Likely as a result of his dominance in early competitive play, Diddy Kong was significantly nerfed overall. In particular, Diddy was nerfed in patches 1.0.6 and 1.0.8, which greatly weakened the hitstun, damage, and knockback of several of Diddy's then-most frequently used moves, particularly the aforementioned down throw to up aerial combo, bringing Diddy's competitive usage more in line with other frequently used SSB4 characters. The changes on shield mechanics slightly hinder him, too, as banana out of shield comes out slower and he has to space a bit more his other moves in the neutral.
Nevertheless, while Diddy Kong initially seemed to be much less effective after the nerfs, his neutral game has not been nerfed significantly in these updates, and he has obtained slight buffs in other areas, so he is still seen as a popular and successful character in competitive play.
In patch 1.1.1, Diddy Kong had a glitch that had rendered him invulnerable to grabs of any kind until he performed any kind of dodging maneuver. This was later fixed in patch 1.1.2, nine days after 1.1.1's worldwide release.
Diddy Kong bursts out of a DK Barrel and briefly strikes a pose.
A flourished remix directly from Brawl based on the jingle that would play whenever Diddy Kong completely cleared a bonus room or defeated a boss in Donkey Kong Country. He shares this with his uncle/best friend, Donkey Kong.
In Competitive Play