Final Smash

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The Mario Finale, Mario's Final Smash.

A Final Smash (最後の切りふだ, Final Trump Card) is a special attack in Super Smash Bros. Brawl and in Super Smash Bros. 4. Final Smashes are incredibly powerful in comparison to most other attacks, generally leaving the user invincible for the move's duration (the periods vary from character to character), are generally unblockable, and, if properly executed, usually have the capacity to KO at least one opponent. Final Smashes performed correctly will give the player a great advantage, and may help to catch up to others or cement a commanding lead. Many Final Smashes also temporarily slow down stage elements, such as platform movements and motions in the background.

To perform a Final Smash, a player must first either destroy a Smash Ball or fall sufficiently far behind that they are given a "Pity Final Smash". Once either of these happen, the player's character will be engulfed in a multi-colored aura and their eyes will glow a bright yellow; pressing the special move button in this state will trigger the Final Smash. However, as with any other item, a character with the Smash Ball collected may randomly drop it whenever damaged, which will then cause the Smash Ball to fly out of the character and return to play.

In Brawl, the majority of Final Smashes are powerful enough that they can be activated at any time and result in a KO if used properly. In SSB4, Final Smashes are universally much weaker, many of them no longer being able to KO opponents at low percentages.

Most Final Smashes cause the camera to temporarily zoom in on the user when activated, though there are some situations where this does not occur, such as with Pac-Man's Final Smash, Super Pac-Man. In Super Smash Bros. for Wii U, through a currently unconfirmed nature, there are some cases where Final Smashes that normally zoom in don't zoom in at all.

Only one Smash Ball or Final Smash can be present on-screen at any given time.

Prior to Brawl[edit]

It was revealed in an interview with Nintendo's former president, Satoru Iwata, that Masahiro Sakurai had intended for Final Smashes to be included in the original Super Smash Bros., even going as far as to record voice clips for each of the Final Smashes. The idea, however, was held off until Brawl. While the voice clips cannot be listened to in ordinary gameplay, the debug menu allows the player to listen to various clips that do suggest the idea, such as Ness yelling "PK Starstorm"!

Pity Final Smash[edit]

A Pity Final Smash

A Pity Final Smash (sometimes called an Easy Final Smash in SSB4) occurs when a player is KO'd and is 5 points behind the current leader (thereby allowing the player in 2nd place or below to earn one, provided the gap is large enough.) This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player. Pity Final Smashes can be disabled only by turning the Smash Ball off; simply setting overall item frequency to "None" does not prevent players from getting them if Smash Balls are still turned on. In a 2 player timed Brawl, since the points differ by two for each kill, it is possible to go from a lead of 4 points to 6 without crossing the Pity Final Smash line. If a player SD's, and consequently loses only one point in an advantage, then a Pity Final Smash is possible.

List[edit]

Character Final Smash
Bowser Giga Bowser[1]
Bowser Jr. Shadow Mario Paint
Captain Falcon Blue Falcon[2]
Charizard Mega Charizard X SSB4 Icon.png
Dark Pit Dark Pit Staff
Diddy Kong Rocketbarrel Barrage
Dr. Mario Doctor Finale
Donkey Kong Konga Beat
Duck Hunt NES Zapper Posse[2]
Falco Landmaster
Fox Landmaster
Ganondorf Beast Ganon
Greninja Secret Ninja Attack
Ice Climbers Iceberg[1]
Ike Great Aether
Jigglypuff Puff Up
King Dedede Waddle Dee Army SSBB Icon.png
Dedede Burst SSB4 Icon.png
Kirby Cook Kirby SSBB Icon.png
Ultra Sword SSB4 Icon.png
Link Triforce Slash
Little Mac Giga Mac[1]
Lucario Aura Storm SSBB Icon.png
Mega Lucario[2] SSB4 Icon.png
Lucas PK Starstorm
Lucina Critical Hit
Luigi Negative Zone[3] SSBB Icon.png
Poltergust 5000 SSB4 Icon.png
Mario Mario Finale
Marth Critical Hit
Mega Man Mega Legends
Meta Knight Galaxia Darkness
Mewtwo Psystrike
Mii Brawler Omega Blitz
Mii Gunner Full Blast
Mii Swordfighter Final Edge
Mr. Game & Watch Octopus[2]
Ness PK Starstorm
Olimar End of Day
Pac-Man Super Pac-Man[2]
Palutena Black Hole Laser
Peach Peach Blossom
Pikachu Volt Tackle
Pit Palutena's Army[3] SSBB Icon.png
Three Sacred Treasures SSB4 Icon.png
Pokémon Trainer Triple Finish
R.O.B. Diffusion Beam SSBB Icon.png
Super Diffusion Beam SSB4 Icon.png
Robin Pair Up
Rosalina Power Star[3]
Roy Critical Hit
Ryu Shin Shoryuken[4]
Shinku Hadoken[4]
Samus Zero Laser
Sheik Light Arrow
Shulk Chain Attack[2]
Snake Grenade Launcher
Sonic Super Sonic
Toon Link Triforce Slash
Villager Dream Home[5]
Wario Wario-Man
Wii Fit Trainer Wii Fit
Wolf Landmaster
Yoshi Super Dragon
Zelda Light Arrow
Zero Suit Samus Power Suit Samus SSBB Icon.png
Gunship SSB4 Icon.png

Notes[edit]

  1. 1.0 1.1 1.2 These characters are vulnerable during their Final Smash.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 These Final Smashes never zoom in on the user of the Final Smash. In the case of Shulk, the camera does move, but it doesn't necessarily zoom in on him.
  3. 3.0 3.1 3.2 These characters are vulnerable for part of their Final Smash.
  4. 4.0 4.1 Both Shin Shoryuken and Shinku Hadoken appear in SSB4
  5. "Housewarming Party" in PAL regions

In competitive play[edit]

In tournaments, all items, including Smash Balls, are turned to off and none, meaning that Final Smashes do not appear in tournaments. While there has been some dispute in the past whether Smash Balls should be the only item turned on, due to resembling the "super move" concept of more traditional fighting games, the general consensus is that Final Smashes are heavily detrimental to competitive play. Just like with other items, the appearance and spawn location of a Smash Ball is random, which can lead to a player gaining a large advantage from just being in the right place at the right time. Most Final Smashes are also considered to have disproportionate power; simply using one competently will result in massive damage if not a clean KO of the opponent, accomplishing in seconds what could take several minutes for the opponent to match. The immense power of Final Smashes is also exacerbated by the frequent appearance of Smash Balls (which will spawn about every 30 to 45 seconds no matter what frequency the items are to appear), which heavily centralizes the match on "getting the Smash Ball" rather than outplaying the opponent. Finally, the loading time required before a Final Smash actually becomes available to a character is somewhat random and invisible to players, so one may end up using a neutral special for no apparent reason and possibly providing the opponent a free opportunity to counter.

Because items are turned to off and none, and tournament rules specify only 3 stock (or sometimes even less), Pity Final Smashes also do not appear in tournaments. One might argue that allowing Pity Final Smashes would allow a badly beaten player to stage a comeback, as they do not appear at random like Smash Balls do. However, this can only happen in a match of at least 6 stocks, which is considered to be far too high for tournaments (taking a very long amount of time to complete matches), and competitive players generally consider an element designed solely to aid a worse-performing player to be anti-competitive.

External links[edit]