Samus (サムス, Samus) was confirmed to be a playable character in Super Smash Bros. 4 in the E3 2013 trailers on June 11th, 2013. She was also among the first wave of amiibo figures that are compatible with SSB4. However, unlike in Super Smash Bros. Brawl, she is no longer capable of transitioning into Zero Suit Samus due to the latter now being an entirely separate character.
Samus is unique among the other heavyweights in the game. Her air speed and ground speed are average, she is tied with Bowser Jr. as the 6th heaviest in the game, but despite being a heavyweight, she is a floaty character with slow falling speed. While this gives her an easier time chasing down aerial opponents and forcing air dodges, it also causes her to be juggled easier, leaving her with few reliable landing options as her slow fall speed gives the opponent more time to punish her as she attempts to return to the stage. In addition, many of her moves artificially extend her hurtboxes, leading to trades, an opponent grabbing her invisible hurtboxes and in some cases getting punished after landing a move despite her being visually out of range of the opponents counterattack. Furthermore, some of the hitboxes on her moves, most notably Up Smash, Forward Smash and Down Air, have the issue of failing to connect properly or outright whiffing. Her grab is also the worst in the game next to Pac-man, being extremely laggy.
Samus' moveset focuses more on keepaway and defensive play, spacing with her long range normals, grab aerial and projectiles to rack up damage and pressure shields. Many of her moves put the opponents in unfavorable positions that can allow Samus to tech-chase or guarantee a shield break if Bombs are used in conjunction with a sweetspotted back air or a powerful enough Charge Shot. Many of her combos can rack up more than 30%, and with platforms she is capable of stringing her up aerials multiple times and finish with her Up B, leading to a KO, or at the very least deal 40 to 50% damage. Her d-throw and dash attack can all lead to these combos. Her b-air is one of her best moves, having remarkable power and damage, as well as being very quick. Her z-air is also a good spacing tool and is better than her missiles, which have no KO power and are not autocancelable. Screw Attack can be used as a decent out of shield move, doing 12%. Her down smash can be used as a decent punish, but has no KO power. She possesses a very strong offstage game, having high jumps, a grab aerial and Down B, which enables to recover from nearly anywhere on the stage, stay in position for longer periods of time due to her floatiness, or bait the opponent by stalling in the air and punishing edgeguard attempts. Her spike is also decent, have a sizable sweetspot and as well as being powerful.
In terms of customs, Samus is slightly benefited from a few. Apex Screw Attack, while it has more slightly start-up and gives Samus a slightly worse recovery, does more damage, and does massive knockback. It can KO most midweights at 75% from the stage and as low as 50% near the upper blast line. Her Dense Charge Shot is better or worse than her regular Charge Shot depending on the match-up and the person's playstyle. It is one of the strongest projectiles in the game, however it takes slightly longer to charge, and has much less speed and range. However it gives Samus multiple set-ups due to the length of time the Charge Shot stays in the air. Her Slip Bomb, while doing less damage, has the useful property of tripping foes on the stage and meteor smashing when the opponent is in the air. Most of her other customs are situational, with her Mega Bomb and Melee Charge Shot being next to useless.
Changes from Brawl
Samus has received a mix of buffs and nerfs in the transition from Brawl to SSB4, despite her status as a low-tier character in Brawl. Samus has gained several new KOing options, the most notable of which is her staple move, Charge Shot, which has drastically increased speed and knockback. The other noteworthy options include her forward smash, up smash and Screw Attack. Forward smash now has a powerful sweetspot in the form of a fiery blast at the tip of her Arm Cannon. Up smash and Screw Attack have each have had their knockback improved (though only to the final hit in Screw Attack's case), while up smash's hits now connect better to further ensure that opponents cannot escape it. Samus' dash attack and neutral aerial are also capable of KOing due to a strengthened sweetspot and increased knockback respectively, but they are not as viable in doing so like the aforementioned attacks. Aside from her new KOing options, Samus' combo game has also been improved; attacks such as down throw and dash attack have been given better knockback angles, and with the removal of hitstun cancelling, she is able to chain attacks much easier.
However, Samus also received some nerfs that can offset her buffs. Her forward smash now has a new sourspot that is weak and runs along the Arm Cannon as well as more ending lag, while her up smash now deals less damage overall. To compound this, some of her finishers in Brawl, such as her down tilt and down smash, can no longer KO until very high percents. Her projectile game was weakened slightly, as Missiles are less effective due her losing the ability to perform her Missile Cancel technique, though her projectiles are still powerful in their own right. Additionally, many of Samus' attacks deal slightly less damage and have more landing lag (although these are universal nerfs among the cast), meaning that she still has some trouble in racking up damage. However, this has resulted in Samus being re-balanced to be slightly less reliant on projectiles while now wielding an improved close-range game.
Although Samus has been buffed overall as of update 1.1.1 and is slightly better than she was in Brawl, she is still widely considered to be a low-tier character. Like in Brawl, this is ironic considering her status as a top-tier character when she is not wearing her Power Suit. As many of Samus' issues were not addressed, she has little representation in major SSB4 tournaments. However, her few dedicated players such as ESAM have brought her some degree of tournament success and continue to develop her metagame; because of this, she is seen as a difficult-to-learn character who can be quite viable and versatile when mastered, but still suffers from major flaws that hold her back in the metagame, similar to Shulk.
Formerly considered one of the worst characters in the game, Samus has received a mix of buffs and nerfs in the game's updates, but has been buffed overall as of update 1.1.1. The new shield mechanics in 1.1.0 and 1.1.1 are also a mixed bag for Samus, buffing her projectile game while nerfing her close-ranged game. The new mechanics gave Samus a number of new Charge Shot combos that allow her to break shields (previously, she only had one such combo, using a Super Missile); however, most of her moveset has low hitlag which makes some of her close-ranged attacks difficult to land, and the only other moves that were improved were her down tilt and forward aerial (which are already difficult to land by themselves).
Arrives from a save point.
A flourished remix directly from Brawl based on the sound clip that would play when Samus Aran obtained a new power-up or addition to her Power Suit. It would also play when Samus defeated Ridley and Kraid. It is shared with Zero Suit Samus.
In Competitive Play
In Event Matches