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- This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
Samus (サムス, Samusu), one of the characters revealed in the E3 2013 trailers, is a playable character in Super Smash Bros. 4. Samus is confirmed to retain all of her Special Moves and her Final Smash, Zero Laser. However, she will not transform into Zero Suit Samus after using this move, and Zero Suit Samus will return as a separate character. Her design is now based off her appearance in Metroid: Other M, as opposed to the previous three games where her design was primarily based on Super Metroid and the Metroid Prime appearances.
Changes from Brawl
- Grapple Beam is much faster and has landing lag reduced.
- Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to Mario's forward smash.
- Screw Attack now does more knockback.
- Neutral attack's second hit appears to have more vertical range.
- Zero Laser is more narrow, and comes out faster. It doesn't break the Power Suit.
- Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.
- Down tilt appears to have gained more KO power.
- Dash attack's early hit deals slightly more damage than in Brawl.
- Charge Shot claimed to have "drastically improved" speed and power.
- Missiles have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.
- Samus now has landing lag if she lands while firing a missile.
- Down aerial is now quicker, and appears to have a larger hitbox.
- However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.
- Down smash and up tilt have been sped up. The former also appears to have strengthened.
- However, her down smash has less damage potential.
- Forward tilt is much faster.
- However, it deals slightly less damage.
- Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.
- Neutral aerial is now a quick kick in front of her and behind her.
- Charge Shot changes color depending on Samus's palette swap.
- Grab aerial now has two hits.
- Her down tilt produces much more intense lighting effects.
The following moves appear visually unchanged:
- Second hit of her neutral combo
- Dash attack
- Forward aerial
- Back aerial
- Up aerial
- Forward smash
- Samus retains the ability to wall jump.
In Super Smash Bros. 4, special moves can be swapped out for different variants, but Samus has a few known variants. She retains her original special moves and her final smash. These are Samus's special moves: