Samus (SSB4)

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SSB4 Icon.png
This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
Samus
in Super Smash Bros. 4
Samus
MetroidSymbol.png
Universe Metroid
Other Smash Bros. appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Zero Laser
SamusHeadSSB4-3.png

Samus (サムス, Samus), one of the characters revealed in the E3 2013 trailers, is a playable character in Super Smash Bros. 4. Samus retains all of her Special Moves and her Final Smash, Zero Laser. However, she no longer transforms into Zero Suit Samus after using this move, as Zero Suit Samus returns as a separate character. Her design is now based off her appearance in Metroid: Other M with some minor alterations (the addition of numerous black vents, a permanently opaque visor, and retaining her taller height), as opposed to the previous three games where her design was primarily based on Super Metroid and Metroid: Zero Mission appearances.

Changes from Brawl[edit]

Samus has received a mix of buffs and nerfs from Brawl to Smash 4. Her Missiles are less effective due to the added endlag, weakening her projectile game. Additionally, many of her attacks deal less damage, making her worse at damage-racking. However, Samus' staple move, Charge Shot, has been drastically buffed to become her strongest and most reliable KO move. Her attacks come out much faster, while also gaining follow-up options from her down throw and dash attack. As a result, she is able to string attacks much easier, improving her comboing ability. Overall, Samus has been re-balanced to be less reliant on projectiles, and is now a much more formidable character at close range.

Aesthetics[edit]

  • Notice.png Samus's overall design, including her Power Suit and Morph Ball, are now based on Metroid: Other M.
  • Notice.png Samus's missiles and bombs are much smaller, especially her Super Missiles.
  • Notice.png Samus has a new running animation and a different pose when firing Super Missiles.

Attributes[edit]

Ground attacks[edit]

  • Buff.png Neutral attack's second hit has more vertical range and deals more damage.
  • Buff.png Forward tilt is much faster.
  • Nerf.png Forward tilt deals slightly less damage.
  • Buff.png Up tilt has less ending lag, which makes combo setups on grounded opponents much easier.
  • Buff.png Down tilt has slightly more range.
  • Nerf.png Down tilt is much weaker. It also deals 2% less damage.
  • Buff.png Forward smash is significantly faster, with a fiery sweetspot that can start KO'ing at around 70% when aimed up and fully charged.
  • Nerf.png Forward smash's new sourspot is weaker.
  • Buff.png Up smash, Cover Fire, deals drastically more knockback to the point where it can now KO at around 130%. The hits are also much closer together.
  • Nerf.png Up smash deals less damage.
  • Buff.png Down smash has been sped up.
  • Nerf.png Down smash deals much less damage (14% in front when fully charged, down from the 21% it could deal in Brawl), and it is much weaker (it could KO at around 150% in Brawl when fully charged, but not until 180% in SSB4).

Aerial attacks[edit]

  • Buff.png Neutral aerial is now a quick kick in front of her and behind her. Compared to her old sex kick, it has less ending lag and stronger horizontal knockback.
  • Nerf.png New neutral aerial deals sightly less damage (unless both hits connect), and has a reduced hitbox size and duration.
  • Buff.png Forward aerial connects better, and the last hit has more knockback.
  • Nerf.png Forward aerial deals less damage.
  • Buff.png Back aerial's sweetspot is stronger.
  • Nerf.png Back aerial's sourspot deals less damage, and the move can no longer be used twice in one short hop.
  • Buff.png Down aerial comes out 1 frame faster, and has a larger hitbox.
  • Nerf.png Down aerial deals slightly less damage, dealing 14% as opposed to Brawl's 15%, and contains a sourspot at the edges of the attack that knocks back horizontally.
  • Notice.png Grab aerial now has two hitboxes, with a sweetspot located at the tip of the beam.

Throws/other attacks[edit]

  • Buff.png Grab is much faster and has its ending lag reduced, which combined with her second-fastest pummel in the game, drastically improves her grab game.
  • Buff.png Samus' tether recovery has longer range.

Special moves[edit]

  • Buff.png Charge Shot charges slightly faster and has drastically higher speed and knockback.
  • Nerf.png Samus can now only have two normal Missiles and one Super Missile on screen at the same time. If she attempts to shoot a Super Missile while one is already onscreen, she will still perform the firing pose, but no Missiles will be fired. Additionally, she now has landing lag if she lands while firing a Missile. Thus she is no longer able to perform the Missile cancelling technique.
  • Buff.png Screw Attack now has more knockback, to the point where it can KO near the upper blast line as low as 100%. It also travels more vertical distance
  • Nerf.png Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.
  • Buff.png Zero Laser comes out faster, and has wider range.
  • Nerf.png Zero Laser deals 12% less damage.

Moveset[edit]

  Name Damage Description
Neutral attack   3% Samus punches and then smacks the opponent with her cannon.
8%
Forward tilt   8% (foot), 7% (lower leg), 6% (upper leg), 7% (body) Samus does a roundhouse kick.
7% (foot), 6% (lower leg), 5% (upper leg), 6% (body)
8% (foot), 7% (lower leg), 6% (upper leg), 7% (body)
Up tilt   13% (aerial), 12% (grounded) Samus does an axe heel kick. Aerial opponents take extra damage and are meteor smashed.
Down tilt   12% Samus blasts the opponent's feet. Very powerful for a tilt.
Dash attack   10% (clean), 6% (late) Samus shoulder rams the opponent.
Forward smash   15% (fire), 13% (cannon) Samus punches forwards with her cannon, which releases a small blast of fire.
14% (fire), 12% (cannon)
13.5% (fire), 11% (cannon)
Up smash Cover Fire 3% (hits 1-4), 6% (hit 5) Samus arcs five blasts of fire overhead.
Down smash   10% (hit 1), 12% (hit 2) Samus does a low spinning kick.
Neutral aerial   8% (hit 1), 7% (hit 2 clean), 6% (hit 2 late) Samus does a pair of kicks, forwards and backwards.
Forward aerial   3% (hit 1), 1% (hits 2-4), 5% (hit 5) Samus shoots five blasts forwards.
Back aerial   14% (clean foot), 12% (clean leg), 9% (late) Samus kicks backwards.
Up aerial   3% (hit 1), 1% (hits 2-5), 4% (hit 6) Samus does a drill kick upwards.
Down aerial   10% (early), 14% (clean), 11% (late) Samus swings her cannon downwards.
Grab aerial   1.5% (early), 3% (clean) Samus fires the Grapple Beam forwards.
Grab   Samus sends out her Grapple Beam to catch the opponent. Remarkable range.
Pummel   1.2% Samus chops the opponent with her free hand. The weakest and fastest pummel in the game.
Forward throw   9% Samus twirls the enemy over her head, then flings them forward.
Back throw   8% Samus swings the opponent behind her.
Up throw   1% (hits 1-5), 4% (throw), 9% total Samus holds the foe above her, then blasts them upwards with the Grapple Beam.
Down throw   6% Samus pulls the victim up, them whips them into the ground. Can be followed up with aerials.
Floor attack (front)   7% Samus waves her arm cannon in front of her, then blasts fire behind her.
Floor attack (back)   7% Samus delivers a low roundhouse.
Floor attack (trip)   5%
Edge attack   7% Samus climbs onto the edge and sweep kicks.
Neutral special Default Charge Shot 3% (min), 25% (max) Samus charges up a ball of energy and fires it.
Custom 1 Dense Charge Shot 4% (min), 27% (max) Takes longer to charge. Shots fired deal slightly more damage and travel extremely slowly; up to three can exist at once.
Custom 2 Melee Charge Shot 5% (min), 18% (max) Fires a "shotgun blast" of energy that only hits point-blank.
Side special Default Missile 5% (homing), 10% (super) Samus fires either a tracking Homing Missile or a fast Super Missile.
Custom 1 Relentless Missile 3% (homing), 12% (super) Missiles move much slower, but are stronger and homing missiles persistently chase the target.
Custom 2 Turbo Missile 4% (homing), 9% (super) Missiles pause in the air once fired before shooting out at high speed.
Up special Default Screw Attack 2% (ground hit 1), 1% (ground hits 2-11), 1% (air hits 1-12) Samus leaps upwards in a spinning ball of energy.
Custom 1 Screw Rush 2% (loop), 5% (last) Deals damage more sporadically with more control.
Custom 2 Apex Screw Attack 2% (hit 1), 9% (ground hit 2), 7% (air hit 2) Moves only vertically and hits only twice.
Down special Default Bomb 4% (contact), 5% (explosion) Samus rolls up and drops a bomb, which explodes on a timer.
Custom 1 Slip Bomb 2.5% (grounded explosion), 3.5% (aerial explosion) Bombs deal little damage, but trip grounded opponents and meteor aerial ones.
Custom 2 Mega Bomb 4% (contact), 9% (explosion) Can only have one out at a time, but deals more damage.
Final Smash Zero Laser 0.5% (fringe loop), 1.5% (main loop), 2.5% (fringe last), 5.5% (main last) Samus fires a huge beam across the stage.

Taunts[edit]

  • Salutes vigorously with her left arm as her Gravity Booster pulses.
  • Faces the screen and demonstrates the Arm Cannon mechanics.
  • Holding her arm cannon with her left hand, she aims behind her, then aims lower in front of her.

On-Screen Appearance[edit]

Arrives from a save point.

Victory Fanfare[edit]

A flourished remix directly from Brawl based on the sound clip that would play when Samus Aran obtained a new power-up or addition to her Power Suit. It would also play when Samus defeated Ridley and Kraid.

Alternate costumes[edit]

Samus Palette (SSB4).png
SamusHeadSSB4-3.png SamusHeadBlueSSB4-3.png SamusHeadPinkSSB4-3.png SamusHeadBrownSSB4-3.png SamusHeadPurpleSSB4-3.png SamusHeadGreenSSB4-3.png SamusHeadWhiteSSB4-3.png SamusHeadBlackSSB4-3.png

Trophies[edit]

Super Smash Bros. for Nintendo 3DS trophy descriptions[edit]

Samus's regular trophy can be obtained by completing Classic Mode and her alternative trophy can be obtained by completing All-Star mode.

Samus
ntsc Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
pal The heroine of the Metroid series, Samus Aran. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force.
NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)
Samus (Alt.)
ntsc Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special- attack button or launches a Super Missile by quickly tapping sideways instead.
pal Samus's up smash attack, Cover Fire, fires five small blasts overhead, making it great for countering incoming aerial attacks. Her Missile attack fires a homing missile if you hold sideways and then press the special button, but if you do these things at the same time, you'll fire a Super Missile.
NES: Metroid (08/1987)
SNES: Super Metroid (04/1994)

In Event Matches[edit]

Solo Events[edit]

Co-op Events[edit]

Gallery[edit]

References[edit]