Samus (SSB4)

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This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
in Super Smash Bros. 4
Universe Metroid
Other Smash Bros. appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Zero Laser

Samus (サムス, Samusu), one of the characters revealed in the E3 2013 trailers, is a playable character in Super Smash Bros. 4. Samus is confirmed to retain all of her Special Moves and her Final Smash, Zero Laser[1]. However, she will not transform into Zero Suit Samus after using this move, and Zero Suit Samus will return as a separate character. Her design is now based off her appearance in Metroid: Other M, as opposed to the previous three games where her design was primarily based on Super Metroid and the Metroid Prime appearances.

Changes from Brawl

Being considered one of the worst characters in Brawl; Samus has been buffed overall, but also having a few nerfs.

  • Buff.png Samus jumps higher, improving her aerial approach.
  • Buff.png Grapple Beam is much faster and has its ending lag reduced.
    • Buff.png Factoring this with her extremely fast pummel (2nd fastest in the game, after Lucario's), her grab game has been improved dramatically.
  • Buff.png Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to Mario's forward smash.
    • Buff.png This improves the attack's range as well as giving it a powerful sweetspot that can start KO'ing at around 72% when aimed up and fully charged.
      • Nerf.png Hitting with the cannon deals less damage and knockback. (It could KO at around 90% when fully charged in Brawl, but not until 105% in Smash 4.)
  • Buff.png Screw Attack now has more knockback.
  • Buff.png Neutral attack's second hit appears to have more vertical range.
    • Buff.png Landing both hits deals slightly more damage.
  • Buff.png Zero Laser is more narrow, and comes out faster. It doesn't break the Power Suit.
  • Buff.png Up smash, Cover Fire, deals drastically more knockback to the point where it can KO. The hits are also much closer together.
  • Buff.png Dash attack's early hit deals slightly more damage than in Brawl.
  • Buff.png Up tilt has less ending lag, which makes combo setups on grounded opponents much easier.
  • Buff.png Charge Shot claimed to have "drastically improved" speed and power.
    • Buff.png It charges slightly faster.
  • Buff.png Missiles have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.
    • Nerf.png Samus now has landing lag if she lands while firing a missile.
  • Buff.png Down aerial is now quicker, and appears to have a larger hitbox.
    • Nerf.png However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.
  • Buff.png Down smash has been sped up.
    • Nerf.png It deals much less damage (14% in front when fully charged, down from the 21% it could deal in Brawl.), and its power has been significantly reduced (it could KO at around 130% in Brawl when fully charged, but not until 180% in Smash 4.).
      • Nerf.png The attack as a whole went from being one of Samus' best attacks to one of her worst.
  • Buff.png Forward tilt is much faster.
    • Nerf.png However, it deals slightly less damage.
  • Nerf.png Down tilt is much weaker and slightly laggier. It also deals 2% less damage.
    • Buff.png Its range is slightly longer.
  • Nerf.png Up aerial's trapping abilities have been weakened.
  • Nerf.png Back aerial's sourspot deals slightly less damage.
    • Buff.png Its sweetspot is stronger.
      • Nerf.png It can no longer be used twice in one short hop.
  • Nerf.png Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.
  • Notice.png Neutral aerial is now a quick kick in front of her and behind her.
  • Notice.png Grab aerial now has two hits.
  • Notice.png Her down tilt produces much more intense lighting effects.

The following moves appear visually unchanged:

  • Second hit of her neutral combo
  • Dash attack
  • Forward aerial
  • Back aerial
  • Up aerial
  • Forward smash
  • Samus retains the ability to wall jump.

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Samus has a few known variants. She retains her original special moves and her final smash. These are Samus's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Charge Shot Dense Charge Shot Melee Charge Shot
Side Special Missile Relentless Missile Turbo Missile
Up Special Screw Attack Screw Rush Apex Screw Attack
Down Special Bomb Slip Bomb Mega Bomb
Final Smash Zero Laser

Alternate costumes

Samus Palette (SSB4).png
SamusHeadSSB4-3.png SamusHeadBlueSSB4-3.png SamusHeadPinkSSB4-3.png SamusHeadBrownSSB4-3.png SamusHeadPurpleSSB4-3.png SamusHeadGreenSSB4-3.png SamusHeadWhiteSSB4-3.png SamusHeadBlackSSB4-3.png


Super Smash Bros. for Nintendo 3DS trophy descriptions

Samus's regular trophy can be obtained by completing Classic Mode and her alternative trophy can be obtained by completing All-Star mode.

NA: Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
PAL: The heroine of the Metroid series, Samus Aran. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force.
Samus (Alt.)
NA: Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special- attack button or launches a Super Missile by quickly tapping sideways instead.
PAL: Samus's up smash attack, Cover Fire, fires five small blasts overhead, making it great for countering incoming aerial attacks. Her Missile attack fires a homing missile if you hold sideways and then press the special button, but if you do these things at the same time, you'll fire a Super Missile.