Samus (SSB4)

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This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
Samus
in Super Smash Bros. 4
Samus
MetroidSymbol.png
Universe Metroid
Other Smash Bros. appearances in SSB
in Melee
in Brawl
Final Smash Zero Laser
SamusHeadSSB4-U.png

Samus (サムス, Samusu), one of the characters revealed in the E3 2013 trailers, is a playable character in Super Smash Bros. 4. Samus is confirmed to retain all of her Special Moves and her Final Smash, Zero Laser[1]. However, she will not transform into Zero Suit Samus after using this move, and Zero Suit Samus will return as a separate character. Her design is now based off her appearance in Metroid: Other M, as opposed to the previous three games where her design was primarily based on Super Metroid and the Metroid Prime appearances.

Confirmed information

  • Buff.png Grapple Beam is much faster and has landing lag reduced.
  • Buff.png Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to Mario's forward smash.
  • Buff.png Screw Attack now has more knockback.
  • Buff.png Forward tilt is much faster.
    • Nerf.png However, it deals slightly less damage.
  • Buff.png Neutral attack's second hit appears to have more vertical range.
  • Buff.png Neutral aerial is now a quick kick in front of her and behind her.
  • Buff.png Charge Shot claimed to have "drastically improved" speed and power.
    • Nerf.png However, it has less damage potential, dealing 23% instead of 25% when fully charged.
  • Buff.png Missiles have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.
    • Nerf.png Samus now has landing lag if she lands while firing a missile.
  • Buff.png Zero Laser is more narrow, and comes out faster. It doesn't break the Power Suit.
  • Buff.png Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.
  • Buff.png Down aerial is now quicker, and appears to have a larger hitbox.
    • Nerf.png However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.
  • Buff.png Down tilt appears to have gained more KO power.
  • Buff.png Dash attack's early hit deals slightly more damage than in Brawl.
  • Buff.png Down smash and up tilt have been sped up. The former also appears to have strengthened.
    • Nerf.png However, her down smash has less damage potential.
  • Nerf.png Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.
  • Notice.png Charge Shot changes color depending on Samus's palette swap.
  • Notice.png Grab aerial now has two hits.
  • Notice.png Her down tilt produces much more intense lighting effects.

The following moves appear visually unchanged:

  • Second hit of her neutral combo
  • Dash attack
  • Forward aerial
  • Back aerial
  • Up aerial
  • Samus retains the ability to wall jump.
  • Forward smash

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Samus has a few known variants. She retains her original special moves and her final smash. These are Samus's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Charge Shot - -
Side Special Missile - -
Up Special Screw Attack Melee Charge Shot -
Down Special Bomb - -
Final Smash Zero Laser - -


Palette Swaps

  • Orange: Based on the Varia Suit as it appears in Metroid: Other M.
  • Pink: Based on the appearance of the Varia Suit of the original Metroid when missiles are selected.
  • Blue: Based on the Fusion Suit from Metroid Fusion.
  • Brown: Based on the Dark Suit from Metroid Prime 2: Echoes.
  • White: Based on the Light Suit from Metroid Prime 2: Echoes.

Gallery

References