Samus (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to: navigation, search
This page is protected to preempt unconstructive edits. SSB4 Icon.png
Future.png This page documents information about a future game.
All information in this article must be verifiable, and should be discussed on the talk page before being added.
This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
in Super Smash Bros. 4
Universe Metroid
Other Smash Bros. appearances in SSB
in Melee
in Brawl
Final Smash Zero Laser

Samus (サムス, Samusu), one of the characters revealed in the E3 2013 trailers, is a playable character in Super Smash Bros. 4. Samus is confirmed to retain all of her Special Moves and her Final Smash, Zero Laser[1]. However, she will not transform into Zero Suit Samus after using this move, and Zero Suit Samus will return as a separate character. Her design is now based off her appearance in Metroid: Other M, as opposed to the previous three games where her design was primarily based on Super Metroid and the Metroid Prime appearances.

Confirmed information

  • Buff.png Grapple Beam is much faster and has landing lag reduced.
  • Buff.png Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to Mario's forward smash.
  • Buff.png Screw Attack now has more knockback.
  • Buff.png Forward tilt is much faster.
    • Nerf.png However, it deals slightly less damage.
  • Buff.png Neutral attack's second hit appears to have more vertical range.
  • Buff.png Neutral aerial is now a quick kick in front of her and behind her.
  • Buff.png Charge Shot claimed to have "drastically improved" speed and power.
    • Nerf.png However, it has less damage potential, dealing 23% instead of 25% when fully charged.
  • Buff.png Missiles have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.
    • Nerf.png Samus now has landing lag if she lands while firing a missile.
  • Buff.png Zero Laser is more narrow, and comes out faster. It doesn't break the Power Suit.
  • Buff.png Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.
  • Buff.png Down aerial is now quicker, and appears to have a larger hitbox.
    • Nerf.png However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.
  • Buff.png Down tilt appears to have gained more KO power.
  • Buff.png Dash attack's early hit deals slightly more damage than in Brawl.
  • Buff.png Down smash and up tilt have been sped up. The former also appears to have strengthened.
    • Nerf.png However, her down smash has less damage potential.
  • Nerf.png Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.
  • Notice.png Charge Shot changes color depending on Samus's palette swap.
  • Notice.png Grab aerial now has two hits.
  • Notice.png Her down tilt produces much more intense lighting effects.

The following moves appear visually unchanged:

  • Second hit of her neutral combo
  • Dash attack
  • Forward aerial
  • Back aerial
  • Up aerial
  • Samus retains the ability to wall jump.
  • Forward smash

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Samus has a few known variants. She retains her original special moves and her final smash. These are Samus's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Charge Shot - -
Side Special Missile - -
Up Special Screw Attack Melee Charge Shot -
Down Special Bomb - -
Final Smash Zero Laser - -

Palette Swaps

  • Orange: Based on the Varia Suit as it appears in Metroid: Other M.
  • Pink: Based on the appearance of the Varia Suit of the original Metroid when missiles are selected.
  • Blue: Based on the Fusion Suit from Metroid Fusion.
  • Brown: Based on the Dark Suit from Metroid Prime 2: Echoes.
  • White: Based on the Light Suit from Metroid Prime 2: Echoes.