Toon Link (SSBB)

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This article is about Toon Link's appearance in Super Smash Bros. Brawl. For Links in general, see Link, and for the Wind Waker Link in other contexts, see Toon Link.
Toon Link
in Super Smash Bros. Brawl
Toon Link
Universe The Legend of Zelda
Other Smash Bros. appearance in SSB4

Availability Unlockable
Final Smash Triforce Slash
Tier C+ (13)

Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. Brawl. His appearance is derived from the Link that appears in The Legend of Zelda: The Wind Waker and The Legend of Zelda: Phantom Hourglass. However, Toon Link looks slightly more realistic in Brawl than in The Wind Waker. This can be seen by comparing his standard trophy and his Outset Link trophy, as his character model in Brawl is not cel-shaded like that of his model in The Wind Waker. Additionally, "Toon Link" is simply a reference name to give distinction between the Links that appear in Brawl and to not confuse him with his fellow childhood counterpart Young Link (again, a reference name). In actuality, he is simply named Link and comes from a different era and timeline branch than Twilight Princess Link does. As a semi-clone of Young Link, they share a number of similar moves.

Toon Link is currently ranked 13th on the tier list at the top of the mid-high tier (the highest ranked character of all The Legend of Zelda characters). Toon Link's biggest asset is his variety of versatile projectiles, which when combined with his great jumping ability and air mobility, gives him one of the strongest camping abilities and makes him one of the most difficult characters to approach. Toon Link additionally has a strong aerial game, with the aforementioned efficient jumping and aerial mobility, and access to fast, powerful aerial attacks, in addition to a damaging zair, which is useful for keeping opponents at a distance and setting up subsequent attacks. Toon Link also has two great combo starters in his up tilt and back aerial that can combo into themselves, a far reaching and relatively safe recovery, and strong approaching capabilities from his fast movement speed and projectiles. Toon Link however suffers from substandard KOing ability, possessing finishers that aren't that powerful with short reach, or in the case of his up smash, being too predictable while lacking strong enough traits to make up for it. Toon Link additionally possesses short reach throughout his moveset, and a very punishable grab that lacks the reach to make up for its high ending lag (in addition to possessing rather poor throws). Toon Link overall has strong matchups (with his only counter being Meta Knight), and has achieved above average tournament results (which have been especially strong in Meta Knight-banned tournaments).

How to unlock[edit]

Complete one of the following:

  • Play 400 VS. matches.
  • Complete Classic Mode with any character on any difficulty after finishing The Subspace Emissary, then defeat Toon Link.
  • Find Toon Link in The Forest stage after completing the Subspace Emissary. It can be found by entering a secret door close to the beginning of the level. Note that this method will not show the challenger approaching screen, as that is replaced by a cutscene of Toon Link challenging the player.

The player must then defeat Toon Link on Pirate Ship.

Gameplay differences between Young Link and Toon Link[edit]

Toon Link replaces Young Link from Melee, with some noticeable changes in his fighting style.

  • Toon Link uses his sword for more attacks than Young Link does, due to his shorter legs.
  • Toon Link's Hero's Bow shoots farther and charges faster, but his arrows are slower and do not set targets on fire like Young Link's do. However, two can be fired out of a short hop using a certain technique providing for an effective fence of pain.
  • Toon Link's Bombs do not perform combos like Young Link's and are weaker than Link's, but they have a bigger blast radius and a different smoke explosion, which was taken from The Legend of Zelda: The Wind Waker.
  • Toon Link's down tilt does not meteor smash like Young Link and has medium knockback.
  • Toon Link's up smash is a single slash, rather than three, and it is a much better and stronger finisher.
  • Toon Link's recovery is significantly longer, as he has less fall time and higher second and third jumps.
  • Toon Link's neutral, back, and forward aerials are different (neutral aerial is two slashes, one forward and one backward, back aerial is a standard backward slash, and forward aerial is a standard forward slash. Young Link's neutral aerial was a Sex Kick, his forward aerial was two slashes forward, and his back aerial was two kicks backwards).
  • Toon Link's up aerial is better and stronger finisher than Young Link's.
  • Toon Link's down aerial goes straight down, is much faster, and is easier to control. However, it is more dangerous to use and can lead to a self-destruct if it is used offstage, does not connect with an opponent, and is not used properly as it is a Stall-Then-Fall that has a long falling distance and will not stop until it is used at very high altitudes, leaving Toon Link unable to recover.
  • Toon Link's down aerial meteor smash is in the beginning of the plunge; Young Link could only meteor smash on any frame with his down aerial if the opponent was directly above him and touched the hilt of his sword; this move, unlike Toon Link's, does set opponents on fire if the meteor smash sweetspot connects.
  • Toon Link is much lighter than Young Link.
  • Toon Link's hookshot goes farther than Young Link's.
  • Toon Link is floatier than Young Link.
  • Toon Link's boomerang is bigger, slower and doesn't fly as far as Young Link's.


Toon Link falls under the archetype of a small but nimble character. True to his small frame, he is floaty and a lightweight. Toon Link also has the ability to wall jump. His attacks generally have decent range and disjointed hitboxes (although poor compared to other swordsmen), and little lag. Toon Link's aerial game and overall mobility is superb, but he has problems KOing due to his few reliable KO moves. His best KO move is his up smash, but it is predictable. His down smash has semi-spike knockback at low damages, but it is not as powerful. The second hit of his forward smash has good knockback, but it can easily be evaded with DI, thus leaving him vulnerable. His tether grab has decent range, but it leaves him vulnerable if it misses. Projectiles, his bombs in particular, are also part of Toon Link's game, which are great for mindgames, and (like Boomerangs) can be used to combine with other attacks.

He has a decently powerful ranged game due to having 3 projectiles and a grab aerial, as well as a shield to automatically block most other projectiles while standing in a stationary position (although his idle poses negate this). His Stall-Then-Fall down aerial can negate horizontal knockback (although it can also cause some unwanted self destructs), which sets up the rest of his recovery, and can also make use of bomb and tether recoveries. On the downside, his recovery is predictable, fairly easy to edge guard due his floatiness, and gives only decent distance overall. Ultimately, Toon Link becomes what his player makes of him in combining and using his advantages to mitigate disadvantage.


Toon Link's Moveset
  Move Description Segment Damage Angle Hit Frames BKB KBG WBKB Type
Neutral attack   Toon Link slashes twice then thrusts his sword forward. Fairly quick. The first and second hits have very little knockback. The third hit, though it has actual "knockback", has little KO potential. Primarily used as a way to create space against close-up opponents. Hit 1 Tip 3% 80 6 7 0 100 23 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 16 37 0
Body * 30
Hit 2 Tip 2% 100 14 15 22 20
Blade 82
Arm 60
Body 50
Hit 3 5% 40 34 38 30 100
Forward tilt   Toon Link slashes from behind to in front of him. The beginning of the attack hits behind him. Decent horizontal knockback makes it tolerable for edge-guarding if the blast line is nearby. Has no natural trip chance, but its very low angle can cause tripping anyway. Tip 9% * 10 13 20 96 0 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 20
Body 90
Up tilt   Quick overhead swipe. Similar to his up smash, except faster and less powerful. Covers a fairly large arc. Knockback is almost entirely vertical, and it is usually possible to chain multiple up tilts in succession on a low-damage enemy. Excellent for combining with aerial attacks. Exactly identical to Link's up tilt, but lasts two frames longer. Tip 9% 95 8 14 30 122 0 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 85 130
Arm 124
Body 123
Down tilt   Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Has a 40% chance of tripping opponents. 9% * 9 10 20 88 0 TypeIcon(Sword).png EffectIcon(Slash).png
Dash attack   A horizontal slash. It knocks the enemy directly forward with little knockback. Conversely, it can also cause the enemy to trip (30% chance). Has considerable ending lag. Blade 10% 0 9 11 35 32 0 TypeIcon(Sword).png EffectIcon(Slash).png
Tip 8%
Forward smash   A strong sideways slash. If the player hits the attack button again, he follows up with another finishing slash. A good finisher. The first hit has little set knockback. The second hit has powerful knockback and cannot be SDI'd, but lightweights can easily escape it. When fully charged and both hits connect, the move can KO at 72%. Hit 1 Tip 10% 80 15 17 0 110 40 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 76
Arm 45
Body 10 30
Hit 2 Sword 13% 40 32 34 32 106 0
Body 25
Rear 11% 20
Up smash   Single overhead strike. Slower, longer-ranged, and more powerful than his uptilt. It has good Star KO potential, and its decent speed and range make it a good choice to execute during a dash. Clean Area 15% 100 11 30 93 0 TypeIcon(Sword).png EffectIcon(Slash).png
Sword 96 11 13
Late 10% 14 17
Down smash   Sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be SDI'd; on aerial opponents it hits upwards with decent knockback. With proper timing it can be used to counter players who roll a lot. The attack also has a 30% chance of tripping opponents. Hit 1 (aerial targets) 7% 70 9 10 40 100 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 1 (grounded targets) Tip 6% 170 0 150
Middle 120
Base 180 80
Hit 2 11% 72 17 19 30 107 0
Neutral air   Double swipe of the sword, first in front then behind, similar to Marth's neutral aerial. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Minimal starting lag makes this a useful move out of a short hop. Hit 1 10% * 6 7 20 100 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 2 13 14
Forward air   Forward slash, high knockback. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy. Can be short hopped, but is not as effective in that capacity as his neutral aerial or back aerial. Is auto-cancelled after a short hop and doing it right away. 13% * 14 15 22 100 0 TypeIcon(Sword).png EffectIcon(Slash).png
Back air   Quick backward arc, raising from his feet to about his head. High damage, but low knockback, enabling multiple hits to be strung together consecutively. Excellent for combining with other aerial attacks, and a tolerable edge-guarding move if one stages an aerial-interception defence directly from the ledge itself. Excellent to use out of a short hop using a reverse aerial rush. One of the best back aerials in the game as it has excellent edgeguarding ability, KOing power, and can combo at low percentages. Has diagonal knockback that is better for Star KOs at later percentages. 10% 60 6 10 18 117 0 TypeIcon(Sword).png EffectIcon(Slash).png
Up air   Sticks his sword above him, like Link's up aerial, though it has more knockback. Long duration, very high knockback. One of his best Star KO moves and problably one of the best up aerials in the game. The range and disjointed hitbox of this move make it a good choice for juggling. Similar to a sex kick in that it will do more damage on the opening frames but is held out for a while. Clean 14% 80 11 13 25 95 0 TypeIcon(Sword).png EffectIcon(Slash).png
Late 12% 14 40
Down air   Sticks his sword straight down, as per Link's down aerial. However, this has a twist: it acts as a stall-then-fall, stalling momentarily in midair before launching Toon Link downwards very quickly with no horizontal control. The beginning of the downwards descent can meteor smash the opponent powerfully, but it's very risky because if he misses, he will most likely self-destruct. In addition, when Toon Link slams into the ground, any opponents near the impact point but not struck by the attack are pushed away with a fair amount of force. Like Link's, this down aerial can pogo-hop off an enemy, allowing it to hit twice. This is easily followed up with one of his other aerials like his neutral or up aerials for a quick three-hit string of attacks. The pogo effect allows one to meteor smash an offstage opponent and pogo back to the stage. Can KO grounded opponents at high percentage. Clean Sword 16% 270 12 18 40 80 0 TypeIcon(Sword).png EffectIcon(Slash).png
Body 30
Late Sword 13% 70 19 64 40
Body 50
After Bounce Sword 8% 40
Body 50
Landing Close wind 0% 0 1 0 100 58 TypeIcon(Typeless).png EffectIcon(Normal).png
Far wind 35
Sword 5% 30 1 4 20 0 TypeIcon(Typeless).png EffectIcon(Slash).png
Grab air (zair) Hookshot Fires his Hookshot straight in front of him, just like Link's tether recovery but with shorter range. The only part of the attack which hits is the tip of the Hookshot. There is very little knockback to this attack, which is commonly used to follow up with a grab, which can lead to aerial combos. Typically done in a short hop and used at the peak of Toon Link's jump, or just as he begins to fall. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground.
Pummel   Beats opponent with the hilt of his sword. Very fast and almost no afterlag. 2% * 9 0 100 0 TypeIcon(Sword).png EffectIcon(Normal).png
Forward throw   Drops opponent quickly and shoulder tackles them forward. Hit 1 3% * 12 0 0 120 TypeIcon(Foot).png EffectIcon(Normal).png
Throw 4% 45 13 40 120 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Back throw   Rolls onto his back, pulling his opponent with him, then kicks them backwards. Is a semi-spike. Hit 1 3% * 10 12 0 0 120 TypeIcon(Foot).png EffectIcon(Normal).png
Throw 4% 30 13 30 110 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Up throw   Throws opponent upward and slashes them. Any bystanders near Toon Link will be semi-spiked. Strongest throw. Can be comboed with Spin Attack. Hit 1 Tip 5% 20 26 30 50 100 0 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 4%
Throw 2% 90 28 24 200 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Down throw   Throws opponent on the ground and slams on top of them. The first hit cannot hit Jigglypuff. It is believed that this is because Jigglypuff's low weight causes the animation to occur too quickly, the hitbox appearing and vanishing before it is checked for. Hit 1 3% * 22 0 0 120 TypeIcon(Elbow).png EffectIcon(Normal).png
Throw 4% 100 23 60 60 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Floor (back)   Two quick swipes to either side. Hit 1 6% * 21 22 80 50 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 2 28 29
Floor (front)   Two quick swipes to either side; faster-hitting than the other floor attack. Hit 1 6% * 15 16 80 50 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 2 25 27
Floor (trip)   Slashes in front of him and then behind him just like his floor attacks. Hit 1 5% * 19 20 60 50 0 TypeIcon(Sword).png EffectIcon(Slash).png
Hit 2 28 29
Edge (<100%)   Gets on the stage and slashes from head to toe. 8% * 27 29 0 100 110 TypeIcon(Sword).png EffectIcon(Slash).png
Edge (100%+)   Slowly gets up and stabs forward. 10% * 51 54 0 100 110 TypeIcon(Sword).png EffectIcon(Slash).png
Neutral Special Hero's Bow Fires an arrow that can be charged. 4% *   8 50 0 TypeIcon(Weapon).png EffectIcon(Slash).png
Side Special Boomerang Throws a boomerang that deals damage and returns to Toon Link. Release 8% 70 1 10 50 50 0 TypeIcon(Weapon).png EffectIcon(Normal).png
Flight 5% 65  
Return 3% 60   0 100 70
Up Special Spin Attack Attacks on both sides with a spinning slash that can be charged and hits multiple times. Hit 1 (ground) Arm 1% 180 4 12 0 40 5 TypeIcon(Sword).png EffectIcon(Slash).png
Blade 70
Tip 100
Body 80 10
Hit 2 (ground) Arm 180 13 44 30 50
Blade 70
Tip 100 30
Body 80 10
Hit 3 (ground) 3% 55 46 25 160 0
Hit 1 (air) Part A 4% 92 8 10 0 100 90
Part B 75 100
Part C 38 50
Part D 70 78
Hit 2 (air) Part A 2% 92 16 18 88
Part B 75 100
Part C 38 50
Part D 70 78
Hit 3 (air) Part A 92 22 24 77
Part B 75 90
Part C 40 40
Part D 70 55
Hit 4 (air) Part A 92 30 32 60
Part B 75 70
Part C 40 40
Part D 70 43
Hit 5 (air) 4% * 47 51 40 163 0
Down Special Bomb Produces a bomb to throw. Can cause self-damage. 3% 70   40 70 0 TypeIcon(Explosive).png EffectIcon(Flame).png
Final Smash Triforce Slash Traps the opponent and lays down a series of quick sword strikes before an impressive final blow. Snag 5% 22 13 14 0 100 30 TypeIcon(Typeless).png EffectIcon(Paralyze).png
Hits 1-14 Part A 4% 90 5-6, 16-17, 28-29, 38-39, 49-50, 60-61, 71-72, 82-83, 93-94, 104-105, 115-116, 126-127, 137-138, 148-149 0 100 50 TypeIcon(Sword).png EffectIcon(Slash).png
Part B 70
Part C 110
Part D 0
Part E 180
Hit 15 4% * 159 60 200 0
Hit 16 18% 256 257 30 105


  • Up: Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a melody in The Wind Waker is heard.
  • Side: Puts his sword away and looks around the environment.
  • Down: Panics while slashing his sword around wildly, which tires him out.

On-screen appearance[edit]

Appears from an explosion that is similar to the ones used in The Wind Waker, and then quickly sheaths and unsheathes his sword.

Idle poses[edit]

  • Looks on both sides of him.
  • Stomps the tip of his boot on the ground.

Victory poses[edit]

Victory Theme: Zelda Triforce Theme

  • He waves the Wind Waker baton.
  • He tries to catch a pig but ends up tripping and falling on his bottom and begins rubbing it gently with a small sigh as he falls.
  • Similar to the previous pose except he catches the pig and holds it above his head, all while struggling trying not to drop it.

Character roll call music[edit]


Toon Link's NTSC and PAL cheer

Toon Link!

In competitive play[edit]


Notable players[edit]

See also: Category:Toon Link professionals (SSBB)

Role in The Subspace Emissary[edit]

Toon Link in SSE.

Toon Link is an optional character in the Subspace Emissary, like Jigglypuff and Wolf, who can only be unlocked after the mode has been completed . To find him, players must enter a new door in the Forest which appears after defeating Tabuu for the first time that takes them to the Pirate Ship, where Toon Link prepares for battle. Defeating Toon Link will add him to the player's team. He does not have an actual role in the overall plot.

Exclusive stickers[edit]

These stickers can only be used by Toon Link, or a select few including him:

  • Boomerang: [Weapon] Attack +4
  • Colin: [Specials: Direct] Attack +4
  • Daphnes Nohansen Hyrule: [Electric] Attack +31
  • Darknut: [Slash] Attack +13
  • Epona & Link: [Arm, Leg] Attack +9
  • Fierce Deity Link: [Slash] Attack +21
  • Happy Mask Salesman: [Leg] Attack +9
  • Hylian Shield (The Legend of Zelda: Twilight Princess): [Slash] Resistance +10
  • Lantern: [Flame] Resistance +7
  • Legend of Outset: [Arm] Attack +26
  • Linebeck: [Throwing] Attack +20
  • Link (The Legend of Zelda: A Link to the Past): [Electric] Resistance +31
  • Link (The Legend of Zelda: Twilight Princess): [Slash] Resistance +27
  • Link (The Legend of Zelda: The Wind Waker): [Flame] Attack +31
  • Link with Goron Mask: [Slash] Attack +17
  • Link's Grandma: [Arm, Leg] Attack +2
  • Lon Lon Milk: Launch Power +18
  • Midna & Wolf Link: [Leg] Attack +26
  • Moblin: [Slash] Attack +15
  • Octorok: [Leg] Attack +4
  • Piece of Heart: Heart Container Effect +50
  • Salvatore: [Electric] Attack +9
  • Sheik: [Body, Spin] Attack +17
  • Tingle (The Legend of Zelda: The Wind Waker): [Flame] Resistance +24
  • Young Zelda (The Legend of Zelda: The Minish Cap): [Normal] Resistance +16
  • Zant: [Weapon] Attack +7
  • Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18


Toon Link uses his sword for all of his attacks except his back throw, forward throw, and down throw. Because of this, he benefits greatly from [Slash] and [Weapon] Damage boosts. Toon Link has more ranged specials than direct, so a [Specials: Indirect] boost would also be beneficial to him.

Alternate costumes[edit]

Toon Link's alternate costumes in Brawl


Toon Link's trophy is obtained by clearing Classic Mode as Toon Link.

Toon Link's trophy in Brawl


Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend.

GameCube: The Legend of Zelda: The Wind Waker
DSTitle.png: The Legend of Zelda: Phantom Hourglass


  • Toon Link's zair can be used to save him from a KO at extremely high damages, ranging up to even higher than 300%, if an attack hits him low enough that his tether is within grabbing distance of the ledge as he passes by it. This requires very fast reaction to pull off, and is not often seen in competitive play due to there being few semi-spikes with KO power (which are the only type of moves that can hit Toon Link low enough to being within grabbing distance of the ledge).
  • Despite being able to crawl voluntarily when unequipped in The Wind Waker, Toon Link is unable to crawl in Brawl; Mario and Pit are the only other characters who act this way.
  • Toon Link holds the world record for Level 4 and Level 5 Target Smash (Level 4 completed in 9.05 seconds, and Level 5 completed in 6.65 seconds), Co-op Target Smash Level 1 with Falco (2.66 seconds), and Co-op Target Smash Level 5 with another Toon Link (4.11 seconds).
  • The parting in his hair is reversed from how it looks in The Wind Waker. Additionally, it isn't affected by gravity or wind.
    • Along with his hair, his hat also disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body.
  • Toon Link has the same idle poses as Young Link in Melee.
  • If Toon Link eats Superspicy Curry and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks.
  • Toon Link is one of the few known characters to have an obvious error in his moveset coding: while the first hit of his forward throw is quite clearly a shoulder tackle, for sticker purposes it is considered a leg attack. This is likely an error caused by copying moveset data from Link.
  • Toon Link has the most semi-spikes in Brawl.
  • Jigglypuff, Toon Link, and Wolf are the only characters in Brawl that are not part of the main Subspace Emissary story, and are also the only ones in Brawl that required a challenger approaching battle in all possible ways to unlock them.
  • Toon Link and Sheik are the only The Legend of Zelda characters in Brawl that are not placed on the F tier.
    • He is also the only The Legend of Zelda character to not be placed on the low tier.

External links[edit]