Pit (SSBB)

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This article is about Pit's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Pit.
Pit
in Super Smash Bros. Brawl
Pit
KidIcarusSymbol.png
Universe Kid Icarus
Other Smash Bros. appearance in SSB4

Availability Starter
Final Smash Palutena's Army
Tier C (17)
:
The hero from Kid Icarus fights with Palutena's Bow, which converts into dual blades.
Brawl manual description

Announced at E3 2006, Pit (ピット, Pit) is a playable character appearing in Super Smash Bros. Brawl after a sixteen year absence from video games. He uses a bow and arrow as a weapon, which can also split into 2 small blades. The arrows it fires resemble beams of light, and the curve of the arrows' trajectory can be controlled by the player. Pit has the ability to jump in midair multiple times; however, according to the DOJO!!, Pit is an angel who cannot ordinarily fly. Pit's up special move, known as the Wings of Icarus, allows him to fly freely for a brief period of time, though, like his midair jumps, he will fall soon afterwards, as if he's tired. This move can cancel if Pit attacks or is attacked. Like Meta Knight and Charizard, Pit is able to glide.

Pit is currently ranked 17th in the C tier on the tier list, in the middle of the upper-mid tier. Pit possesses one of the best projectiles in Brawl with his Palutena's Bow, as it is fast, chargeable, has range that covers the entire stage, and gives Pit a great amount of control over its trajectory. Pit also has one of the best recoveries in Brawl, possessing multiple midair jumps, a glide, and a recovery move in Wings of Icarus that gains the greatest distance of any in Brawl, as well as giving him complete control over his movement during the move. Additionally, Pit possesses fast attacks throughout his moveset, above average movement speed and good mobility, one of the strongest planking capabilities, and two effective reflectors. Pit, however, has problems with KOing opponents, as he is a rather weak character that does not possess many finishers, and he heavily relies on his back aerial and forward smash to KO (the former requiring the landing of the initial hitbox while being short-ranged, and the latter being heavily prone to stale-move negation while being SDIable out of). Additionally, Pit's recovery is especially vulnerable to gimping, as if he is flinched during Wings of Icarus, he cannot use the move again until landing. Pit also has rather short reach in his attacks, despite being a sword character. Overall, Pit has rather good matchups (losing only a handful and being hard countered by only Meta Knight), and while his tournament results are below average in American tournaments, they are much stronger in Japan, where he is ranked 8th on their tier list at the top of the A tier.

Attributes[edit]

Pit, as seen in the first trailer for Brawl at E3 2006.

Pit is a character who can play into many roles. He combines attacks well, can play up front with low lag smashes and multi-hit neutral attack moves (though his close up game is impaired by poor range), moves relatively quickly, and has a respectable aerial game. Pit is easily juggled due to being a semi-floaty medium weight, but this also makes him difficult to chaingrab. Unique to Pit are two moves that reflect projectiles - his Mirror Shield, which also protects Pit from many attacks, gives him launch resistance while pulling it out and actually turns foes the opposite direction much like Mario's Cape, giving him good gimping capabilities, and his Angel Ring, which is also good for racking up damage.

Pit's Palutena's Arrow is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily perfect shielded due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear.

Pit has an advanced technique known as Wing Dashing, which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special Wings of Icarus. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it.

Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to stale-move negation, continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.

Moveset[edit]

  Name Damage Description
Neutral attack   3% Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
3%
5%
1-2% (loop)
Forward tilt   12% Pit thrusts both blades forward. Has decent knockback.
Up tilt   3% (hit 1), 6% (hit 2), 7% (hit 3) Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits.
Down tilt   11% Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a meteor smash if the foe hits Pit's body, not the blade.
Dash attack   11% (body), 12% (arm), 9% (blade) Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback.
Forward smash   7% (hit 1), 12% (hit 2) Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals no knockback, which helps connects into the second hit, which carries all of the knockback.
Up smash   3% (hit 1), 2% (hit 2), 8% (hit 3) A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a spike, which launches foes downward when it connects.
Down smash   1st hit: 13% (body & arm), 12% (hilt), 10% (blade)
Hit 2: 10% (body & arm), 9% (hilt), 8% (blade)
Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage if the foe is closer to Pit. Interestingly, when using this move, Pit only utters a sound upon charging the attack. The voice clip will not play if the down-smash is initiated instantly using the C-Stick.
Neutral aerial   1% (hits 1-7), 4% (hit 8) Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time.
Forward aerial   15% (body), 14% (hilt), 13% (blades) Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has a bit of startup lag.
Back aerial   15% (clean), 7% (late) Pit thrusts his bow behind himself. This move deals the most knockback out of all of Pit's aerials.
Up aerial   2% (hits 1-6) Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits.
Down aerial   12% Pit swipes a blade below him. Launches foes upwards if the hit connects.
Glide attack   12% Pit performs an upper slash with his right blade.
Grab    
Pummel   2% A quick knee jab.
Forward throw   6% (hit 1), 4% (throw) Pit slashes away the opponent.
Back throw   8% Pit spins around with the opponent trailing behind and slams them on the ground behind him.
Up throw   4% (hit 1), 7% (throw) Pit rolls on his back and handstand kicks the enemy.
Down throw   2% (hit 1), 4% (throw) Lays opponent on the ground and slashes their back.
Floor attack (front)   6% Pit gets up and slashes on either side of himself.
Floor attack (back)   6% Gets up, then slashes forward and stabs behind himself.
Floor attack (trip)   5% Spins his bow behind, then in front of him.
Edge attack (fast)   8% Pit flips onto the stage and delivers a sweep kick.
Edge attack (slow)   10% Slowly climbs onto the stage and stabs forward with his right blade.
Neutral special Palutena's Arrow 5-11% Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
Side special Angel Ring 1-2% (loop), 1.5x damage for reflected projectiles Pit rapidly spins his bow in front of him, which damages opponents while deflecting any incoming projectiles.
Up special Wings of Icarus 0% Pit's wings glow blue and he gains the ability to fly for approximately 3 seconds. He can cancel out the move by performing an aerial attack, which won't leave him helpless, but prevents him from using any unconsumed jumps and the same move again until he lands.
Down special Mirror Shield 1.5x damage for reflected projectiles Pit pulls out his shield and crouches down while holding it in front of him. The shield can be angled up or down to reflect attacks. Any projectiles reflected would go flying back towards the user at x1.7 the original speed. When initially brought out, the shield gives launch resistance and can reverse enemies when they attempt to attack Pit.
Final Smash Palutena's Army 16% (per Centurion) An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash.

Taunts[edit]

  • Up: Spins his blades in each hand, then crosses them. He says, "The fight is on!". In the Japanese version he says, "勝負だ!" (Battle!).
  • Side: Slices at the air, similarly to a Subspace Emissary video, and from the E3 trailer. He says, "You're not ready yet!". In the Japanese version he says "まだまだ!" (Not over yet!).
  • Down: Floats in the air and poses angelically, looking up while feathers fly from his wings.

On-screen appearance[edit]

  • Appears onstage from a beam of light from the heavens.

Idle poses[edit]

  • Holds blades together as a bow, then pulls them apart.
  • Taps his foot on the ground, then hops in place.

Cheer[edit]

Pit's NTSC and PAL cheer

Pit! *clap* Pit! *clap*

Wii Remote selection sound[edit]

Pit's Wii Remote selection sound

Pit says "The fight is on!", just like his up taunt.

Victory theme[edit]

This victory theme is inspired from the title screen of Kid Icarus.

Victory poses[edit]

  • Bows with the bow in front of his face, then stands up and lifts his bow, saying "Great Palutena, victory is ours!"
  • Slashes with his swords and says "You can't defeat me!"
  • Slowly spins his bow in front of himself, then stops in the same pose as his official art, saying "Too easy."

In competitive play[edit]

Matchups[edit]

Notable players[edit]

See also: Category:Pit professionals (SSBB)

Role in The Subspace Emissary[edit]

Pit in SSE

Pit starts off watching the stadium match between Mario and Kirby through a reflecting pool in a sky palace. After witnessing the invasion of the Subspace Army interrupting the match, the goddess Palutena summons him and sends him to attack the Subspace Army, giving him Bow of Light. He eventually meets and teams up with Mario, after battling through a Greap. Mario, stuck in trophy form, is awakened by and joins forces with Pit to fight off the Subspace Army.

Later, they chase after the Ancient Minister but fail to catch him. If the player rescued Zelda, Pit and Mario would face off against a clone of her made from Shadow Bugs. Link, who was passing by with Yoshi, was furious because he thought that the copy of Zelda was the real thing so he and Yoshi attack Pit and Mario. When the player wins against Link and Yoshi, they are turned into trophies and are captured by King Dedede but are rescued by Kirby. Kirby revives Link and Yoshi, then Link fires an arrow at the car that King Dedede stole from Wario to slow him down. Pit, Mario, Link, Yoshi and Kirby then team up to stop King Dedede.

Pit pitted against Primids.

If the player rescued Peach, Link and Yoshi would attack the clone of Peach and Mario and Pit would attack Link and Yoshi, but they would lose and turn into trophies. Then they get captured by King Dedede but are rescued narrowly by Kirby. They are then revived by Kirby and Pit fires an arrow at the Cargo that King Dedede stole and the story continues. The five heroes then come across King Dedede's castle, which has been raided by Bowser. The team catches up to Bowser, who has stolen the trophy of Peach/Zelda. Bowser dodged Mario and Pit's attacks and escaped in his Koopa Clown Car.

Much later, the team once again runs into the Ancient Minister. Pit fires an arrow at the Minister but he dodges before it hit. They then chase after the Minister but are stopped by his R.O.B. army. The R.O.B's then start to activate the Subspace Bomb that the Minister carried. Mario and Pit try to take the R.O.Bs that are activating the bomb off (Pit tries to pull one off while Mario punches the other) but are pulled away by two other R.O.B's. The team barely escapes when the bomb explodes. Later, the team comes down to help Marth, Ike, Ice Climbers, Lucas, and the Pokémon Trainer from a huge army of Subspace minions. Soon, he and the rest of the heroes stormed into Subspace but were transformed into trophies by Tabuu's Off waves. He was rescued later by Ness, Luigi, and King Dedede. He then helped the characters get through The Great Maze and participated in the battle against Tabuu himself.

Playable appearances[edit]

In Event Matches[edit]

Solo Events[edit]

Co-op Events[edit]

Trophies[edit]

Pit's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Pit.

Trophy descriptions[edit]

Pit
The captain of the royal bodyguards of Palutena, Goddess of Light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world and the heavens, then imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
NES: Kid Icarus
Palutena'a Army
Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Palutenas's Army's legions, the Centurions. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Pit's alternate costumes in Brawl

Trivia[edit]

Early artwork of Pit.
  • Pit's original Brawl artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the Smash Bros. DOJO!! image. He is one of two characters who has a different pose on Smash Bros. DOJO!!, sharing this trait with Snake.
  • Pit is able to completely guard against Samus's Final Smash with his down special, except for the final hit.
  • Pit will carry his bow in two parts if the last move he used required a sword (e.g. tilts, smashes sans forward smash), and as a bow if the last move was a bow attack (e.g. Angel Ring). However, his dash attack is not effected by this, as it can be done with both his bow split into two or fully put together.
  • Occasionally Pit will utter "I’m done for..." as his death cry (a reference to the "Game Over" screen from Kid Icarus: "I'm finished!").
  • When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to Mr. Game & Watch's hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in Kid Icarus and its sequel, Of Myths and Monsters. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games.
  • If Pit is holding an item, his bow will never be separated. If the player uses up or side taunt while holding an item, Pit will separate his bow as normal, but the item will disappear until the taunt ends.

External links[edit]