Luigi Cyclone (ルイージサイクロン Ruīji Saikuron) is Luigi's down special move. It is similar to the Mario Tornado. The attack makes Luigi spin around wildly. It can be used as a recovery move by button-mashing the special button. For vertical distance, this works best after a jump in Super Smash Bros. Melee and Super Smash Bros. Brawl, because the move carries Luigi's momentum with it, but if used while falling, it will be much more difficult to gain height, and may not be possible at all in Melee. It is generally perceived as being very difficult to get the full height due to the number of times the player needs to push the special button during the animation. This move does not put Luigi into a helpless state, so the player can use the Super Jump Punch or Green Missile after. It has been a multi-hit attack since Super Smash Bros. Melee.
 In Super Smash Bros.
In the original Super Smash Bros., there are a total of two hits during the move: one at the beginning (when Luigi curls up and begins to spin), and one at the end (when Luigi sends out his hands), which deal 15% and 18% damage respectively, with the latter dealing significantly more knockback than the former. Only one of the hitboxes can hit a particular enemy with an use of the move, however, acting more like a sex kick. The first incarnation of the move is not as difficult to use as a recovery move as the one in Melee, but is slightly more difficult than in Brawl. Otherwise, it is almost the same as Mario Tornado, meaning that Luigi can barely move sideways unlike in the latter games, but can rise as high as Mario with the move. For a sure hit, it is mostly used to attack an airborne enemy from above by rising. It is usually considered Luigi's other main KO'ing move outside of his Super Jump Punch.
 In Super Smash Bros. Melee
In Melee, Luigi Cyclone is Luigi's primary vertical recovery as long as the player has very quick tap speed, though if used in midair, it's possible to halt falling speed for a short time with decent horizontal movement. There are a total of 2 hits like in Smash 64, with one right at the beginning and one in the end, though the hits can now link each other, and Luigi has a much better sideways movement when the attack is used on the ground. This version of the cyclone has the best combo ability, but very low KO or gimp potential. If the Cyclone is used at the peak of Luigi's mid-air jump, it is much easier to gain height. However, unlike other Smash games, the Cyclone needs to be "charged" by using it once on the ground. It is also by far the hardest Cyclone to successfully maneuver, with only people with very fast hand speed being able to do it correctly. It takes around twice the hand speed as a Jumpless Rising Cyclone from Brawl. It is also a very quick out of shield move that can be used for approaches. It is a primary combo starter versus fast fallers or heavyweights. The first hit deals 8% damage, and the second deals 12% with stronger knockback (or 10% due to stale-move negation).
 In Super Smash Bros. Brawl
In Brawl, a grounded Luigi Cyclone can travel across the stage quickly, has more hits than Melee (with no vacuum effect compared to Mario's version), less power, and is very good at gimping certain characters. The first four hits deal 2% damage with a semi-spike angle each, with the last hit doing 4% damage with a vertical angle and high base knockback. The vertical recovery distance is now much easier to perform than its Melee counterpart, making it much more versatile. It has less vertical distance than the version from Smash 64 but has the most horizontal distance of all three games. The Cyclone gains the most vertical momentum in midair when implemented just after a jump, a property shared with Green Missile. Combining these two techniques with the standard recovery move (jumped GM→double-jumped Cyclone→Super Jump Punch) allow for dramatic aerial movement and recovery improvement. The Brawl Cyclone is also one of the better moves Luigi has to approach and bait. There are a few main techniques using the Cyclone in Brawl:
Luigi Cyclone is a clone of Mario Tornado which is likely based on the Spin Jump that originated in Super Mario World. In Super Mario Galaxy, both Mario and Luigi have a spinning attack very similar to Mario Tornado and Luigi Cyclone. The spinning attack from Super Mario Galaxy made them gain some vertical height when used in the air, just like Luigi Cyclone does and Mario Tornado did, although in Galaxy the spin acted more like a double jump.