Jigglypuff, (プリン, Purin), is an unlockable character in Super Smash Bros. Melee from the Pokémon series, making a return from the first Super Smash Bros game. Jigglypuff retains most of its moves from Smash 64, though with some modifications.
Jigglypuff is 5th place on the Melee tier list, in the S tier, a significant improvement from its 6/12 position on the previous game's tier list. Jigglypuff's jump on the tier list is due to its incredible recovery, an extremely dangerous edgeguarding technique in the wall of pain, a powerful KO move that can easily be comboed into, and an overall great aerial game and developed metagame. Its floatiness also makes it the only character in the top tier who cannot be easily comboed or chaingrabbed, which is also aided by its small size, which allows Jigglypuff to avoid most KO setups that most other characters would fall vulnerable to. Regardless, Jigglypuff still has problems. It is light and floaty, making it easier to KO with stray moves or certain low percentage setups than other characters. Jigglypuff's options on the ground are also limited, because of its poor range and a lack of a projectile. It also has a slow walking speed and dashing speed. Compounded with a poor dash dance, Jigglypuff's neutral game, which is largely committal, is not as good as that of other top-tiered characters; instead, it relies on its lethal punishes, edgeguards, and aerial mobility to succeed. Recent developments in the Melee metagame have also worsened Jigglypuff's matchups against other top-tier characters, such as Fox, Marth, and Falco. Regardless, Jigglypuff still has an excellent amount of favorable matchups, with its only true disadvantageous matchup being Fox, and two of its matchups are nearly unloseable (against Ness and Pichu).
Jigglypuff is, in general, a character of extremes. It has the slowest dash speed (tied with Zelda), the fastest air speed, the second lightest weight (along with Mr. Game & Watch), and the slowest falling speed. All of these properties gives Jigglypuff among the most unusual, but versatile, approach in the game.
Jigglypuff's greatest strength is its almost unparalleled combo ability; with a low falling speed, fast, high hitstun, low knockback aerials, good tilts, and average power throws, Jigglypuff has plenty of ways to start and continue combos against almost any other character in the game. Additionally, Jigglypuff's combo ability, unlike most other characters, is not dependent on the opponent's characteristics; Jigglypuff can combo every type of character in the game quickly and efficiently. Jigglypuff's combo ability is particularly easy to see with the Space animal slayer, which almost guarantees a KO against some fast fallers in the game. Jigglypuff's approach in the air is also very good; with a very short, yet long ranged short hop, and multiple fast, low-lag aerials, Jigglypuff's SHFFL is very powerful, even considering its low falling speed. On the flip side, Jigglypuff, due to its unusual properties and small size, is immune to most chaingrabs in the game, making it among the few characters in the top tier invulnerable to such approaches.
Jigglypuff also has incredible power in some of its attacks; its forward throw and forward smash act as potential KO moves at higher percentages, and its down smash and back throw can set up edgeguards. Jigglypuff's special moves also have high KO potential; Rollout requires charging, but at high charges, it moves quickly, is difficult to block and/or break, and packs incredible horizontal power. Jigglypuff's most powerful attack, however, is Rest. Among the most feared attacks in the game, Rest is an attack of extremes, with no starting lag (hitting on the very first frame), extreme ending lag, and incredible power, easily KOing characters at low percentages.
Due to its characteristics and recovery prowess, Jigglypuff is also among the most dangerous edgeguarders in the game, with quick and powerful aerials easily able to disrupt most recoveries. Additionally, Jigglypuff's Wall of Pain is an incredibly powerful method of edgeguarding that can be started either offstage or on the stage, and when used correctly, it almost guarantees a KO on opponents, particularly those with poor recoveries, such as Falco or Roy.
Jigglypuff's recovery is also considered to be the best in the game; with five midair jumps, the lowest falling speed, and the highest air speed, Jigglypuff can recover from nearly any situation, as Pound, with its Rising Pound capabilities, gives Jigglypuff almost infinite vertical and horizontal distance.
Jigglypuff, however, is among the easiest characters to KO; due to having the second lowest weight in the game (along with Mr. Game & Watch, and second to Pichu), as well as its general floatiness, Jigglypuff is very vulnerable to all blastlines, particularly the upper lines.
Additionally, despite having almost unparalleled approach in the air, Jigglypuff's ground approach is among the worst in the game; due to a short wavedash, having the slowest dash in the game (alongside Zelda), having short-ranged, high-lag smashes, and an average grab range, Jigglypuff is almost entirely dependent on staying in the air to attack and combo well. Jigglypuff also lacks a projectile of any type; unlike other characters, such as Marth, Jigglypuff also cannot negate projectiles easily, though its short crouch can mitigate this slightly.
Jigglypuff's defense game is also decidedly average; despite decent rolling and sidestep dodges and a large shield in proportion to its body, Jigglypuff's shield has an odd property: whenever broken, it delivers 300 points of vertical knockback to Jigglypuff (by comparison, the typical smash attack at roughly 100% percentage deals about 165 to 195 points of knockback), and instantaneously KOs it. As such, players must take heed when shielding for long periods of time.
Changes from Smash 64 to Melee
When transitioning from Smash 64 to Melee, Jigglypuff received multiple buffs, primarily in regards to its power, speed, range, combo ability, and recovery. Tournament results demonstrate this, and Jigglypuff went from 6th out of 12 on the Smash 64 tier list to 5th out of 26 on the Melee tier list. As a result of these improvements in both tournament and tier placings, Jigglypuff is widely considered one of the most buffed characters in the game, alongside Samus.
Grab and throws
For a gallery of Jigglypuff's hitboxes, see here.
Spins around on one foot, then looks at the camera inflated, winking and saying "Jigglypuff!" The eye Jigglypuff winks depends on which side it's facing.
NTSC and PAL (English): Jig-gly-puff!
In Competitive play
Jigglypuff has one of the most positive matchup spreads in the game, though it hard counters fewer low-tier characters than most of the other top-tiers. It is soft countered by one character, has even matchups with three, soft counters nine, counters ten, and hard counters two. It has an advantage against characters with poor or predictable recovery options, such as Captain Falcon, Sheik, Marth, Ganondorf, and Mario. It also has an advantage against characters who do not have reliable KO setups against it due to its light weight and floatiness, such as the aforementioned Sheik and Marth. Jigglypuff struggles against characters with strong vertical KO options, most notably Fox's up smash and up air, while also struggling against characters who can use projectiles to disrupt Jigglypuff's approach options, such as Falco and Dr. Mario. Despite these flaws, Jigglypuff's amazing edgeguard and punish game give it positive matchups against almost all of the cast.
In the modern metagame, however, professionals have adapted to Jigglypuff's toolset. Due to the general increased technical ability and patience among Fox professionals, Fox is now considered a true counter to Jigglypuff, even on Jigglypuff's best stages such as Dream Land. Marth is also now considered to have an even or advantageous matchup against Jigglypuff; Marth professionals such as PewPewU and PPMD have adopted a wide variety of new KO setups and approach options while more readily abusing his superior neutral game, utilizing previously unexplored or obscure advanced techniques. Thus, although Jigglypuff still has an advantage against most of the cast and retains a powerful punish game, its advantages over some top tiers have diminished over time.
Tier placement and history
Since the beginning of the Melee metagame, Jigglypuff has had among the biggest improvements, going from a lower-mid tier character to a viable top tier character. In the first tier list (October 2002), Jigglypuff was ranked 17-18th place (tied with Ness), but jumped to 10-11th in the second tier list (December 2002). Jigglypuff hovered around the 8th-11th spots before rising to 6th-7th place (tied with Captain Falcon) in the ninth tier list (October 2008), largely due to Mango showing how dominant Jigglypuff was in the air, and how powerful its pressure game and combo abilities were. With Mango continuously dominating more Melee tournaments using Jigglypuff, and the rise of another nationally dominant Jigglypuff player in Hungrybox, Jigglypuff jumped up to top tier in the original 10th tier list (September 2010), tied with Fox and Falco for the top position. In the actual 10th tier list (December 2010), Jigglypuff was ranked third under Fox and Falco. Jigglypuff is ranked 5th place in the eleventh (current) tier list, as of July 2013. Jigglypuff has had a much smaller playerbase than the rest of the top tier characters, with only two representatives on the 2013 SSBM Player Rankings.
Jigglypuff was relatively unchanged from the NTSC version, although it can now take damage from Bowser's down throw due to the changes in its properties, which is not a significant nerf due to Bowser's lack of usage in PAL regions. However, it benefits from the nerfs to some other top-tiered characters, who either lost KO options (Sheik), have decreased aerial drift (Marth) or recovery distance, or both (Fox). As such, it is considered slightly better relative to the cast in PAL than in NTSC, and is ranked 4th on the PAL tier list instead of 5th. Jigglypuff's tournament representation in PAL is roughly the same as in NTSC, with a handful of top Jigglypuff mains (notably Hack and Tekk) and a small pool of lower-leveled ones.
In Classic Mode
In all of its appearances, Jigglypuff appears on Pokémon Stadium; when paired with Kirby in the team battle, it will appear on Green Greens.
In Adventure Mode
Jigglypuff can appear in Stage 7 of the Adventure Mode; in the Pokémon Battle, Jigglypuff can appear among the Pikachus the player has to fight against.
In All-Star Mode
In All-Star Mode, Jigglypuff and its allies are fought on Poké Floats.
In Event Matches
Jigglypuff appears in the following Event Matches:
In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Jigglypuff on any difficulty: