Pokémon Trainer (SSBB)
Confirmed on the Smash Bros. DOJO!! website on August 13, 2007, Pokémon Trainer (ポケモントレーナー, Pokemon Torēnā) is a selectable character in Super Smash Bros. Brawl. His design is taken from that of Red, the male protagonist of the Red, Blue, Yellow, FireRed and LeafGreen versions of Pokémon. Pokémon Trainer wears a VS. Seeker, an item in Pokémon used for detecting if people want to battle. Rather than fighting directly as the Trainer, the player instead controls his three Pokémon, which consist of Squirtle, Ivysaur, and Charizard. There are many different reasons for choosing these particular Pokémon. They are all: originals; different types; different sizes; at different stages of evolution; evolutions of the starter Pokémon in the first generation of Pokémon games.
All his Pokémon are scaled (Squirtle is 1'8" (50cm) tall, Ivysaur is 3'3" (1m) tall and Charizard is 5'7" (1.7m) tall) while, when brawling, Squirtle is a little smaller than Ivysaur and both are almost the same size as their Trainer, and Charizard isn't as tall as he is in the Pokédex comparing to the Trainer. The three Pokémon all share the same damage meter, but they each have their own individual Stamina stat, which balance out the use of each Pokémon. It is possible to choose which Pokémon the player begins the match with. By clicking on the Pokémon of the player's choice on the portrait (not the icon), the player will start with that Pokémon. Selecting Pokémon Trainer himself makes the starting Pokémon randomly chosen.
Whichever Pokémon is currently battling will have its picture shown in the bottom of the screen, next to the damage percentage and the series logo. The picture then changes to the newly sent out Pokémon's portrait upon switching. If Pokémon Trainer is defeated, he will remain on the stage, covering his face with his hand. This is similar to some of the defeated poses in the 3D Stadium games after GameCube's Pokémon Colosseum. This is only if there are 2 or more people/teams still brawling on the stage. Pokémon Trainer and the Pokémon that was out during the match's end will appear together on the Results screen. Pokémon Trainer will hang his head while the Pokémon claps if he loses (making him one of the four people to not clap at the results screen when he loses, the other 3 being Jigglypuff, Diddy and the Ice Climbers). When Pokémon Trainer wins the brawl, his Pokémon is named the winner, then Pokémon Trainer and his Pokémon do their victory pose together. When the current Pokémon is KO'd, the next in the Pokémon Change cycle will appear on the "halo" platform (Squirtle KO'd leads to Ivysaur, etc.).
Whatever catchphrase Pokémon Trainer says as he withdraws the Pokémon currently on stage depends on how many KOs they have achieved. At 0-2 KOs, he will say "Get back!" At 3-5 KOs, he will say "Good job!" At 6 or more KOs, he will say "Amazing job!" What Pokémon Trainer says as he releases the next Pokémon is dependent on how much damage the opponent has taken. From 0%-99%, he will say "Go, _______!". From 100%-149%, he will say "Hang on, _______!". From 150% and above, he will say "Just a little more, _______!" This references what Trainers say when sending out Pokémon in the Pokémon series games.
Various accommodations are made for Pokémon Trainer in several stages. In moving stages like Halberd and Delfino Plaza, Pokémon Trainer only appears on the stationary sections. On the Halberd, if the cannon is fired in his direction, he won't be affected. On the Bridge of Eldin, Pokémon Trainer always stays to the left, so that he never gets hit by the bomb that destroys the middle of the bridge. In Norfair, Pokémon Trainer stands on a special platform in the background that flies away when the huge lava wave is coming. He will move above the pit in the Yoshi's Island Stage when his Pokémon is on the opposite side of the pit (for example, if Pokémon Trainer is on the right and his Pokémon is on the left). Pokémon Trainer will appear on a similar background platform for any custom stage or Melee stage.
Pokémon Trainer is currently ranked 29th in the tier list, right above the bottom spot of lower-mid tier. Pokémon Trainer's individual Pokémon have their own merits, and the variety in choices helps in preventing hard counters. Pokémon Trainer however, suffers from severe, unique afflictions that no other character has to deal with. The first is the stamina problem, which when it occurs, will force the player to fight with severely reduced damage output and finishing ability, or make a Pokémon change that will either give their opponent a free hit or make the player give up an opportunity to capitalize on the opponent's vulnerability. Additionally, when a Pokémon is KO'd, the player is forced to send out the next Pokémon in the lineup. The force switching from this and stamina leads to two more issues: it prevents the player from only using the Pokémon best suited for the matchup (for example against King Dedede, the player will not be able to just stay on Squirtle, and will be forced to use the other Pokémon who are hard countered by Dedede), and it forces players looking to pick up the Pokémon Trainer to master all three Pokémon playstyles (so instead of just having to learn one character as with anyone else, a player will have to learn three vastly different characters, thus significantly hindering development with the character). These unique problems knock the Pokémon Trainer down despite the individual merits of his Pokémon, as well as result in very poor overall matchups. Due to the abilities of TheReflexWonder however, the amount of money the Pokémon Trainer has won in tournaments has been surprisingly high, though when TheReflexWonder is not counted, his tournament results have been near nonexistent.
Pokémon Trainer's unique ability to be three characters in one allows for many different positive effects. For instance, the three separate characters can be used together in conjunction for a powerful effect, especially since altogether the Pokémon Trainer has nine special moves, if Pokémon Change is excluded. Since all the Pokémon have varying weights and sizes, certain Pokémon can be switched to during opportune moments. For example, if the Pokémon has high damage, Charizard can be switched to since it has a higher weight. Squirtle and Ivysaur both are excellent at racking up damage, and the high damage opponent can then be KO'd by one of Charizard's high knockback moves. All of the Trainer's Pokémon experience type effectiveness, however. The invincibility granted by Pokémon Change can be used to avoid attacks on the ground, such as Final Smashes, or cure status ailments. However, Pokémon Change happens automatically after a Pokémon is KO'd. If the player wants to switch back to the Pokémon they were just using they must endure 4+ seconds of Pokémon Change to get back to that last Pokémon in use, and this can be a hindrance, as not all frames of the move grant invincibility, leaving the Pokémon being brought into battle somewhat vulnerable at the end. Also, the move cannot be used in midair or while invincible. Certain Pokémon are bad for certain situations, either forcing the player to use the wrong Pokémon for certain bad situations or go through multiple Pokémon Change uses. Also, after 1 minute and 20 seconds, stamina is brought into play, significantly weakening a Pokémon's moves.
The one thing that the entire team shares is a strong grab/throw game, though each one has different ways of implementing it. Squirtle's grab has roughly average range, but its strength is in grounding an opponent in their shield with an overwhelming attack rate before rushing in for a grab. From there, it has a KO option and excellent setup options with decent damage all around. Ivysaur does things differently by focusing more on tricking the opponent into a grab; Ivysaur has one of the best pivot grabs available and will often have retreated to the edge in the process, and from there has the option to use its powerful back-throw for a KO (or up-throw, should the match-up recommend it). Charizard's long neck can outgrab most of the characters in the game due to owning the second longest non-tether grab range in Brawl (second to King Dedede), giving it good match control options. It also has the option to grab-release, since the spacing will become perfect for a down-tilt , and potentially a KO.
Brawl manual description
Pokémon Trainers are people who raise Pokémon and command them in battle.
In competitive play
Role in The Subspace EmissaryWario, Lucas bumps into the Pokémon Trainer, who advises him to stand back, and proceeds to take on a group of Primids with his Squirtle, which Lucas accompanies to defeat the Primids. After saving Lucas, he goes on his way, but Lucas follows him. As the story progresses, they develop a rather strong friendship. Pokémon Trainer is searching for two Pokémon, Charizard and Ivysaur, that are identified when he shows Lucas their cards. So, he and Lucas set out to find them. Until then, Squirtle is the only choice the player can use and using Down Special will not result in anything except the Pokémon Trainer in the background "flipping" a Poké Ball in his hand twice. Outside of an old temple, they survive Ivysaur, and battling and capturing Charizard, players will then fight a giant monster named Galleom. When the boss is defeated, it will grab both Lucas and Pokémon Trainer after the fight (fainting the latter), and jump up into the air, revealing an armed Subspace Bomb in its head. Lucas then uses PK Thunder to detach the arm, and they free-fall towards the ground. Before hitting the ground and narrowly escaping the Subspace explosion, Meta Knight grabs them both before collision, in-flight and takes them to Marth and Ike. Later, Pokémon Trainer and Marth watch as Ice Climbers fall from the mountain. As the Shadow Bugs swarm over the cliffs, he joins Marth, Ike and Lucas in repelling the Primids. As he retreats, tossing a Poké Ball from hand to hand, Mario, Pit, Link, Kirby and Yoshi arrive at the Canyon entrance.
Later, he joins the rest of the fighters in their assault on the Subspace Gunship, and is aboard one of the smaller ships when they navigate their way into Subspace. However, upon reaching Tabuu, the leader of the Subspace army crushes all the fighters with his Off Waves. The Pokémon Trainer's defeat from Tabuu's Off Waves in the Subspace Emissary can be considered to be the only time the Pokémon Trainer, himself, is KO'd in the entire game. He is later revived by King Dedede, Ness and Luigi, and can be chosen to fight Tabuu at the end.
Pokémon Trainer's trophy is obtained by clearing Classic Mode with Pokémon Trainer.
A person who raises Pokémon and trains them as partners in battle. In battle, a Trainer gives orders to the Pokémon and uses items. It's not an exaggeration to say battles can be won or lost on a Trainer's single strategic move. Trainers pour their hearts into their Pokémon and share anger, sadness, and joy as they adventure in hopes of becoming Pokémon masters.