Fox (フォックス Fokkusu) was confirmed for Super Smash Bros. Brawl at Nintendo World 2006. Fox was the first fighter to appear on the DOJO!! that did not appear on the E3 2006 video. When he was revealed in the Nintendo World 2006 trailer, he was shown with his blaster in his hand at all times, leading to much speculation over how his attacks might change in Brawl. However, his gun is shown in its holster in all subsequent screen shots shown at the Super Smash Bros. DOJO!!.
Fox is currently ranked 15th in C tier which is also known to be the upper-mid tier, a fairly large downgrade from his position at the top of the Melee tier list (first to fifteenth). Fox still maintains his incredible movement and attack speed, with several highly damaging and effective setup moves (with his down aerial excelling at both qualities). To boost Fox's offensive prowess farther, he possesses a very fast up smash with sufficient horizontal and vertical reach, that can reliably KO the majority of characters under 100% (which besides being very effective out of a dash or DACUS, has a guaranteed setup at any percent with down aerial). Additionally, Fox possesses the fastest projectile in Brawl in his Blaster (that's also transcendent), a long reaching recovery with many options, and an effective semi-spike (his Reflector). Fox however, is notoriously frail, sustaining the fourth most knockback in Brawl, with rather poor vertical endurance (despite strong vertical momentum cancelling abilities), and among the worst horizontal endurance. His endurance problems are exasperated by his extreme falling speed and acceleration, which leaves him heavily vulnerable to standard combos and juggles, as well as locks and chain throws, some of which can bring Fox to KO percentage from zero damage, if not zero deathing him outright - meaning that he is hard countered by characters who can do so (including Pikachu, Ice Climbers, and Sheik). Additionally, Fox's attacks are very poor on shield, as they tend to be ending lag heavy, while lacking sufficient shield stun and reach to hit opposing shields safely, thus Fox is easily punished out of shield. Fox also has poor aerial movement and mobility, an over-reliance on his up smash to KO (while Fox does possess a few other KO moves, they are significantly less effective), and his projectile is unable to flinch opponents (thus it's incapable of hindering the opponent's approach). Nonetheless, Fox's amazing offensive prowess tends to outweigh his significant flaws, with his matchups being above average overall (despite a few hard counters, as mentioned above), along with above average tournament results (though his results are significantly better in Japan, where he's ranked seventh in top tier).
Fox is a very light character who moves at very high speeds, clocking in as the third fastest runner and 2nd fastest walker in the game (with Marth being the fastest). Almost all of his attacks come off quickly and combine with each other. Fox's excellent speed is counter-balanced by the small and short reaching hitboxes in most of his attacks. This can complicate approaches, and his Blaster doesn't make up for that because it doesn't make opponents flinch. However, it is able to force approaches, unless the opponent has a lasting reflector, an absorbing move such as PSI Magnet, or their crouch is low enough to avoid it.
His up smash is a powerful vertical killer, and to a lesser extent, his up tilt. His up smash is also his only move that can KO under 100%, and is a good move due to its high knockback scaling, speed, and reach. It can also be combo'd into, most notably from a down aerial. His forward air can add extra height to Fox's jump, due to producing a hovering effect if used shortly after jumping (known as Foxcoptering) - this can extend his recovery and allow him to quickly recover vertically, which isn't possible with his primary vertical recovery move (Fire Fox). His back air has high horizontal knockback. As far as specials go, Fox's blaster can easily build damage from a distance, it refreshes stale moves if it hits, and it's also able to steal KOs. Fox's Reflector not only reflects projectiles, but can semi-spike opponents when used in the air (making it a useful tool for gimping poor and/or slow recoveries), and also slows Fox's aerial movement. The jump cancel has been replaced with a dash cancel, allowing a continuous shine volley across the stage (it works best at 70% and above depending on the character). As far as recovery goes, Fox Illusion can be used to gain a horizontal boost, and can also be canceled before completion to trick opponents, as opposed to Fire Fox, which comes off much slower but can move vertically. However, Fire Fox is easily edgeguarded, due to leaving Fox vulnerable during the charge required to use the move (though it can damage opponents if they get too close). Fox is also able to wall jump, boost grab, and DACUS (though his sliding up smash doesn't gain much less distance than his DACUS).
Fox's most notable attribute, as well as the most notorious, is his short jump in relation to the rest of the Brawl cast (much like Jigglypuff having the slowest falling speed in the game). His falling speed acceleration is the fastest, and his falling speed is the third fastest in the game (which is unusual for a character as light as he is). It has advantages and some hindrances, all of which must be known to make the best use of Fox. Some advantages of such speed are that it makes him difficult to juggle and KO vertically. However, his extreme falling speed acceleration is what makes him very susceptible to certain chaingrabs (particularly Pikachu's buffered d-throw chaingrab that has a 0-death on Fox) and locks (like Sheik's f-tilt lock). His fast falling speed also shortens his recovery.
The end result is that Fox is a glass cannon. The average range make it non- difficult for him to approach characters with strong defensive games and fighters with better protection space him quite easily, forcing him to rely on his Blaster to force approaches if needed, which some characters can avoid rather effortlessly. His combination of very low weight (seventh lightest character), very high knockback sustained (fourth highest), very fast overall falling speed (third fastest normal falling speed and fastest accelerated falling speed), mediocre air speed, and mediocre recovery for his weight create a tendency to KO at low percentages. However, he does everything very quickly, has a very strong offensive game, and once the opponent is knocked back he has flexible follow up options, but his speed makes him tough to control. Although he has many great skills and combo's, Fox can pull his weight around. In reality Fox is a skillful fighter. With many ways of a lot of combo attacks, great speed, with a balance defense and offense. If a real Fox player knows and/or can play him the right way, he can reach great heights. If possible, he might not be stopped.
 Changes from Melee to Brawl
Fox has suffered a somewhat large nerf in Brawl. Overall, Fox is a faster but weaker character.
Fox also had a few cosmetic changes. His back aerial has a new animation, as mentioned before, and his forward smash is now a butterfly kick. He has been graphically updated, his design being now a mix of his appearances in Star Fox Command and Star Fox Assault. He also has a new voice in both English (Jim Walker) and Japanese (Kenji Nojima).
 Brawl manual description
The famous Arwing pilot boasts first-class speed and agility in combat.
 Ground attacks
 Other attacks
 Special moves
Fox Fox! *claps three times*
 In competitive play
According to the current SWF matchup chart for Brawl, Fox's matchup spread has the seventeenth highest unweighted rank and has a weighted total of -58, seventeenth highest overall. Fox has mostly positive matchups, despite being hard countered by three characters. He is also soft countered by seven characters and even with eight characters. He soft counters ten characters, counters seven characters, and hard counters only Ganondorf. Fox is notably hard countered by Pikachu and Sheik as they can take advantage of his extremely fast falling speed acceleration attribute. Pikachu can perform a "0-death" chain grab on him by using its down throw to rack up damage in excess of 100%, then using a Thunderspike to KO, while Sheik can rack up 50%+ damage with her forward tilt. The Ice Climbers also hard counter Fox, as he lacks safe options to approach without getting grabbed. However, Fox's amazing speed and effective KOing options allows him to counter many characters that are below him on the tier list.
 Notable players
 In event matches
 Role in The Subspace EmissaryDiddy Kong discovers the Arwing, but Rayquaza rises from the lake and territorially attacks the Arwing with an Energy Ball setting it aflame. As Diddy is snatched up by the provoked Pokémon, Fox is ejected from the cockpit of the burning Arwing and proceeds to effortlessly rescue Diddy from the clutches of the serpentine Pokémon using his Fox Illusion and Reflector. Shadowbug clone of Bowser and defeat it. Suddenly, the real Bowser fires his Dark Cannon at them, and Fox barely dodges the shot. Although Diddy is eager to fight Bowser, Fox knows that they can't survive against his Dark Cannon, so he grabs Diddy and jumps off a cliff.
After recovering from the fall and quickly making their way through The Swamp, they are ambushed by Bowser again, who succeeds in turning Diddy into a trophy. Bowser then attempts to turn Fox into a trophy, but he manages to dodge the shot, so Bowser sends some Shadowbugs to clone Diddy's trophy, outnumbering Fox. Falco suddenly appears out of nowhere in his Arwing and saves Fox from Bowser by destroying his Dark Cannon, forcing Bowser to escape. The Diddy clone begins to absorb more Shadowbugs, becoming gigantic as a result. Fox uses the opportunity to revive the real Diddy, and the three fight the clone. After Falco unwillingly joined the group, they find a ship carrying Donkey Kong's trophy to a floating island. The Great Fox suddenly appears, and as Falco and Diddy attempt to free DK, Fox plans to take down the Halberd with the Great Fox.
The Great Fox duels with the Halberd, but it ends up getting carried away by it, gets crashed into a mountain, and flies away in smoke. Later on, as Peach and Sheik are making their escape after Snake frees them, Fox is seen attacking the Halberd again in his Arwing. During the fire-fight, some of the Arwing's blasters hit dangerously close to Peach. Sheik does a very high range teleport on top of the Arwing and breaks open the cockpit. Both Sheik and Fox fall out of the Arwing and on the Halberd deck. They start running towards each other at high speeds and just before they break into a fight, Peach randomly offers them a cup of tea. Although Fox is shocked by this, when Sheik accepts hers, he accepts his as well. Just as they do, a group of Shadowbug Mr. Game & Watches fall from the Halberd's cockpit and form into Duon. The three are joined by Lucario and Snake (who knocked them down there in the first place), as well as Falco who arrives on another Arwing, and defeat the monster. Duon leaves behind the real Mr. Game & Watch trophy as it disappears. Fox prepares to blast the trophy, but Peach approaches it and revives Mr. Game & Watch. With Meta Knight taking back control of the Halberd, he flies his ship into the daylight and eventually landing on The Canyon, coincidentally the same time The Falcon Flyer lands, after previously escaping the doomed Subspace Factory. Fox, Falco, Peach, Shiek, Lucario, Snake, and Mr. Game & Watch are now greeted with Mario, the rest of the Canyon heroes, and the Falcon Flyer heroes, they all unite and become one big team, now plotting against Subspace. Fox joins the rest of the heroes in the assault on the Subspace Gunship and the attack on Tabuu although he would be one of the many heroes to be transformed into trophies by Tabuu. However, like the other heroes, his trophy could be found and be revived by King Dedede, Luigi, and Ness in Subspace. After being rescued, he join the rest of the heroes to go to The Great Maze and defeat Tabuu.
 Playable appearances
 Exclusive stickers
The following stickers can either be only used by Fox, or by a select few characters including Fox:
Fox's main trophy is obtained by clearing Classic Mode with Fox, while the Assault one is obtained randomly.
Main trophy - The leader of the commando unit for hire known as Star Fox. He uses both the team's mother ship, the Great Fox, and his personal Arwing fighter to challenge the evil scientist Andross. He made his name as an ace pilot but has lately shown himself also to be an adventurer with a knack for hand-to-hand combat.
Assault trophy - The leader of the one and only Star Fox team. Fox McCloud is an expert pilot of both the Arwing and Landmaster. In on-foot battles, Fox starts with a blaster and continues on with four other types of weapons as he fights through the Aparoids. Fox also demonstrates his skills in air combat using the plasma cannons on the Arwing.