- This article is about Squirtle's appearance in Super Smash Bros. Brawl. For other uses, see Squirtle. Also, for information about Squirtle in regards to Pokémon Trainer, see Pokémon Trainer (SSBB), Ivysaur (SSBB), and Charizard (SSBB).
Squirtle, known as Zenigame in Japan (ゼニガメ, Zenigame), is a playable fighter in Super Smash Bros. Brawl in a sense; it is one of three Pokémon that are played through Pokémon Trainer, the other two being Ivysaur and Charizard. Squirtle is the only character who Pokémon Trainer uses who is not an evolved form (Charizard and Ivysaur are evolved forms of Charmeleon and Bulbasaur, respectively). Squirtle is also the only playable Pokémon character in Brawl that doesn't have a pre-evolved form at all, as Jigglypuff evolves from Igglybuff, Lucario evolves from Riolu, and Pikachu evolves from Pichu. Squirtle originated from the original Pokémon game for Game Boy as one of the initial Pokémon the player can start out with at the beginning of the adventure.
Squirtle's selection sound
Squirtle is the most lightweight of the three Pokémon at Pokémon Trainer's disposal. Its light weight allows Squirtle to have fast air speed and fast attacks, which makes up for its somewhat slow dash speed. However, its light weight makes it easier to KO, as it is tied for the second lightest character in the game with Mr. Game and Watch. Squirtle's small size (the smallest in the game along with Olimar) makes it difficult to hit, but it also causes most attacks to have poor reach, causing it to have very poor matchups against superior ranged characters or with disjointed attacks like Donkey Kong or Marth. Possibly Squirtle's greatest strength is its excellent air game. Its aerials are quick and decently powerful, inflicting good amounts of damage; it also has one of the fastest air speeds and a quick and high jump. Squirtle is one of few fighters that can wall cling and crawl (the 2nd lowest crawl in the game, which can duck under many attacks such as Blaster and Wizard's Foot). Its unique dash pivot also allows it to shellshift, giving much more versatility to its otherwise mediocre ground game.
Squirtle's neutral special is Water Gun, which can be used to hamper horizontal recoveries and doubles as a decent attack which can be used to impede an enemy's approach. Its side special, Withdraw, increases Squirtle's ground speed and offers protection against most attacks, other than grabs. However, speed and direction of Withdraw can be changed if hit with a strong attack, possibly causing Squirtle to slide off the edge, KOing itself if it goes off too far. Waterfall, Squirtle's up special, has a large, disjointed hitbox, making it hard to interrupt. It can also rack up damage throughout the attack and scores multiple hits, which makes it a very useful attack. Like all of Pokémon Trainer's Pokémon, Squirtle can use its down special change places with the next Pokémon at the Trainer's disposal (in Squirtle's case, Ivysaur). However, this can be punishable and is mandatory, due to the "Stamina Mechanic" (outside of the Adventure Mode) and coming back as the next one in the cycle.
Squirtle's up smash has a large area and can KO at 80-100%. Its down-aerial does multiple hits and has high horizontal knockback on the last hit, but it also has short range, little damage, and massive ending lag. Its forward smash has launch resistance during the frames Squirtle is in its shell. However, like its down smash, it does little damage, has massive ending lag, and covers a short distance. Squirtle has decent throws (including the second strongest down throw in the game in terms of knockback, after Lucas's,), but Squirtle itself is vulnerable to grab release combos by several characters, dash regrabs by many characters, and even infinite by Zero Suit Samus, due to its very poor air release animation.
- Dash attack - Squirtle runs, turns around while jumping, and hits with the back of its shell. Does around 6-10% damage. Does the most damage when it comes out. Oddly, it usually knocks foes in a 45° trajectory angle behind Squirtle. A fairly awkward move in general. Hits on frame 6-24.
- Neutral attack - Squirtle punches once, then jumps forward and slaps with the tail, then flips forward and hits with the tail again. It's a one frame jab. Does 3%, 2%, 4% a total of 9% damage. The second hit can trip foes sometimes, or simply lead into a grab.
- Up tilt - Squirtle hops up onto its tail, thrusting upward. Very quick. Somewhat resembles R.O.B.'s up tilt, only Squirtle needs to jump to get some range. Squirtle's small body becomes the hitbox for this move. This move can lead into itself, Squirtle's up special if foe DIs right, an up smash, an up aerial or neutral aerial. Does 6% damage. Hits on frame 5-6.
- Forward tilt - Squirtle gets on all fours and slaps forward with its tail. Also very quick (start-up of 4 frames), and can repeated in rapid succession. The move has short range, and can be angled slightly. Does 6% damage.
- Down tilt - Squirtle gets on its belly and withdraws its limbs, then spins forward, sweeping with its tail. Does around 9% damage, with a maximum of 13% damage possible (does multi-hits, which it helps against stale-move negation). When Squirtle is not tired, this move can KO lighter foes at extreme percentages, around 180% damage ranges. One of the strongest down tilts. Hitbox out on frame 6.
- Down smash - Squirtle withdraws into its shell and spins, shooting water out of both sides. Does 11% uncharged, 15% damage fully charged. This attack is comparatively weak and has short range - the small water burst and Squirtle's grounded spinning shell. Hits on frame 17.
- Up smash - Squirtle jumps and slams its hands down on the ground causing geysers to rise on both sides of it, hitting a fairly large area, especially up. Does 16% uncharged, 22% damage fully charged. A powerful vertical finisher, this is Squirtle's most powerful attack, being able to KO at 66% when fully charged. Hits on frame 19 and 25.
- Forward smash - Squirtle withdraws into its shell and launches forward. It can be angled up or down. Has launch resistance frames but short reach and long start-up (hits on frame 18-20) and ending lag limits its effectiveness. Does 14-19% damage.
- Ledge attack- Gets up and whips its tail forward. Similar to its forward tilt in both appearance and range. Does 8% damage.
- Ledge attack over 100%- Gets up and headbutts forward. Limited range. Does 10% damage.
- Floor attack- Does 6% damage.
- Neutral aerial - Withdraws into shell and spins in midair, releasing water from all sides. Good duration, also a good defensive move, due to its rather short range. Does 9% damage. Start-up of 4 frames.
- Up aerial - Flips upward, using tail to knock opponents vertically. Somewhat weak, has a hard time KOing foes with good DI. Does 11% damage. Hits on frame 6.
- Down aerial - Thrusts its tail downward, spinning around in a multi-hit attack. Similar to Mario's Mario Tornado, but with more vertical range due to the tail and the last hit inflicts decent horizontal knockback. Does 10% damage if all hits connect. Start-up of 6 frames.
- Forward aerial - Thrusts both legs forward, hitting quickly. Fairly long duration, high knockback. Can KO off the stage at higher damage percentages. Great for gimping. Does 6% damage if it connects after the first frame and 12% damage if it connects in the first frame. Has sex kick properties. Hits from frame 5 to 14.
- Back aerial - Thrusts its tail backward, hitting quickly. Fairly long duration, decent knockback. Has sex kick properties like his forward aerial. Also good for gimping and/or edgeguarding. Does 6% damage if it connects after the first frame and 10% damage if it connects in the first frame. Hitbox out on frame 5 and it ends on frame 14, like is fair.
- Pummel - Headbutts the grabbed opponent. Does 2% damage. Relatively fast. Can grab release into a jab.
- Forward throw - Puts its opponent in front of it, then kicks them. Does 9% damage.
- Back throw - Puts its opponent behind it, and kicks their back. Has some KO power, if it doesn't KO, simply follow with a back aerial (best used to KO near the ledge). KOs near the ledge around 150% damage. Does 10% damage.
- Down throw - Throws its opponent on the ground and slams on top of them. Second strongest down throw in the game and strongest down throw with horizontal knockback. Easily KOs around 130% damage. Does 7% damage.
- Up throw - Throws its opponent upward and tackles them while in its shell. Also has moderate KO power above 150% damage. Does 11% damage.
- Up: Backflips, spreads out its arms and opens its mouth saying "Squirtle, Squirtle".
- Side: Spins on its tail and squirts out water and says "Squirtle."
- Down: Goes into its shell and hops while spinning.
Brawl manual description
A tiny turtle Pokémon that moves quickly and attacks with water-based moves.
When introduced, Pokémon Trainer's only Pokémon is Squirtle, and thus, is his main Pokémon for much of the story until Ivysaur and Charizard are later found in the ruins. Despite this, Squirtle only appears in the very first cutscene Pokémon Trainer is introduced in.
Stamina doesn't apply in Adventure Mode as it does in normal play.
Keep in mind that all three of Pokémon Trainer's Pokémon share the same trophy base.
If the player wishes to power up Squirtle specifically, [Tail] and [Water] will supply the greatest power boosts. The remaining relevant attacks are spread between [Body]/[Spin], [Leg] and [Head].
If the player wishes to balance between the three, the major attacks Squirtle shares with Charizard are [Tail] and [Body] attacks, and shares [Leg] and [Spin] attacks with Ivysaur.
Squirtle's trophy is obtained by clearing Classic Mode with Pokémon Trainer while delivering the final hit to Master Hand with Squirtle.
Squirtle's trophy in Brawl
A Tiny Turtle Pokémon. In times of danger, it pulls its arms and legs inside its shell to protect itself from enemy attacks. When it conceals its neck, it also shoots a powerful stream of water from its mouth. Its shell not only protects its body, it also reduces water friction when it's in the water. When it levels up, it evolves into Wartortle.
- : Pokémon Red/Blue
- : Pokémon FireRed/LeafGreen
- Surprisingly, Squirtle actually carries crates and barrels faster than the larger Charizard and Ivysaur.
- Along with Sonic, Sheik and Zero Suit Samus, Squirtle is one of the only characters to not be seen in trophy form during the Subspace Emissary. (While Ivysaur and Charizard are both turned into trophies before their capture, and Pokémon Trainer is turned into a trophy by Tabuu's Off Waves, Squirtle is never actually turned into a trophy by means of ambush, a Dark Cannon, etc.) Coincidentally, all four of these characters begin with the letter 'S' and have blue color schemes by default.
- All three of Squirtle's special moves begin with the letter 'W'.
- Curiously, Squirtle's visible outer body parts are larger, by volume, than its shell.
- Squirtle is one of the few characters in Brawl to not have a meteor smash.
- Squirtle is the only playable Pokémon in Brawl that doesn't have a trophy of any other Pokémon of its evolution line. Charizard has Charmander and Ivysaur has Bulbasaur, Jigglypuff has Igglybuff, Lucario has Riolu, and Pikachu has Pichu.
- During the Victory pose of Pokémon Trainer with Squirtle, it is much larger than it should be, standing only 1'8" in the games while Red is 4'11".
- The Brawl Guide erroneously states that Squirtle is heavier than Ivysaur, Squirtle is a light-middleweight, and Ivysaur is a lightweight when it is actually the other way around.
- Squirtle is one of the four characters who can KO with all of its throws in Sudden Death.
- Interestingly, though Squirtle is a water-type Pokémon with swimming capabilities in the Pokémon games, it can drown in water.
- Squirtle is the only playable Pokémon in Brawl not to evolve from another Pokémon.