Mr. Game & Watch
Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Misutā Gēmu ando Wotchi) is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi.
Mr. Game & Watch is a man from Superflat World, a completely flat world, having no third dimension whatsoever. He is also monochrome, and due to the LCD display of the Game & Watch, he can only move in different frames, similar to the numbers on a calculator, or the Game & Watch games themselves.
Mr. Game & Watch makes his Super Smash Bros. series debut as the final unlockable character in Melee. Mr. Game and Watch can be unlocked one of four ways: completing either Classic Mode or Adventure Mode with all characters on any difficulty and stock or the Target Test with all characters, or playing 1000 vs. mode matches.
Mr. Game & Watch fights with a variety of items derived from the Game & Watch series. Chef, his neutral special move, launches sausages at random distances from a pan. At closer distances this pan can be used as a pseudo spike; Judgment, his side special move, is a hammer with randomly chosen strength and effects, ranging from weak (1) to strong (9); Fire, his up special move, launched Mr. Game & Watch at a lengthy vertical distance, with the help of a firefighter team (note that this is the only up special attack which gets more distance when a character is big by getting a mushroom); Oil Panic, his down special move, allows him to catch energy based projectiles. Once three projectiles were caught, the contents can be dumped as a flow of oil, causing damage depending on the projectiles caught. This move can be used to cause the Kamikaze Glitch.
Mr. Game & Watch translated well into Super Smash Bros. Melee. However, this proves to become a severe disadvantage. His movement is choppy and sluggish, thus become dependent on wavedashing and dash-dancing as his primary method of movement. His moves, primarily his special moves, have very limited uses in competitive play and several of his aerial attacks cannot be L-canceled. However, the few usable moves he has came equipped with high range and a very large hitbox, many of which are powerful finishers. Aside from his moves, Mr. Game and Watch's throws are very useful due to the fact they can all be used as to chain grab. Mr. Game & Watch's defensive game is arguably his worst property; with an extremely small shield and a very poor sidestep and roll, he has a very small defensive game. This, combined with the fact that he is very light, causes him to die at very low percentages. Mr. Game and Watch players must therefore be able to read their opponents ridiculously well in order to simply survive and to have a chance in competitive play.
As with the other playable characters, Mr. Game & Watch has three trophies. His main trophy reads:
Mr. Game & Watch returns as a playable character in Super Smash Bros. Brawl. He has been heavily buffed, moving from the bottom tier in Melee to the mid-high tier in Brawl. Mr. Game & Watch's attacks have been powered up and quickened, and he arguably has the best set of smash attacks in the game. He has been given a new technique, called Bucket Braking, which lets him negate all knockback while midair.
Interestingly, in a DOJO!! update where Sakurai explained some mysteries about the Subspace Emissary, he says that Tabuu used Mr. Game & Watch's flat qualities to create Shadow Bugs, making Mr. Game & Watch the origin of Shadow Bugs, though Mr. Game & Watch is not aware of it himself.
Mr. Game & Watch is once again an unlockable playable character. He was teased before release in a small appearance at the end of Pac-Man's reveal trailer to illustrate how the two are the oldest characters in Smash Bros. history; in that cameo, he performs his taunts from Brawl (even a taunt that would eventually get replaced).