- This article is about Samus' appearance in Super Smash Bros. Melee. For the character in other contexts, see Samus Aran.
||A space warrior with an arsenal of long-range projectile weapons.
|—Melee's instruction manual
Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros. Melee. She is a very versatile character in the game, possessing an excellent moveset that allows her to handle all kinds of situations. She is also fairly heavy and has arguably among the best recoveries in the game, due to bomb jumping, a long grapple beam, the ability to wall jump, and slow falling speed. Announced at E3 2001, Samus also has an intriguing assortment of useful techniques such as the Super Wavedash and the extended grapple. Like Link and Luigi, she is much higher on the Melee tier list than she is on in the tier list of Super Smash Bros. She was last on the Smash 64 tier list and currently ranks somewhere in the middle of the Melee tier list .
Samus is currently ranked 11th in the tier list. Namely, her powerful and effective projectiles can aid her KOing power and her approach on the ground, and she also has a good air game, with a powerful sex kick. Samus' recovery is among the best in the game, due to her bomb jumps, ability to wall jump, her grappling beam, and heavy weight, all of which make her among the toughest characters to KO horizontally. Additionally, techniques exclusive to her, such as the Super Wavedash and Extended Grapple aid her approach, resulting in favorable matchups. However, she is floaty, allowing her to be KO'd vertically easily, and she has a below average combo ability, due to a relatively low air speed. Her primary combo starter, her grab, is also very laggy if it misses, though it can be extended. Regardless of the disadvantages, Samus has a great amount of advantageous matchups, including three being close to unloseable (Roy, Yoshi and Pichu).
Samus is a unique character. Although a tall heavyweight, she is unusually floaty, uncharacteristic of characters in her weight class. Her slow falling speed (the third slowest in the game) allows her recovery to travel more distance and gives her better aerial game, but makes her susceptible to vertical KO's, predictable recovery, and a painfully slow SHFFL. Samus's screw attack and bombs increase her recovery greatly, but her bomb recovery can be disrupted by certain projectiles. Samus has powerful projectiles (Charge shot and missile), but these specials are not as useful against characters with reflectors. Samus's grab has the largest range in the game, but it is very situational because of startup and long lag afterwards if she misses her opponent (although the lag can be avoided by performing a dashing grab).
Samus has many advanced techniques including a fast and fairly long wavedash, Super Wavedash, crouch cancel counter, and an extended grapple. Samus has the least average landing lag from her L-canceled aerials - all are 7 frames. On the downside, Samus has the slowest roll in the game. She also has a hard time comboing most characters. In the case of the space animals, it is hard to initiate the combos because the guaranteed ones require a grab.
For a gallery of Samus's hitboxes, see here.
|Neutral attack 1
||A quick jab.
|Neutral attack 2
||Brings her arm cannon down in an axe-like way.
||Extremely fast kick forward. Excellent in stopping close-up foes, useful spacing move.
||Raises her leg and brings it down. Very similar animation to Captain Falcon's up tilt. It is a meteor smash according to the game, but it only works on grounded opponents, making it an unconventional meteor smash. The meteor can KO grounded opponents at high percentages, and can combo into a back aerial at moderate percentages. Hits aerial opponents horizontally.
||Brings her cannon arm down and fires an explosive weapon. Powerful, excellent option out of a crouch cancel. Can KO under 150%.
||Does a shoulder tackle.
||14% uncharged, 19% fully charged
||Thrusts arm-cannon in front of herself. Somewhat fast, great knockback for a low damaging attack. 30 Base Knockback, 108 Knockback Growth.
||21% uncharged, 29% fully charged (if all hits connect)
||Aims arm-cannon up and sets off many explosions, a multi-hit attack consisting of five hits. Below average knockback.
||Spinning Leg Sweep
||16% uncharged, 22% fully charged
||A spin kick around herself. Fast, good knockback, hitting opponents up and behind Samus. 110 Base Knockback, 50 Knockback Growth.
||A sex kick, meaning it does less damage and knockback the longer it's out. Good horizontal knockback, and useful for edgeguarding.
||23% if all hits connect
||Fires several explosions in front of her with her arm cannon.
||Flying Back Kick
||14% (sweetspot), 10% (sourspot)
||A very fast kick behind her. The sweetspot is at her foot, notably her toe. A good move to use for edgeguarding.
||10% if all hits connect
||Brings her legs above her body and spins. Leads into a Missile well.
||Brings her arm cannon into a downwards arch swipe, a meteor smash. It is the fifth most powerful meteor smash in Melee and has a wide hitbox. A commonly used attack due to its strong power, ease of landing, and low risk. The meteor can KO grounded opponents at 115%.
||Samus, along with Link, Young Link, and Yoshi, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses.
||2-3% per pummel
||Slaps her foe with her hand. Somewhat fast.
||Brings her opponent up with her Grapple Beam and launches them forward.
||Reverse Beam Throw
||Launches opponent behind herself.
||Holds opponent above herself with her Grapple Beam, then launches them upward.
||Violently picks foe up with her Grapple Beam and slams them to the ground. Can combo into an up tilt below very high percentages, a forward smash at low percentages, a neutral aerial at low to very high percentages, and Charge Shot below high percentages (except against Young Link, due to his high rebound height after being thrown down).
|Floor attack (front)
||Gets up and kicks on both sides.
|Floor attack (back)
||Gets up and kicks on both sides.
|Edge attack (fast)
||Climbs onto the stage and kicks.
|Edge attack (slow)
||Climbs onto the stage and punches with her arm cannon.
||3% uncharged, 25% fully charged
||When the B button is pressed, Samus will start charging a ball of energy that gets larger, stronger, and faster the more charged it is. Pressing B during the charge will cancel the charge and fire the shot, while pressing the L or R button will cancel the charge and allow Samus to store her current charge. This can be resumed by pressing B again. When fully charged, it has KO potential. If used in the air, Samus will immediately fire the shot, regardless of its charge level and how long B is held for.
||5% (homing missile), 10% (Super Missile)
||Fires a missile that travels forward. The missile can either be a homing missile (when B is pressed while tilting the Control Stick) or a Super Missile (when B is pressed while smashing the Control Stick forward). Super Missiles travel straight forward instead of homing in the opponent, and are faster and stronger than homing missiles. Super Missiles produce decent knockback.
||12% if all hits connect
||Shoots up into the air while spinning around rapidly via the "Screw Attack" ability from the Metroid series. It consists of multiple hits, though it does very little knockback, with its primary use being a recovery move, giving decent vertical distance. As with most multi-hit moves that operate similarly, it can be SDI'd out of rather easily. In the PAL version of the game, if Samus is hit during Screw Attack's animation, any charging of her Charge Shot will be cancelled.
||Goes into Morph Ball mode and drops a timed bomb that explodes in a few moments. It produces little damage and knockback, though it can be used as a bomb jump to improve Samus's recovery distance horizontally. It also produces a weak semi-spike, though the hitstun allows it to gimp characters with poor recoveries.
 Changes from Smash 64 to Melee
Samus has been significantly buffed from Smash 64 to Melee. Below are the changes:
- Her attacks are generally faster in terms of both startup and ending lag.
- Slightly faster air speed.
- Has much more combo ability, though still not too favourable.
- Significantly improved recovery with many more options, due to Screw Attack giving much more vertical distance, and her now being able to bomb jump and wall grapple (the latter of which is further improved by the directional air dodge).
- Up tilt is much more useful for both combos and KOing.
- New down tilt is more powerful, being able to KO under 200%.
- Dash attack is stronger.
- Down smash is faster and more powerful.
- Down aerial is much stronger, being the fifth strongest meteor smash in Melee.
- Super Missile gives her a new projectile, greatly improving her projectile arsenal and long distance combat abilities.
- Slower dashing speed.
- Back aerial is slower and has less range and power (though it is still quite powerful when sweetspotted).
- As with almost every meteor smash from Smash 64 to Melee, down aerial has much slower startup.
- Screw Attack is unable to "trap" opponents as easily.
- Charge Shot now dissipates after traveling a certain amount of distance, rather than continuing on forever until it hits something.
- Old down tilt's animation is now used as down smash's animation.
Samus is often considered the most buffed character from Smash 64 to Melee along with Jigglypuff, due to increased power, attack speed, range, combo ability, and recovery, going from a low tier to a semi-viable tournament contender.
 PAL differences
Like other characters, Samus has received some changes in the PAL version of Melee.
 Notable players
- See also: Category:Samus professionals (SSBM)
 In Single Player modes
Samus appears in a one-on-one fight, as an ally, on a team with Captain Falcon or Fox, or in the metal battle. Samus is fought on Brinstar or Brinstar Depths with the exception of being on a team with Captain Falcon or in the metal battle.
Samus is once again fought on the Brinstar stage, after Samus is beaten, the planet will start to explode and the player must evacuate to Samus's ship before the planet explodes, if not they will lose a life.
Samus and her allies are fought on Brinstar
Samus is featured in the following Event Matches:
- Event 3: Bomb-fest: This match pits the player's character against the team of Samus and Link with one stock each on the Princess Peach's Castle stage. Samus and Link only use their bomb special moves, but all the bomb (or likewise) items will appear on the stage.
- Event 8: Hot Date on Brinstar: This match pits the player's character against Samus on the Brinstar stage. The player has 3 stocks and start with 102% damage, while Samus has 130%.
- Event 15: Girl Power: This event places a tiny player against a Samus, alongside Peach and Zelda, on the Fountain of Dreams stage with two stock each.
- Event 17: Bounty Hunters: The player plays as Samus teamed up with Captain Falcon (with Friendly Fire turned off), and their shared opponent is Bowser on the Jungle Japes stage. With everyone receiving one stock and 2:00 as the time limit, the player's aim is to be the one to KO Bowser; they fail if Falcon delivers the finishing blow.
- Event 20: All-Star Match 2: Samus is the first opponent the player must fight in this series of staged battles. The player's character battles her on the Brinstar stage, and their character has 2 stock while Samus has 1. With a timer of four minutes, the player must defeat her and the other four characters with the overall time and life they have: Link, Zelda, Captain Falcon, and Fox.
- Event 27: Cold Armor: This match pits Samus against three metal Samus's on the Brinstar Depths stage. The metal Samus's have two lives each while Samus only has one.
- Event 36: Space Travelers: As Ness, the player faces Samus, Kirby, Fox, Captain Falcon and Falco. Ness battles the first three on the Fourside stage while fighting the last two on the Battlefield stage. Each character has one stock.
 Trophy descriptions
In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing the Adventure and All-Star Modes respectively with Samus on any difficulty:
- Samus (Classic Mode, Trophy #10)
- This intergalactic bounty hunter's full name is Samus Aran. Clad in a Power Suit made by the Chozo race and infused with their enhanced blood, she cleared the planet Zebes of a Metroid infestation. Samus is an orphan, the sole survivor of a Space Pirate raid that destroyed an Earth colony named K-2L.
- Samus Aran (Adventure Mode, Trophy #11)
- Samus has an abundance of projectile weapons, making her a long-distance attack specialist. The most powerful weapon in her arsenal is her Charge Shot, but be warned: it can be reflected. Her missiles have homing capabilities, but when fired as Smash Attacks, they fly on a straight trajectory and have boosted power.
- B: Charge Shot
- Smash B: Missile
- Samus Aran (All-Star Mode, Trophy #12)
- While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her Grappling Beam captures foes and latches on to walls, and the Screw Attack drags foes upwards in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps.
- Up & B: Screw Attack
- Down & B: Bomb
Samus' changeable clothing in Melee
- Mario, Ness, Peach, and Samus are the only characters in Melee to use their default costume when on the red team.