Yoshi (ヨッシー Yosshī, sometimes spelled Yossy in Japan) is a character in all three games in the Super Smash Bros. series. He was announced as a playable character at the E3 2001. He possesses a more realistic dinosaur crouching posture and mottled skin in Melee.
He is currently ranked 18th on the current tier list, in the B tier. Yoshi has a good combo ability, great aerial game (coupled with the third most powerful meteor smash in the game), and some decent approach options. He can also play mindgames with his unpredictable Egg Toss. However, Yoshi's biggest flaw is his lack of a "true" third jump; this creates a reliance on his large double jump, causing Yoshi to be extremely easy to edgeguard and gimp. His high falling speed, while aiding in his SHFFL, also makes him a target for combos. Additionally, his shield acts as a double edged sword; it makes Yoshi immune to shield stabbing, but at the same time, it disallows shield jumping and sidestepping, two maneuvers that all other characters have. Yoshi has poor matchups all around, with five matchups considered nearly unwinnable, and only one being considered favorable against Kirby, and he has the dubious distinction of being one of only three characters that have an even matchup against Pichu.
Yoshi does not fall into an specific character archetype, due to a large amount of strongly varying characteristics. Yoshi has among the highest jumping prowess in the game, as well as a very high air speed, average falling speed, average traction, and above average dashing speed. As a result of these properties, Yoshi has a rather short, slow wavedash.
Among Yoshi's greater strengths is his air game. His high air speed and a highly maneuverable midair jump, as well as fast, low-lag, sometimes multi-hitting aerials, aid his comboing game; the addition of a meteor smash via his forward air also gives him a viable combo finisher. Adding to this, Yoshi's small short hop, above average falling speed and low-lag aerials make his SHFFL useful for approaching. Additionally, Yoshi's aerial attacks can be of significant power; his neutral and up aerial have KO potential, as does his forward aerial due to its meteor smash potential. Yoshi's down aerial is also one of the most damaging attacks in all the game; if all hits connect, it can deal 44% on the outset, aided by a variety of weak meteor smash hitboxes. Adding to this rather strong aerial game, Yoshi can also Double Jump Cancel, leading to a variety of interesting possibilities and mind games in his combos.
Yoshi's ground approach is also above average, due to a variety of ground-based tactics. In addition to a down tilt with semi-spike and fixed knockback properties, Yoshi has among the most flexible projectiles in all the game; Egg Throw is a powerful spacing tool, to its ability to be aimed, its ability to play mind games on opponents, and its ability to be used as a powerful camping tool when on the ledge. Yoshi's grab game is also above average; in addition to a ranged grab, Yoshi's up and down throws can lead to a variety of combos, as his forward and back throws can force edgeguarding.
Yoshi's biggest flaw, however, is his lack of a true third jump; while his midair jump is the longest in the game, goes a considerable distance due to his good air speed, and comes with some invincibility frames, Yoshi is among the most vulnerable characters to edgeguarding; a single hit with even a weak attack (especially if the attack is a meteor smash or even a spike) can knock back Yoshi enough so he cannot recover with a directional air dodge, sending him to his doom. A lack of damaging hitboxes in his limited recovery options makes Yoshi easy to edgehog.
Yoshi's shield game is also among the worst in the game. Yoshi's shield is unique in that it completely protects his body, leading to an impossibility of shield stabbing, and it also has the unusual property of sometimes perfectly shielding some attacks. However, this shield also prevents Yoshi from being able to adequately defend himself. Yoshi's rolling dodges are slow, and his hurtbox remains large, making it difficult to effectively evade opponents. Yoshi lacks a sidestep dodge, and, perhaps most importantly, he is unable to jump out of his shield, leading to a lack of options when put onto the defense.
For a gallery of Yoshi's hitboxes, see here.
 Other attacks
 In Competitive play
 Notable players
 Tier placement and history
Yoshi has always been a middle/low tier character; professionals were turned away by his terrible and easily gimpable recovery, as well as his sluggish attacks, despite his amazing combo potential and KOing options, with only Fumi (and sometimes Bringer of Death) making an impact with him in tournaments. Yoshi started off in the middle tier, then slipped down to as low as 22nd place (9th tier list, October 2008); since then, both Fumi and Bringer of Death had slowly retired from the Melee scene, leaving Yoshi with very little representation. Many at the time thought Yoshi would continue to stay at the bottom of low tier for the rest of Melee's life. However, over the two and a half years between the tenth and eleventh tier list, new dedicated Yoshi mains, such as Leffen and V3ctorman, made large innovations to Yoshi's metagame, showing the power of Yoshi's aerial combo game as well as his double jump canceling and edgeguarding using the Egg Toss, but still failed to place significantly in tournaments at all or without a secondary (such as Leffen's Fox). Out of seemingly nowhere, aMSa debuted in EVO 2013; he swept through his pools, took a game off of Mew2King before losing, and swept the loser's section of his quarterfinal bracket before losing, finishing at an extremely high 25th place out of 696 entrants for a low tier character. These three players would pull Yoshi out of the bottom spots of the tier list and make him rise a stable three places, but to this day Yoshi is still a low tier character, ranking at 18th place.
 In Single Player Modes
 In Classic Mode
In Classic Mode, Yoshi can appear in one-on-one battles, as an ally in the team and giant battles, as a giant opponent, as part of a team with either Ness or Luigi, or as a metal opponent. In all of his appearances, Yoshi appears on Yoshi's Island or Yoshi's Story.
 In Adventure Mode
Yoshi is the only character of a starting universe that does not have his own stage in the Adventure Mode; rather, his universe is incorporated into the Mario universe in Stage 1.
Yoshi's appearance in the Adventure Mode occurs halfway through the first stage of the Adventure Mode. In the Mushroom Kingdom, the player comes across a team of 10 Yoshis; defeating all ten allows the player continue to the end of the stage.
 In All-Star Mode
Yoshi and his allies are fought on Yoshi's Story in All-Star Mode.
 In Event Matches
Yoshi appears in the following Event Matches:
 Ending images
 Changes from Smash 64 to Melee
When making the transition from Super Smash Bros. to Melee, Yoshi received both nerfs and buffs, but he was nerfed overall.
In cosmetic changes, Yoshi received a slightly more realistic appearance, with mottled skin and a more dinosaur-like posture, and he has a new special move, Egg Roll.
 PAL Differences
Yoshi received changes in the PAL version. While his down aerial deals 8% less damage (36% instead of 44%), Yoshi is heavier and his forward smash is more powerful.
Yoshis are gentle, fleet-of-foot dinosaurs that make their home on idyllic Yoshi's Island. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshis have been known to eat anything.
 Smash Red
Trophy #284: To make up for his lack of powerful airborne attacks, Yoshi has a miraculous jumping ability and is resistant to damage while in the air. Yoshi can also swallow a foe and transform him or her into an egg: try doing this close to an edge! The speed and power of the Egg Roll increases if you hold down the B Button, but it'll be tougher to control.
 Smash Blue
Trophy #285: Yoshi has no third jump, so the timing of his second jump is of vital importance. The angle and distance of his Egg Throw can be altered by how you tilt the Control Stick and how long you press the B Button. When Yoshi lands after doing his Yoshi Bomb, stars appear on either side of him, making it hard for enemies to deliver counterattacks.