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List of SSBB trophies (The Subspace Emissary)

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The following is a list of the 58 trophies from Super Smash Bros. Brawl's Adventure Mode: The Subspace Emissary. Ten are unlocked by successfully performing specific Challenges, including the completion of the mode itself; 43 are collectable through the use of Trophy Stands on foes in the SSE; and the remaining five are available through all the means of collecting random trophies.

Name Type How to unlock Picture Description
Primid Enemy Trophy Stand Screenshot by Dany36

NTSC The common soldier of the Subspace Army. It seems pretty harmless, but alas, it's stuffed with Shadow Bugs that leak from its forms. This Primid has no weapons--it will challenge you man-to-man. There are six different Primid types, but all of them are based on this basic form. There are also several different face types.

PAL The common soldier of the Subspace Army. It seems pretty harmless, but alas, it's stuffed with Shadow Bugs that leak from its forms. This Primid has no weapons--it will challenge you one on one. There are six other different Primid types, but all of them are based on this basic form. There are also several different face types.

Wii: Super Smash Bros. Brawl
Sword Primid Enemy Trophy Stand Screenshot by Dany36

A Primid with a sword, as the name suggests. A Sword Primid will generally attack with slashes, but that's not all! It'll also make charging stabs at you, so watch out even when you're a good distance away. It might just be because of the way its sword lights up, but doesn't it remind you of a tarmac worker at an airport?

Wii: Super Smash Bros. Brawl
Boom Primid Enemy Trophy Stand Boom Primid - Brawl Trophy.png

A Primid with a boomerang--hence the name. This Primid will use the boomerang to attack from afar (which is pretty much what you'd expect) and adds to its arsenal with close-quarter combat strikes. These two attack patterns may lead you to believe that it has no fun with boomerangs, but no! Boom Primids are just a little on the shy side.

Wii: Super Smash Bros. Brawl
Scope Primid Enemy Trophy Stand Screenshot by Dany36

A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.

Wii: Super Smash Bros. Brawl
Big Primid Enemy Trophy Stand Screenshot by Dany36

The biggest Primid of all. Its attacks are the same in form and function, but considerably more powerful than a normal Primid's. Watch out for its smash attack--it will launch you far. It also has jump and roll attacks. The bigger size means an increase in Shadow Bugs--does that mean it takes more Shadow Bugs to move bigger Primids?

Wii: Super Smash Bros. Brawl
Metal Primid Enemy Trophy Stand Screenshot by Dany36

A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat.

Wii: Super Smash Bros. Brawl
Fire Primid Enemy Trophy Stand Screenshot by Dany36

A specialized, fire-breathing Primid with two flamethrowing attacks. Primids with weapons are just normal, armed Primids, but Fire Primids are a whole new species with a whole new color. Although no more special than the others, they may feel slightly more superior with their red-hot color. Dealing with these guys in a group can be especially tricky.

Wii: Super Smash Bros. Brawl
Glire Enemy Trophy Stand Screenshot by Dany36

An enemy shaped like a tire. It's protected by three black shells, but they're not so hard as to be impenetrable. The outermost shell is covered in mucus that lets it stick to surfaces as it rolls along walls and ceilings. The eye in its center is creepy. When it spots the player, it stops, sheds its outer layers, and spouts fire from its inner recesses.

Wii: Super Smash Bros. Brawl
Glice Enemy Trophy Stand Screenshot by Dany36

A soldier in the Subspace Army that moves easily up walls and slopes alike. Like a Glire, it sheds its outer shells to attack, but it releases waves of bitter cold instead of fire. This attack will freeze the player in a lump of ice if it hits. To escape quickly, move the Control Stick rapidly back and forth. This combative enemy will attack whenever it can.

Wii: Super Smash Bros. Brawl
Glunder Enemy Trophy Stand Screenshot by Dany36

An enemy that separates into three parts, then blasts enemies with a high-tension current it produces within its body. When it's ready to attack, it will make a "Bzzt!" sound and produce a lightning flash. When this happens, approach with caution. This enemy type is color coded--Glires are red, Glices are blue, and Glunders are yellow. It's a family of destruction!

Wii: Super Smash Bros. Brawl
Poppant Enemy Trophy Stand Screenshot by Dany36

A creature with a uniquely shaped lower body, where it carries boxes that look like gifts and candies. The boxes are even carefully tied with ribbons. It demonstrates its generosity by scattering its boxes as it wanders, but if it's seen, it will immediately flee at top speed. It redefines the word shy. No one knows why it spends its time scattering presents.

Wii: Super Smash Bros. Brawl
Bytan Enemy Trophy Stand Screenshot by Dany36

A spherical creature divided into two colors. There's a big, staring eye in the colored section, and the white part contains the creature's gaping mouth and exposed fangs. It rolls along and smashes into all enemies it meets. After a short time, it will pop another Bytan out of its eye, so if you leave it alone, it will continue to produce one Bytan after another.

Wii: Super Smash Bros. Brawl
Roader Enemy Trophy Stand Screenshot by Dany36

A Subspace Army enemy that looks like a motorized unicycle. It features an off-road motorbike helmet as a head, revealing creepy eyes that peek from under its visor. It attacks using three head spikes and its wheel and is clearly unconcerned with environmental conservation, since it wheels around freely spouting exhaust from its muffler.

Wii: Super Smash Bros. Brawl
Bombed Enemy Trophy Stand Screenshot by Dany36

An enemy with a bomb for a head, as subtly suggested by the name. It hurls its own bomb head at you--at least it's kind enough to reveal the bomb fuse, which will light up when hit with a fire attack like Mario's fireball. Then...BOOM! This is an easy way to take it out. It's this weakness that sometimes makes them sad that, regrettably, they were born with bomb heads.

Wii: Super Smash Bros. Brawl
Greap Enemy Trophy Stand Screenshot by Dany36

A terrifying enemy with two giant sickles. It uses these well-sharpened, slice-'em-and-dice-'em sickles for a fearsome attack. With a handle on its back, it almost looks like a baby carriage. Combining horrific qualities with this precious imagery gives the Greap a somewhat conflicted disposition, exuding both creepiness and cuteness.

Wii: Super Smash Bros. Brawl
Bucculus Enemy Trophy Stand Bucculus trophy from Super Smash Bros. Brawl.

A Subspace Army enemy found firmly planted in the ground, with only its lips showing. These lips, by the way, are covered with spikes that stick in its victim to... (Get this!)...suck out vitality. Basically, this results in serious damage. The torso area has a poison zone where it stores vitality. The Bucculus not only looks offensive--boy, it's rotten to the core.

Wii: Super Smash Bros. Brawl
Towtow Enemy Trophy Stand Screenshot by Dany36

NTSC A giant, ramlike enemy and member of the Subspace Army. A Towtow looks adorable while sleeping, but when it's awakened, its angelic face changes dramatically. The features turn to demonic nastiness, and the Towtow's body turns bright red as it readies to ram you. Perhaps a result of its tantrum-hindered fashion sense, the Towtow sports a pompadour when angry.

PAL A giant, ram-like enemy and member of the Subspace Army. A Towtow looks adorable while sleeping, but when it's awakened, its angelic face changes dramatically. The features turn to demonic nastiness, and the Towtow's body turns bright red as it readies to ram you. Perhaps as a result of its tantrum-hindered fashion sense, the Towtow sports a pompadour when angry.

Wii: Super Smash Bros. Brawl
Floow Enemy Trophy Stand Screenshot by Dany36

An enemy that might be described as a ghost patched with strips of darkness. A Floow will float in the air and attack nastily from behind. Harboring pent-up resentment, a Floow's cries reveal one part sadness, one part madness. This especially hits home when gazing into its ghastly red eyes. After taking a certain amount of damage, a Floow will disappear.

Wii: Super Smash Bros. Brawl
Auroros Enemy Trophy Stand The Auroros trophy in Super Smash Bros. Brawl.

A unique enemy characterized by a long beak and rainbow-patterned wings and tail. Like most birds, the Auroros flies through the sky. Once one has you in its sights, it will dive in for the attack. Since it has a sharp beak, dodging its attack will leave it stuck firmly in the ground. Fortunately, you can pull it out of the ground and throw it like a javelin.

Wii: Super Smash Bros. Brawl
Buckot Enemy Trophy Stand Buckot trophy from Super Smash Bros. Brawl.

An enemy with arms and a propeller attached to its head that it uses to...um...propel itself through the sky. It has a justified reputation as a dangerous dude with a bucket filled with red-hot iron chunks for dumping on folks. Some say that the phrase "Drop it like it's hot!" came from Buckot's firm belief in dropping scalding metal chunks. Good thing it has thick gloves.

Wii: Super Smash Bros. Brawl
Jyk Enemy Clear Boss Battles with 20 characters Screenshot by Dany36

NTSC A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.

PAL A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't fondly thought of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.

Wii: Super Smash Bros. Brawl
Gamyga Enemy Trophy Stand Screenshot by Dany36

A Subspace Army enemy that looks like an avant-garde work of art from some young art-school grad. And its size is nothing to scoff at--sitting on top of a four-level Gamyga base is a huge Gamyga mask. You can eliminate the Gamyga base simply by beating the Gamyga mask. A Gamyga faces the screen, but it never takes its eyes off you. Ooh, spooky...in an artsy kind of way.

Wii: Super Smash Bros. Brawl
Feyesh Enemy Trophy Stand Screenshot by Dany36

An enemy that, at first glance, looks like a goldfish, with a tail and dorsal fin. It turns out to be more crazy-eye creature than fish. (And what's with the funky dangling tentacle thingies?) Floating lazily through the air, a Feyesh usually looks like it's sleeping. BUT! When it spots you, its eye opens, and it attacks with its five tentacles. Gaahh! Attack of the Tentacles!

Wii: Super Smash Bros. Brawl
Trowlon Enemy Trophy Stand Screenshot by Dany36

An enemy that, despite a mechanized look, is made up of a soft, specialized material that allows for smooth, undulating movement and flight. A Trowlon will not attack directly but will instead slip under the player and suddenly ascend. It will try to put players on its back and carry them off the screen.

Wii: Super Smash Bros. Brawl
Roturret Enemy Trophy Stand Screenshot by Dany36

An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard.

Wii: Super Smash Bros. Brawl
Spaak Enemy Trophy Stand Screenshot by Dany36

A Subspace Army member who is mostly cloud but also reveals mechanical parts, like electrodes and batteries. In most cases, a Spaak is white and fires lightning, but it turns into a dark cloud after taking damage and chases you with fast lightning strikes. Its weak point is the battery on its back--attacking that should make it pretty easy to take down.

Wii: Super Smash Bros. Brawl
Puppit Enemy Trophy Stand Screenshot by Dany36

A marionette enemy, suspended from above by piano strings. A Puppit proves vicious with long, sharp claws and a mysterious beam emitted from its eyes. You would think, based on the exterior wood pattern, that it's made of wood, but no one is sure. More importantly, who is the one manipulating those piano strings?! What an enemy! Mystery abounds!

Wii: Super Smash Bros. Brawl
Shaydas Enemy Trophy Stand Screenshot by Dany36

An odd enemy with two heads. Its legs might suggest that it's a beast of some sort, but in actuality, a Shaydas is formed by swarms of Shadow Bugs. Maybe that's why recklessly attacking it will do no good--you must strike its pink core to defeat it. Just watch out for the giant blades that it brings to the party. Mind the blades, and pick your attacks wisely!

Wii: Super Smash Bros. Brawl
Mites Enemy Trophy Stand Screenshot by Dany36

NTSC Pitiful little enemies that carry the Subspace Army symbols right there on their heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth at all. There are three different colors--red, green, and yellow--and all have white hands and feet. Their moves can best be described by the phrase "try really hard." They're weak, but they...try really hard.

PAL Pitiful little enemies that carry the Subspace Army symbols right there on their heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth at all. There are three different colors--red, green, and yellow--and all have white hands and feet. Their moves can best be described by the phrase "try really hard". They're weak, but they...try really hard.

Wii: Super Smash Bros. Brawl
Shellpod Enemy Trophy Stand Screenshot by Dany36

An enemy reminiscent of a horned beetle. A Shellpod can exhibit extraordinary destructive power thanks to the strength generated in its beefy front legs and its threatening long horn. Taking a hit from this bad boy spells trouble. But what's the deal with the color difference between the Shellpod's legs and shell? Hmmm... Therein lies a seeeeeecret.

Wii: Super Smash Bros. Brawl
Shellpod (No Armor) Enemy Trophy Stand Screenshot by Dany36

NTSC Extensive damage to a Shellpod will reveal its true form and uncover the big secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no wonder the shelled creature had such funny-looking legs! But even without its armor and horn, this weaker Shellpod will still bring the thunder, just slightly less threatening thunder.

PAL Extensive damage to a Shellpod will reveal its true form and uncover the big secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no wonder the shelled creature had such funny-looking legs! But even without its armor and horn, this weaker Shellpod will still bring the thunder, just slightly-less-threatening thunder.

Wii: Super Smash Bros. Brawl
Nagagog Enemy Trophy Stand Screenshot by Dany36

An enemy that might be considered sumo-wrestler shaped, with a funky, decorative twirl on its head and a cute little mouth. As it takes damage, its body increases in size through three distinct levels. Wow, it's almost like a sumo wrestler climbing the ranks to become Yokozuna! Along with the size increase comes a change in color as well--blue, yellow, and red.

Wii: Super Smash Bros. Brawl
Cymul Enemy Trophy Stand Screenshot by Dany36

First, notice the metallic sheen--a specialized coating that allows the Cymul to reflect beams and other long-range attacks. The reflected attacks are said to be as strong as a Reflector's, so it's believed that the coating is based on Reflector technology. Coating aside, the four blades attached to its body cannot be neglected--they will slice and dice and slice.

Wii: Super Smash Bros. Brawl
Ticken Enemy Trophy Stand Screenshot by Dany36

An enemy that looks like a chicken--quite a hefty chicken. But despite its weight, it can indeed fly. After taking a certain amount of damage, a Ticken will open up to reveal a little chick enemy. Notice the two bolts on its belly? And what's the deal with the four missing bolts? It probably hasn't even noticed they're missing.

Wii: Super Smash Bros. Brawl
Armight Enemy Trophy Stand The Armight trophy in Brawl.

A Subspace enemy. Look at the arms on this thing. It's also got an awfully fancy mustache! Without much of a body, Armight floats softly in the air--all arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks with its arms and swords and will sometimes throw the latter at you unexpectedly.

Wii: Super Smash Bros. Brawl
Borboras Enemy Trophy Stand Screenshot by Dany36

A Subspace foe. Although humanoid in form, it's characterized by a head that resembles a wind instrument decorated on top with trumpet valves. It can be quite annoying--when it spots you, it'll blow you off balance with some serious wind from its mouth. And where does it get off, skipping around so cheerfully? I mean, who skips these days? Seriously.

Wii: Super Smash Bros. Brawl
Autolance Enemy Trophy Stand The Autolance trophy in Super Smash Bros. Brawl.

An enemy that moves on caterpillar treads and uses the giant lance attached to its front to ram and sometimes shoot you. Looking for a weak spot? It's inside that armored-helmet head in the form of an emergency light. But... Autolances aren't Subspace Army emergency vehicles--why would they need an emergency light? Aah, the mystery!

Wii: Super Smash Bros. Brawl
Armank Enemy Trophy Stand The Armank trophy in Super Smash Bros. Brawl.

A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it moves on treads and has a functional construction arm, but that arm is also capable of brutal attacks. Continue attacking the arm to reveal the Armank's weak spot. Wait... It looks like there's mud on the end of the arm! Maybe the Armank IS just a construction vehicle for the Subspace Army!

Wii: Super Smash Bros. Brawl
R.O.B. Sentry Enemy Trophy Stand R.O.B. Sentry trophy from Super Smash Bros. Brawl.

A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army bomb factory in defense or labor roles, the R.O.B. Sentry also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers.

Wii: Super Smash Bros. Brawl
R.O.B. Launcher Enemy Trophy Stand R.O.B. Launcher trophy from Super Smash Bros. Brawl.

An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head.

Wii: Super Smash Bros. Brawl
R.O.B. Blaster Enemy Trophy Stand R.O.B. Blaster trophy from Super Smash Bros. Brawl.

NTSC A R.O.B. model boasting robo-beam-blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well defined, there's no conflict between the ranks.

PAL A R.O.B. model boasting robo-beam-blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well-defined, there's no conflict between the ranks.

Wii: Super Smash Bros. Brawl
Mizzo Enemy Random Mizzo trophy from Super Smash Bros. Brawl.

Within the battleship Halberd, there's a display room where a number of enemies are on display. On the way there, a number of different enemies obstruct your path, but one enemy appears only in this display room. That enemy is Mizzo. With a round body sprouting arms and legs, its appearance and swimming motions make for an extremely bizarre being.

Wii: Super Smash Bros. Brawl
Galleom Enemy Trophy Stand Galleom trophy from Super Smash Bros. Brawl.

An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!

Wii: Super Smash Bros. Brawl
Galleom (Tank Form) Enemy Clear Boss Battles on Intense Difficulty Galleom trophy from Super Smash Bros. Brawl.

Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built-in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.

Wii: Super Smash Bros. Brawl
Duon Enemy Trophy Stand Duon trophy from Super Smash Bros. Brawl.

A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half.

Wii: Super Smash Bros. Brawl
Tabuu Enemy Trophy Stand Tabuu trophy from Super Smash Bros. Brawl.

The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu... No name is more suitable.

Wii: Super Smash Bros. Brawl
Tabuu (Wings) Enemy Clear Boss Battles with all Characters Tabuu trophy from Super Smash Bros. Brawl.

Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu.

Wii: Super Smash Bros. Brawl
Master Hand Enemy Clear Classic mode with 20 characters Master Hand trophy from Super Smash Bros. Brawl.

A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.

N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl
Crazy Hand Enemy Clear Classic mode on Intense Crazy Hand trophy from Super Smash Bros. Brawl.

NTSC A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.

PAL Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.

GameCube: Super Smash Bros. Melee
Wii: Super Smash Bros. Brawl
Dark Cannon The Subspace Emissary Clear Boss Battles on Hard Difficulty Dark Cannon trophy from Super Smash Bros. Brawl.

In this world, those who fall in battle return to their forms as trophies. This Dark Cannon is powerful enough to turn a fighter back into a trophy with a single shot. Originally created by the Subspace Army, they were then given to Bowser and Wario for the purpose of collecting fighters who exist in this world.

Wii: Super Smash Bros. Brawl
Cargo The Subspace Emissary Random Cargo trophy from Super Smash Bros. Brawl.

A hovering carrier that can carry any and all freight with ease. Flying it is very simple, since it only uses one stick. There is the Bowser version (that went after Donkey Kong's bananas) and the Wario version (that King Dedede stole). The Wario version is outfitted with a magic arm.

Wii: Super Smash Bros. Brawl
Shadow Bugs The Subspace Emissary Clear Boss Battles on Normal difficulty Shadow Bugs trophy from Super Smash Bros. Brawl.

Embodiments of a primordial substance that can take the form of any number of lesser Subspace foes. They can also copy the forms of trophies to create evil doppelganger versions of them. The mysterious substance inside Mr. Game & Watch can be extracted endlessly. Once Tabuu discovered this, he used Mr. Game & Watch to create the Subspace Army.

Wii: Super Smash Bros. Brawl
Ancient Minister The Subspace Emissary Clear The Subspace Emissary Ancient Minister trophy from Super Smash Bros. Brawl.

The commander of the Subspace Army who uses Subspace Bombs to tear up this world. He was once the lord of this world, living on the floating Island of the Ancients with many robots--but the robots were taken hostage on Tabuu's orders. Now that their home's a bomb factory, the robots carry out their functions while enduring deep sadness caused by the loss of their colleagues.

Wii: Super Smash Bros. Brawl
Subspace Gunship The Subspace Emissary Clear boss battles with 10 characters Subspace Gunship trophy from Super Smash Bros. Brawl.

Ganondorf made the Subspace Bomb factory self-destruct in order to draw this ultimate weapon out from Subspace. It's capable of infinitely rending space, and its firepower is greater than that of any weapon. It exists to draw all of this world into Subspace, but the last-ditch efforts of the fighters might prevent this.

Wii: Super Smash Bros. Brawl
Subspace Bomb The Subspace Emissary Clear Boss Battles on Easy difficulty Subspace Bomb trophy from Super Smash Bros. Brawl.

A weapon that, when it explodes, draws every part of this world within its blast range into Subspace. The areas drawn into Subspace this way float about in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s must be destroyed in the process. The Ancient Minister is bitterly aggrieved by this fact.

Wii: Super Smash Bros. Brawl
Trophy Stand The Subspace Emissary Random Trophy Stand trophy from Super Smash Bros. Brawl.

An item that, when hurled at Subspace goons, will turn whomever it hits into a trophy. Trophies can be collected, then viewed in the gallery. To successfully get an enemy, you need to hit it when it's been sufficiently weakened. If you can skillfully manipulate your foe's damage, you can even capture a boss character.

Wii: Super Smash Bros. Brawl
Stock Ball The Subspace Emissary Random Stock Ball trophy from Super Smash Bros. Brawl.

The Subspace Emissary is played in Stock mode. When you're defeated, your stock decreases by one. If your stock reaches zero, the game ends. However, you can increase your stock by one by picking up a Stock Ball when you come across one. There's a big difference between having a stock of zero and one, so be sure not to leave any Stock Balls behind.

Wii: Super Smash Bros. Brawl
Key The Subspace Emissary Random Key trophy from Super Smash Bros. Brawl.

In The Subspace Emissary, there are often locked doors. This key is the item you need to unlock these doors. You can touch a door while holding the key, or you can even throw the key at a door to unlock it. If you lose the key, it will return to the place you originally found it. This item is vital to your progress, so do your best not to lose it.

Wii: Super Smash Bros. Brawl

Trivia[edit]

  • Despite not appearing in the Subspace Emissary, Crazy Hand's trophy is placed in this category.
  • The Bowser cargo and the Dedede badge are the only two Subspace Emissary-related objects not to have trophies.