Zelda (SSBU)/Down smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:ZeldaDSmashSSBU.gif|thumb| | [[File:ZeldaDSmashSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's down smash.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | |||
*{{buff|Down smash has more knockback scaling (86 (front)/96 (back) → 89/100).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|First hit| | {{HitboxTableTitle|First hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 11: | Line 14: | ||
|angle=20 | |angle=20 | ||
|bk=20 | |bk=20 | ||
|ks= | |ks=89 | ||
|fkv=0 | |fkv=0 | ||
|r=4.2 | |r=4.2 | ||
Line 29: | Line 32: | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
|ks= | |ks=89 | ||
|fkv=0 | |fkv=0 | ||
|r=3.0 | |r=3.0 | ||
Line 42: | Line 45: | ||
|trip=20 | |trip=20 | ||
}} | }} | ||
{{HitboxTableTitle|Second hit| | {{HitboxTableTitle|Second hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 48: | Line 51: | ||
|angle=20 | |angle=20 | ||
|bk=20 | |bk=20 | ||
|ks= | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r=4.2 | |r=4.2 | ||
Line 66: | Line 69: | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
|ks= | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r=3.0 | |r=3.0 | ||
Line 100: | Line 103: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=22}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | ||
==Trivia== | ==Trivia== | ||
*This move has a 20% chance to trip. | *This move has a 20% chance to trip. However, the ID 0 hitboxes can only cause it on slants due to their launch angle. | ||
{{MvSubNavZelda|g=SSBU}} | {{MvSubNavZelda|g=SSBU}} | ||
[[Category:Zelda (SSBU)]] | [[Category:Zelda (SSBU)]] | ||
[[Category:Down smashes (SSBU)]] | [[Category:Down smashes (SSBU)]] |
Latest revision as of 14:59, July 2, 2022
Overview[edit]
Update History[edit]
- Down smash has more knockback scaling (86 (front)/96 (back) → 89/100).
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Hit 1 | 5-6 |
Hit 2 | 13-14 |
Interruptible | 38 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia[edit]
- This move has a 20% chance to trip. However, the ID 0 hitboxes can only cause it on slants due to their launch angle.
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