User:Requiem of Ice: Difference between revisions

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| crew              =
| crew              =
| former crews      =
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| skill              = Professional-Level (''SSB64''), High (''Melee''), Intermediate (''Brawl'')
| skill              = Professional-Level (''SSB64''), High (''Melee''), Intermediate (''Brawl''), Professional (''Smash 4 3DS'')
| rating            =
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Revision as of 07:42, October 6, 2014

Requiem of Ice (Plague Doctor)
RoI-userimage.jpeg
Character info
Smash 64 main Link
Other Smash 64 character Fox
Melee mains Link, Dr. Mario
Other Melee characters Marth, Ganondorf, Falco
Brawl mains Link, Bowser
Other Brawl characters Ike, Wolf, Ganondorf
Project M mains Link, Roy
Other Project M character Mewtwo
Personal and other info
Location Louisiana USA
Miscellaneous info
Skill Other Professional-Level (SSB64), High (Melee), Intermediate (Brawl), Professional (Smash 4 3DS)
Requiem of Ice Fun Fact: I personally think Smash Balls should be the only item allowed in Tournaments, as it does add one move to your attack roster, and it doesn't necessarily disrupt the gameplay much as it flies around. At least you can have a chance against your opponent then.
Discord.svg
BayonettaSymbol.svg LADIES & GENTS! Come to the Smash Arena and vote on Round 132: Bayonetta vs. Sora! KingdomHeartsSymbol.svg
Thank you for such a gorgeous time.
—Vega from Super Street Fighter II Turbo HD Remix

I'm just that random guy behind a mask, who people will completely underestimate. I like playing as Link, who is my best character. Other than Link, I will use nearly every other character to try and balance out my gameplay style. I am trying to discover a lot of things related to Brawl, but what I do would need help with confirmation from other people, hence why I will mostly use online; other times I use it are solely for Friendlies and tournament style fights. If anyone wants to fight me, friendly or help discover something new in any Smash game, including the upcoming SSB4, then come join me.

I can provide very reasonable arguments for anything I can say about Smash Bros. Whether it's about stages, characters or items, even to advanced techniques and secrets, I am the guy to go to. If you want to talk about anything Smash, ask me. I prominently, and competitively, play as Link in the Super Smash Bros. series. In SSB64 and Melee, I believe he is a viable character. In Brawl, I believe that he is the most balanced character.

Reminder: My birthday is January 6.

  • I also play Call of Duty: Black Ops 2 and Ghosts. I am an amazing player, but I am not the best, but am notable of being an MLG.
  • I am currently creating various projects.
  • I am also quite the Creepypasta enthusiast.
  • I am an artist and cosplayer.
  • I completed all Super Smash Bros. games completely.
  • My main character is Link in all three games.
  • My play style and metagame are unpredictable.
  • Speed doesn't necessarily always win in Super Smash Bros. games.
  • Note: Due to a recent set of matches with someone, I really prefer not fighting online. It lags too much, and the host has the advantage.

This is just a large filler space because I had to put my competency list title near the lists. Don't expect anything interesting to be down here. Maybe you and I should go against each other in Brawl. I mainly play tournament style, so I am competitive. I also play Street Fighter, Soul Calibur and Call of Duty competitively. I don't believe anything without proof. Hehe, I am just using "Enter" every time I do another sentence. If you guys want to talk anytime, I'm here. I talk mainly about art and the related. So, did you like this list of sentences and the question?

Competency Lists

Super Smash Bros. Competency Tier List
IntenseDifficulty.png VeryHardDifficulty.png HardDifficulty.png NormalDifficulty.png EasyDifficulty.png
1 2 3 4 5 6 7 8 9 10 11 12
LinkIcon(SSB).png CaptainFalconIcon(SSB).png NessIcon(SSB).png FoxIcon(SSB).png PikachuIcon(SSB).png LuigiIcon(SSB).png KirbyIcon(SSB).png DonkeyKongIcon(SSB).png JigglypuffIcon(SSB).png YoshiIcon(SSB).png MarioIcon(SSB).png SamusIcon(SSB).png
Melee Competency Tier List
IntenseDifficulty.png VeryHardDifficulty.png
1 2 3 4 5 6 7 8 9 10 11 12 13
LinkIcon(SSBM).png GanondorfIcon(SSBM).png MarthIcon(SSBM).png FalcoIcon(SSBM).png FoxIcon(SSBM).png IceClimbersIcon(SSBM).png CaptainFalconIcon(SSBM).png SheikIcon(SSBM).png DrMarioIcon(SSBM).png PeachIcon(SSBM).png JigglypuffIcon(SSBM).png PikachuIcon(SSBM).png MewtwoIcon(SSBM).png
HardDifficulty.png NormalDifficulty.png EasyDifficulty.png
14 15 16 17 18 19 20 21 22 23 24 25 26
SamusIcon(SSBM).png LuigiIcon(SSBM).png MarioIcon(SSBM).png RoyIcon(SSBM).png YoshiIcon(SSBM).png YoungLinkIcon(SSBM).png ZeldaIcon(SSBM).png DonkeyKongIcon(SSBM).png PichuIcon(SSBM).png BowserIcon(SSBM).png MrGame&WatchIcon(SSBM).png NessIcon(SSBM).png KirbyIcon(SSBM).png

Super Smash Bros. 64

This is the game I am the best at. I have played this game in and out for many years (I, however, have lost track) and have developed a sort of niche to the game with Link. Link is my main playable character, while Captain Falcon is my second; my competency tier list should explain how I do with certain characters.

It's absolutely crucial to note that I mix offensive and defensive between Link, as his ranged abilities are unsurpassed in this game, and his immense power and knockback are truly what set him apart from the rest. As Captain Falcon, I only go on the offensive, meaning while I could be predictable, I may change up the variables and become a potent threat.

My knowledge of range and direction in the game is unsurpassed, making me among the best ranged players in Smash Bros. 64.

Since the tier list is out of date for the game, I have comprised a base tier list of my own based off of APEX winners from 2012-2014, and their overall performance on professional videos, also spanning from 2012 to 2014.

S Tier (1-3): Captain Falcon, Pikachu, Fox

A Tier (4-6): Link, Jigglypuff, Kirby

B Tier (7-9): Yoshi, Mario, Luigi

C Tier (10-12): Ness, Donkey Kong, Samus

Melee

I have played Melee for quite a while, and my main characters are on my competency tier list, as well. I still primarily use Link, and I should note that I am quite a danger when I use him, and as far-fetched as it seems, I know a few techniques for Link that can surely level the playing field or turn the match completely lopsided.

I believe that Link's placement on the tier list, however, is incorrect, as from what I have experienced, he doesn't seem all too bad as a character, and should be around number 9 or 10. I also state that he has the given ability to chaingrab at close to moderate grab length of his hookshot.

Now as for my game, I am primarily on offensive game, as I will attack close range with Link or any other character. However, if it has to come to range to win, then I will use that as well. If I choose any of my other characters, like Ganondorf for instance, some results may vary.

Brawl

I have just recently gotten back into Brawl, and have defeated two people, but was defeated by one (and you know who you are). Since I have mained Link, it was probable that I would main him in Brawl. However, I go more on the defensive this time due to the very large changes in the game, especially with Link.

I believe that characters like Link, Bowser, Ganondorf and Ike, do not deserve their tier placements and need to be higher. For that reason, Link needs to be at number 19 or 21, Bowser at 22, Ganondorf at 30, and Ike at 17. I also don't believe Meta Knight is the dominant force in Super Smash Bros. Brawl, as he is clearly weak despite the very fast attacks, and he is overall predictable. For these reasons alone, he should be down to number 7 at best, while Marth takes the lead at number one.

As for my game, I am quite knowledgeable, as I can use IASA frames, dash dancing and the DACUS quite well. I also have found a way to stop accidental tripping's second part; this gives me a better advantage as this can become useful for unpredictability. I am also precise when teching. Finally, I have knowledge that Link is completely capable of chaingrabbing, but has to be at a somewhat closer range than Melee's.

There is one thing, however, that I will do to you if you don't watch out, and that is either unexpectedly tech on a soft platform or gimp you with a "certain gusting attack". I have found ways of which these can be of great uses to me for future fights.

Sm4sh

Information to be released.