User:Nintendo101: Difference between revisions
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Nintendo101 (talk | contribs) (→Workshop: Mega Man in Super Smash Bros. 4: Complete.) |
Nintendo101 (talk | contribs) (→Workshop: Mega Man in Super Smash Bros. 4: Switched to F-Zero) |
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Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure! | Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure! | ||
==Workshop: '' | ==Workshop: ''F-Zero'' in ''[[Super Smash Bros. 4]]''== | ||
===Characters=== | ===Characters=== | ||
*[[File: | *[[File:CaptainFalconIcon(SSB4-U).png|50px|right]] '''[[Captain Falcon (SSB4)|Captain Falcon]]''': Captain Falcon returns as a starter character in ''[[Super Smash Bros. 4]]''. He retains his ''Brawl'' design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs. | ||
===[[Mii Fighter]] costumes=== | ===[[Mii Fighter]] costumes=== | ||
{{main|Alternate costume (SSB4)/Mii Fighter}} | {{main|Alternate costume (SSB4)/Mii Fighter}} | ||
====Costumes==== | ====Costumes==== | ||
*{{Head|Mii | *{{Head|Mii Brawler|g=SSB4|s=24x24px}}'''[[Captain Falcon|Captain Falcon's Outfit]]''' ([[Mii Brawler|Brawler]]): an outfit based on [[Mega Man X]], a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in ''Smash 4'' to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as [[downloadable content]] on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster. | ||
====Hats==== | ====Hats==== | ||
*'''[[ | *'''[[Captain Falcon|Captain Falcon Helmet]]''' | ||
====Assist Trophy==== | ====Assist Trophy==== | ||
*'''[[ | *'''[[Samurai Goroh]]''': Goroh returns from ''Brawl'', still using his sword to swiftly attack opponents. | ||
==== | ===Stages=== | ||
==== {{for3ds}} ==== | |||
*[[File:MuteCityIconSSB4-3.png|75px|right|link=Mute City (SSB4)]]'''{{SSB4|Mute City}}''': A brand new unlockable stage that is based on Mute City from the original ''F-Zero'' on SNES. Similar to Big Blue from ''Melee'', it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.{{clr}} | |||
==== {{forwiiu}} ==== | |||
= | *[[File:PortTownAeroDiveIconSSB4-U.png|75px|right|link=Port Town Aero Dive]]{{gameIcon|SSBB}} '''[[Port Town Aero Dive]]''': This stage returns from ''Brawl'' with new textures for the HD console.{{clr}} | ||
{{ | |||
* | |||
{{clr}} | |||
=== | |||
*[[File: | |||
===Music=== | ===Music=== | ||
*'''Mute City''': Taken directly from ''Melee''. This plays on Port Town Aero Dive. | |||
*'''Mute City Ver. 2''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive. | |||
*'''Mute City Ver. 3''': This track is a remastered version of the original ''SNES'' Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version. | |||
*''' | *'''Mute City (original)''': This track uses the original ''SNES'' Mute City music from ''F-Zero''. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version. | ||
*''' | *'''Big Blue''': Taken directly from ''Melee''. This plays on Port Town Aero Dive. | ||
*''' | *'''Red Canyon''': This track uses the original ''SNES'' Red Canyon music from ''F-Zero''. This plays on Port Town Aero Dive. | ||
*''' | *'''White Land''': This track is a remix of the original ''SNES'' White Land music. This plays on Port Town Aero Dive. | ||
*''' | *'''Fire Field''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive. | ||
*''' | *'''Car Select''': This track uses the original ''N64'' Car Select music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive. | ||
*'''Dream Chaser''': This track uses the original ''N64'' Silence music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive. | |||
*'''Devil's Call In Your Heart''': This track uses the original ''N64'' Devil's Forest music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive. | |||
*'''Climb Up! And Get the Last Chance!''': This track uses the original ''N64'' White Land from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive. | |||
*''' | *'''Brain Cleaner''': This track uses the original ''NGC'' Replay music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive. | ||
*''' | *'''Shotgun Kiss''': This track uses the original ''NGC'' Casino Palace music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive. | ||
*''' | *'''Planet Colors''': This track uses the original ''NGC'' Green Plant music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive. | ||
*''' | |||
*''' | |||
===Trophies=== | ===Trophies=== | ||
{{main|List of SSB4 trophies ( | {{main|List of SSB4 trophies (F-Zero series)}} | ||
[[ | ====Both Versions==== | ||
*[[Captain Falcon]] | |||
*Captain Falcon (Alt.) | |||
*[[Samurai Goroh]] | |||
* | *{{iw|fzerowiki|Dr. Stewart}} | ||
*{{iw|fzerowiki|Pico}} | |||
* | *[[Falcon Flyer]] | ||
* | |||
| | |||
* | |||
|} | |||
* | |||
==== | ===={{for3ds}}==== | ||
{{ | *[[Blue Falcon]] | ||
* | *{{iw|fzerowiki|Golden Fox}} | ||
* | *{{iw|fzerowiki|Wild Goose}} | ||
* | *{{iw|fzerowiki|Fire Stingray}} | ||
*[[Mute City (SSB4)|Mute City]] | |||
=== | ===={{forwiiu}}==== | ||
{{ | *[[Blue Falcon]] | ||
* | *{{iw|fzerowiki|Jody Summer}} | ||
*{{iw|fzerowiki|Mr. EAD}} | |||
*{{iw|fzerowiki|James McCloud}} | |||
*{{iw|fzerowiki|Zoda}} | |||
*{{iw|fzerowiki|The Skull}} | |||
*{{iw|fzerowiki|Blood Falcon}} | |||
*{{iw|fzerowiki|Black Shadow}} | |||
*{{iw|fzerowiki|Deathborn}} | |||
==References within ''Smash''== | ==References within ''Smash''== |
Revision as of 22:04, November 3, 2018
Nintendo101 "the101" | |
---|---|
Character info | |
Melee mains | Peach, Yoshi |
Other Melee characters | Pikachu, Young Link |
Brawl mains | Pikachu, Kirby |
Other Brawl characters | Yoshi, Sonic |
Smash 4 mains | Robin, Yoshi |
Other Smash 4 characters | Zero Suit Samus, Pikachu, Sonic |
Project M mains | Samus, Peach |
Other Project M characters | Mario, Link |
Personal and other info | |
Location | USA |
Miscellaneous info | |
Skill | Eh... |
Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!
Workshop: F-Zero in Super Smash Bros. 4
Characters
- Captain Falcon: Captain Falcon returns as a starter character in Super Smash Bros. 4. He retains his Brawl design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs.
Mii Fighter costumes
Costumes
- Captain Falcon's Outfit (Brawler): an outfit based on Mega Man X, a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
Hats
Assist Trophy
- Samurai Goroh: Goroh returns from Brawl, still using his sword to swiftly attack opponents.
Stages
Super Smash Bros. for Nintendo 3DS
- Mute City: A brand new unlockable stage that is based on Mute City from the original F-Zero on SNES. Similar to Big Blue from Melee, it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.
Super Smash Bros. for Wii U
- Port Town Aero Dive: This stage returns from Brawl with new textures for the HD console.
Music
- Mute City: Taken directly from Melee. This plays on Port Town Aero Dive.
- Mute City Ver. 2: Taken directly from Brawl. This plays on Port Town Aero Dive.
- Mute City Ver. 3: This track is a remastered version of the original SNES Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
- Mute City (original): This track uses the original SNES Mute City music from F-Zero. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
- Big Blue: Taken directly from Melee. This plays on Port Town Aero Dive.
- Red Canyon: This track uses the original SNES Red Canyon music from F-Zero. This plays on Port Town Aero Dive.
- White Land: This track is a remix of the original SNES White Land music. This plays on Port Town Aero Dive.
- Fire Field: Taken directly from Brawl. This plays on Port Town Aero Dive.
- Car Select: This track uses the original N64 Car Select music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Dream Chaser: This track uses the original N64 Silence music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Devil's Call In Your Heart: This track uses the original N64 Devil's Forest music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Climb Up! And Get the Last Chance!: This track uses the original N64 White Land from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Brain Cleaner: This track uses the original NGC Replay music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Shotgun Kiss: This track uses the original NGC Casino Palace music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Planet Colors: This track uses the original NGC Green Plant music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
Trophies
Both Versions
- Captain Falcon
- Captain Falcon (Alt.)
- Samurai Goroh
- Dr. Stewart
- Pico
- Falcon Flyer
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
References within Smash
Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.
Referential Organization Scheme
- Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
- Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
- Fighter elements organization is yet to be finalized.
- Game elements rely on a similar organization scheme to the trophy collections.
- Items
- Assist trophy and Poké Ball characters
- Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
- Bosses
- Stages (including elements specific to the stages, such as hazards, background objects)
- Music
- Masterpieces
- Challenges
Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the Mario (universe) page concerning elements from Mario Bros.
Mario Bros.
Fighter elements
- Mario’s blue-and-red costume is based on his appearance on the Japanese arcade cabinet.[1]
- Mario’s cyan-and-pink costume resembles his appearance on the Famicom boxart.
- Luigi debuted in this title.
- Luigi’s cyan costume resembles Mario's appearance on the American N.E.S. boxart.
- Luigi's crawling animation is accompanied with this title's running sound effect.
- Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.
Game elements
- The revival platform characters respawn on is similar to how characters respawn in this title after losing a life.
- The POW Block is in interactive object on Mushroom Kingdom and Mario Bros. in Smash 64 and Brawl, respectively. It is a throwing item in SSB4.
- The Freezie appears as a throwing item.
- Mario Bros. appears as a stage.
- Shellcreepers are hazards on Mario Bros. in Brawl. They appear as a trophy in SSB4.
- Sidesteppers are hazards on Mario Bros. and a sticker in Brawl. They each appear as a trophy in SSB4.
- "Mario Bros." is an arrangement of the title theme.
- Fighter Flies appear as a trophy.