User:Nintendo101: Difference between revisions

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Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  
Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!  


==Workshop: ''Mega Man'' in ''[[Super Smash Bros. 4]]''==
==Workshop: ''F-Zero'' in ''[[Super Smash Bros. 4]]''==
===Characters===
===Characters===
*[[File:MegaManIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mega Man}}''': the {{s|wikipedia|title character}} of {{s|wikipedia|Capcom}}'s ''{{s|wikipedia|Mega Man}}'' series; an android named Rock created by the illustrious Dr. Light. He was originally designed by Light to serve as a lab assistant, but he was ultimately modified to serve a higher purpose after Light's former colleague - Dr. Wily - went rogue. Equipped with the Mega Buster and the ability to absorb the powers of adversarial Robot Masters, Mega Man foils the plans of the nefarious Wily time after time with a strong sense of justice. He is one of the most iconic video game characters. Similar to [[Nintendo]]'s [[Mario]] and {{s|wikipedia|Namco}}'s [[Pac-Man]], Mega Man is often treated as the unofficial mascot of Capcom. Despite being a third-party character, he is closely associated with Nintendo; the first seven ''Mega Man'' games released from 1987 - 1995 were originally exclusive to Nintendo consoles and he had a reoccuring presence on the American cartoon series ''{{s|wikipedia|Captain N: The Game Master}}'', appearing alongside Nintendo's [[Pit]] and {{s|wikipedia|Konami}}'s [[Simon Belmont]]. Mega Man was one of the five third-party characters to appear on the Japan-exclusive "If There Was a Smash 2" poll conducted by [[Masahiro Sakurai]] between the released of the original ''Smash Bros.'' and ''[[Super Smash Bros. Melee]]'' alongside {{s|wikipedia|Sega}}'s [[Sonic the Hedgehog]]. Even though the ''Mega Man'' series entered a brief period of dormancy that coincided with the development of ''Smash 4'', Mega Man was deemed significant enough to not only be included as a new fighter, but to also be one of the first shown off. He was revealed to be a newcomer in ''Smash 4'' with the games' unveiling during E3 2013 alongside {{SSB4|Villager}} and {{SSB4|Wii Fit Trainer}}. His [[weight]], [[gravity]], and overall physics are faithful translations of the [[wikipedia:Game feel|feel]] of the original ''Mega Man'' games. He has very few physical attacks, instead relying on a vast arsenal of weapons obtained from defeated Robot Masters from across the series. For his [[up special]], he summons the robotic dog '''Rush''' to perform [[Rush Coil]]. Like {{SSB4|Palutena}}, Mega Man has a wide-variety of [[custom moves]], one of which replaces Rush with another companion of his - the robotic bird '''Beat'''. Mega Man's [[Final Smash]], [[Mega Legends]], has him fire a continuous beam of energy alongside his alter egos: [[Mega Man X]] from the [[wikipedia:Mega Man X|eponymous subseries]], [[MegaMan.EXE]] from ''{{s|wikipedia|Mega Man Battle Network}}'', [[Mega Man Volnutt]] from ''{{s|wikipedia|Mega Man Legends}}'', and [[Geo Stelar]] from ''{{s|wikipedia|Mega Man Star Force}}''.
*[[File:CaptainFalconIcon(SSB4-U).png|50px|right]] '''[[Captain Falcon (SSB4)|Captain Falcon]]''': Captain Falcon returns as a starter character in ''[[Super Smash Bros. 4]]''. He retains his ''Brawl'' design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs.


===[[Mii Fighter]] costumes===
===[[Mii Fighter]] costumes===
{{main|Alternate costume (SSB4)/Mii Fighter}}
{{main|Alternate costume (SSB4)/Mii Fighter}}
[[File:DLC Costume Proto Man.jpg|thumb|Mii Gunner wearing the Proto Man set.]]
====Costumes====
====Costumes====
*{{Head|Mii Gunner|g=SSB4|s=24x24px}}'''[[Mega Man X|X's Armor]]''' ([[Mii Gunner|Gunner]]): an outfit based on [[Mega Man X]], a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in ''Smash 4'' to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as [[downloadable content]] on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
*{{Head|Mii Brawler|g=SSB4|s=24x24px}}'''[[Captain Falcon|Captain Falcon's Outfit]]''' ([[Mii Brawler|Brawler]]): an outfit based on [[Mega Man X]], a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in ''Smash 4'' to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as [[downloadable content]] on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
*{{Head|Mii Gunner|g=SSB4|s=24x24px}}'''[[Proto Man|Proto Man's Armor]]''' ([[Mii Gunner|Gunner]]): an outfit based on [[Proto Man]], a reoccurring rival of Mega Man created by Dr. Light and Dr. Wily. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears gray-and-red armor with a yellow scarf around their neck and has Proto Man's shield strapped to their back. The Mii fires projectiles from Proto Man's arm cannon, the Proto Buster.
*{{Head|Mii Swordfighter|g=SSB4|s=24x24px}}'''[[Zero (Mega Man)|Zero's Armor]]''' ([[Mii Swordfighter|Swordfighter]]): an outfit based on [[Zero (Mega Man)|Zero]], a reoccurring ally of X from the ''{{s|wikipedia|Mega Man X}}'' subseries and the protagonist of ''{{s|wikipedia|Mega Man Zero}}''. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears red-and-white armor and wields the Z-Saber, Zero's beam sword.
*{{Head|Mii Gunner|g=SSB4|s=24x24px}}'''[[MegaMan.EXE|MegaMan.EXE's Armor]]''' ([[Mii Gunner|Gunner]]): an outfit based on [[MegaMan.EXE]], a virtual incarnation of Mega Man from the ''{{s|wikipedia|Battle Network}}'' subseries. MegaMan.EXE himself appears in ''Smash 4'' to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears a navy-and-white suit.


====Hats====
====Hats====
*'''[[Mega Man X|X's Helmet]]''' ([[DLC]])
*'''[[Captain Falcon|Captain Falcon Helmet]]'''
*'''[[Proto Man|Proto Man's Helmet]]''' (DLC)
*'''[[Zero|Zero's Helmet]]''' (DLC)
*'''[[MegaMan.EXE|MegaMan.EXE's Helmet]]''' (DLC)


===Items===
====Assist Trophy====
====Assist Trophy====
*'''[[Elec Man]]''': a Robot Master from the original ''Mega Man''; an android that can discharge electricity from his hands. When summoned, he hops around the stage and fire projectile Thunder Beams at opponents. He does not harm the summoner.
*'''[[Samurai Goroh]]''': Goroh returns from ''Brawl'', still using his sword to swiftly attack opponents.


====[[Smash Tour]] items====
===Stages===
*'''[[Energy Tank]]''' (<span style="color:#FF0000">Red</span>): a health-restoring item from ''Mega Man 2''. It heals the user if their damage exceeds 100% in battle.
==== {{for3ds}} ====
*'''[[Proto Man]]''' (<span style="color:#0f0">Green</span>) a reoccurring rival of Mega Man's created by Dr. Light and Dr. Wily. He is used on the board. If an opponent tour item specifically targets this item's user, it is reflected back to that item's user.
*[[File:MuteCityIconSSB4-3.png|75px|right|link=Mute City (SSB4)]]'''{{SSB4|Mute City}}''': A brand new unlockable stage that is based on Mute City from the original ''F-Zero'' on SNES. Similar to Big Blue from ''Melee'', it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.{{clr}}
 
==== {{forwiiu}} ====
===Enemies===
*[[File:PortTownAeroDiveIconSSB4-U.png|75px|right|link=Port Town Aero Dive]]{{gameIcon|SSBB}} '''[[Port Town Aero Dive]]''': This stage returns from ''Brawl'' with new textures for the HD console.{{clr}}
{{main|Enemies}}
====[[Smash Run]] enemy====
* '''[[Mettaur]]''': a hard hat-wearing robot from the original ''Mega Man''. It ducks underneath its helmet to protect itself from attacks and projectiles. It uncovers itself periodically to fire a three-way shot at opponents. It behaves similarly to the [[Octorok]].
 
====Boss====
*[[File:YellowDevilPortrait.png|right|120px]]'''[[Yellow Devil]]''': a giant, amorphous cyclops built by Dr. Wily. It is the [[stage boss]] of Wily Castle. It moves across the stage by dividing into smaller, spherical blobs that resemble into the Yellow Devil at the opposite end of the stage. It attacks players using its subdivisional body and by launching an array of different projectile beams from its eye. Its only weak point is its eye, an attribute carried over from the ''Mega Man'' games. After accumulating enough damage, the Yellow Devil explodes. The radius of the blast will trap opponents for the player who landed the final blow. It appears on the [[Smash Tour]] board as well in a dedicated "[[Boss Battle]]" triggered by the first player to cross its path. The victor is awarded an huge loot of stats. Files left in the 3DS version suggests that it was intended to appear in Smash Run in some unknown capacity alongside the other two stage bosses: [[Ridley]] and [[Metal Face]].
{{clr}}
 
===Stage===
*[[File:WilyCastleIconSSB4-U.png|75px|right|link=Wily Castle]]'''[[Wily Castle]]''': staged on a metal plateau before Dr. Wily's Skull Castle - the final stage in ''Mega Man 2''. The plateau is flanked by two floating platforms. The main gimmick of the stage is that the Yellow Devil resides here as a stage boss. Otherwise, it is a stage similar to {{SSBB|Yoshi's Island}}, with small floating platforms moving in-and-out of the stage. The platforms that appear differ in function depending on the version of ''Smash 4''. In the 3DS version, platforms will float above the plateau and to the left and right of the plateau. The layout is similar to the Bright Man Stage from ''Mega Man 4''. In the Wii U version, on-rail platforms move along a set path. They are similar to the moving platforms in the Guts Man Stage from the original ''Mega Man''; there are breaks in the rails that cause the platforms to abruptly fold and drop the the characters and items that were on top of it. It is one of the possible stages to appear in Level 3<sup>(<span style="color:#FF1E00">3DS</span>)</sup> and Level 4<sup>(<span style="color:#004DFF">Wii U</span>)</sup> of [[All-Star Mode]] as a [[home stage]] for Mega Man. Only its [[Ω form]] can accommodate [[8-Player Smash]], which takes place on the plateau.


===Music===
===Music===
{{main|List of SSB4 Music (Mega Man series)}}
*'''Mute City''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
====Original tracks====
*'''Mute City Ver. 2''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.
Arrangements and remixes unique to ''SSB4''.
*'''Mute City Ver. 3''': This track is a remastered version of the original ''SNES'' Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''Cut Man Stage''': an arrangement of "Cut Man Stage" from the original ''{{s|wikipedia|Mega Man}}''. It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Mute City (original)''': This track uses the original ''SNES'' Mute City music from ''F-Zero''. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
*'''Mega Man 2 Medley''': a medley of pieces from ''{{s|wikipedia|Mega Man 2}}'', including "Game Start", "Title", "Stage Select", and "Dr. Wily Stage 1". It plays on Wily Castle.
*'''Big Blue''': Taken directly from ''Melee''. This plays on Port Town Aero Dive.
*'''Air Man Stage''': an arrangement of "Air Man Stage" from ''Mega Man 2''. It plays on Smash Run and Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Red Canyon''': This track uses the original ''SNES'' Red Canyon music from ''F-Zero''. This plays on Port Town Aero Dive.
*'''Quick Man Stage''': an arrangement of "Quick Man Stage" and "Heat Man Stage" from ''Mega Man 2''. It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''White Land''': This track is a remix of the original ''SNES'' White Land music. This plays on Port Town Aero Dive.
*'''Spark Man Stage''': an arrangement of "Spark Man Stage" from ''{{s|wikipedia|Mega Man 3}}''. It plays on Smash Run and Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Fire Field''': Taken directly from ''Brawl''. This plays on Port Town Aero Dive.
*'''Shadow Man Stage''': an arrangement of "Shadow Man Stage" from ''Mega Man 3''. It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Car Select''': This track uses the original ''N64'' Car Select music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
 
*'''Dream Chaser''': This track uses the original ''N64'' Silence music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
====Source tracks====
*'''Devil's Call In Your Heart''': This track uses the original ''N64'' Devil's Forest music from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
Compositions and arrangements directly sourced from ''Mega Man'' games with no alterations.
*'''Climb Up! And Get the Last Chance!''': This track uses the original ''N64'' White Land from ''F-Zero X'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*'''Mega Man Retro Medley''': a medley of sourced pieces from the original ''Mega Man'', including: "Game Start", "Elec Man Stage", "Bomb Man Stage", "Cut Man Stage", "Guts Man Stage", "Fire Man Stage", and "Ice Man Stage". It plays on Wily Castle.
*'''Brain Cleaner''': This track uses the original ''NGC'' Replay music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*'''Mega Man 2 Retro Medley''': a medley of sourced pieces from ''Mega Man 2'', including: "Air Man Stage", "Wood Man Stage", "Quick Man Stage", "Flash Man Stage", "Crash Man Stage", "Metal Man Stage", "Dr. Wily Stage 1", and "Dr. Wily Stage 2". It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Shotgun Kiss''': This track uses the original ''NGC'' Casino Palace music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*'''Mega Man 3 Retro Medley''': a medley of sourced pieces from ''Mega Man 3'', including: "Top Man Stage", "Shadow Man Stage", "Spark Man Stage", "Snake Man Stage", and "Hard Man Stage". It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Planet Colors''': This track uses the original ''NGC'' Green Plant music from ''F-Zero GX'', which first appeared on ''Brawl''. This plays on Port Town Aero Dive.
*'''Mega Man 4-6 Retro Medley''': a medley of sourced pieces from ''{{s|wikipedia|Mega Man 4}}'', ''[[wikipedia:Mega Man 5|5]]'', and ''[[wikipedia:Mega Man 6|6]]'', including: "Dive Man Stage", "Skull Man Stage", "Dark Man Stage", and "Flame Man Stage". It plays on Wily Castle<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
 
====Victory fanfare====
*'''Victory! Mega Man''': the first few bars of "Title" from ''Mega Man 2'' led by electric guitar.


===Trophies===
===Trophies===
{{main|List of SSB4 trophies (Mega Man series)}}
{{main|List of SSB4 trophies (F-Zero series)}}
[[File:SSBU Bass Treble Trophy.jpg|thumb|The [[Pic of the Day]] screenshot of the Bass and Treble trophy. Apparently only Bass (background) was commissioned for this trophy. [[Masahiro Sakurai]] was pleasantly surprised that his developers included Treble (foreground) alongside him.]]
====Both Versions====
{|
*[[Captain Falcon]]
|- valign=top
*Captain Falcon (Alt.)
|
*[[Samurai Goroh]]
*Mega Man
*{{iw|fzerowiki|Dr. Stewart}}
*Mega Man (Alt.)
*{{iw|fzerowiki|Pico}}
*Rush Coil
*[[Falcon Flyer]]
*Beat
*Mega Man X
*MegaMan Volnutt
*MegaMan.EXE
|
*Star Force Mega Man
*Elec Man
*Yellow Devil
*Mettaur
*Dr. Wily
*Energy Tank
|}
 
====''for Wii U''====
*Mega Legends
*Dr. Light
*Roll
*Proto Man
*Eddie
*Zero
*Bass and Treble


=====Trophy Boxes=====
===={{for3ds}}====
{{main|Trophy Box}}
*[[Blue Falcon]]
*Mega Man and Friends
*{{iw|fzerowiki|Golden Fox}}
*Mega Man
*{{iw|fzerowiki|Wild Goose}}
*Mega Man Heroes
*{{iw|fzerowiki|Fire Stingray}}
*[[Mute City (SSB4)|Mute City]]


===Masterpiece===
===={{forwiiu}}====
{{main|Masterpieces}}
*[[Blue Falcon]]
*''{{s|metroidwiki|Mega Man 2}}'' ({{s|wikipedia|NES}})
*{{iw|fzerowiki|Jody Summer}}
*{{iw|fzerowiki|Mr. EAD}}
*{{iw|fzerowiki|James McCloud}}
*{{iw|fzerowiki|Zoda}}
*{{iw|fzerowiki|The Skull}}
*{{iw|fzerowiki|Blood Falcon}}
*{{iw|fzerowiki|Black Shadow}}
*{{iw|fzerowiki|Deathborn}}


==References within ''Smash''==
==References within ''Smash''==

Revision as of 22:04, November 3, 2018

Nintendo101 "the101"
Character info
Melee mains Peach, Yoshi
Other Melee characters Pikachu, Young Link
Brawl mains Pikachu, Kirby
Other Brawl characters Yoshi, Sonic
Smash 4 mains Robin, Yoshi
Other Smash 4 characters Zero Suit Samus, Pikachu, Sonic
Project M mains Samus, Peach
Other Project M characters Mario, Link
Personal and other info
Location USA USA
Miscellaneous info
Skill Other Eh...

Hey there! I'm the101. I like games and such, and I remember a lot of unnecessary things about them. It uniquely only comes in handy for editing wikis... Go figure!

Workshop: F-Zero in Super Smash Bros. 4

Characters

  • CaptainFalconIcon(SSB4-U).png
    Captain Falcon: Captain Falcon returns as a starter character in Super Smash Bros. 4. He retains his Brawl design. He has been visually redesigned with extra details and a brighter color scheme while his move set is similar to his earlier incarnations with some buffs.

Mii Fighter costumes

Costumes

  • Mii Brawler's stock icon in Super Smash Bros. for Wii U.Captain Falcon's Outfit (Brawler): an outfit based on Mega Man X, a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.

Hats

Assist Trophy

  • Samurai Goroh: Goroh returns from Brawl, still using his sword to swiftly attack opponents.

Stages

Super Smash Bros. for Nintendo 3DS

  • MuteCityIconSSB4-3.png
    Mute City: A brand new unlockable stage that is based on Mute City from the original F-Zero on SNES. Similar to Big Blue from Melee, it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.

Super Smash Bros. for Wii U

Music

  • Mute City: Taken directly from Melee. This plays on Port Town Aero Dive.
  • Mute City Ver. 2: Taken directly from Brawl. This plays on Port Town Aero Dive.
  • Mute City Ver. 3: This track is a remastered version of the original SNES Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
  • Mute City (original): This track uses the original SNES Mute City music from F-Zero. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
  • Big Blue: Taken directly from Melee. This plays on Port Town Aero Dive.
  • Red Canyon: This track uses the original SNES Red Canyon music from F-Zero. This plays on Port Town Aero Dive.
  • White Land: This track is a remix of the original SNES White Land music. This plays on Port Town Aero Dive.
  • Fire Field: Taken directly from Brawl. This plays on Port Town Aero Dive.
  • Car Select: This track uses the original N64 Car Select music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Dream Chaser: This track uses the original N64 Silence music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Devil's Call In Your Heart: This track uses the original N64 Devil's Forest music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Climb Up! And Get the Last Chance!: This track uses the original N64 White Land from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Brain Cleaner: This track uses the original NGC Replay music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Shotgun Kiss: This track uses the original NGC Casino Palace music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
  • Planet Colors: This track uses the original NGC Green Plant music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.

Trophies

Both Versions

Super Smash Bros. for Nintendo 3DS

Super Smash Bros. for Wii U

References within Smash

Testing a potential new layout for the bottom of the universe pages, which are currently, well, a mess. Some information is specified multiple times and their is no cohesion. I think standardization would make these sections much easier to read, so I propose the following.

Referential Organization Scheme

  • Elements are categorized into Fighter elements or Game elements. The latter are any elements from the applicable universe not apparent in the the fighters themselves and exist independently of them.
  • Smash game: Elements within these categorizes are organized by their appearances in Smash titles. Smash titles are arranged in succession by their release dates (i.e. Smash 64, Melee, Brawl...)
    • Fighter elements organization is yet to be finalized.
    • Game elements rely on a similar organization scheme to the trophy collections.
      • Items
      • Assist trophy and Poké Ball characters
      • Enemy characters (Adventure Mode, Subspace Emissary, Smash Run, and Smash Tour - not stage hazards)
      • Bosses
      • Stages (including elements specific to the stages, such as hazards, background objects)
      • Music
      • Masterpieces
      • Challenges

Below is an example of how the above scheme would be implemented. I compiled all of the information specified on the Mario (universe) page concerning elements from Mario Bros.

Mario Bros.

Fighter elements

  • Mario's head icon from SSB.MarioHeadSSBM.pngMarioHeadSSBB.pngMario’s blue-and-red costume is based on his appearance on the Japanese arcade cabinet.[1]
  • Mario's stock icon in Super Smash Bros. for Wii U.Mario’s cyan-and-pink costume resembles his appearance on the Famicom boxart.
  • Luigi's head icon from SSB.LuigiHeadSSBM.pngLuigiHeadSSBB.pngLuigi's stock icon in Super Smash Bros. for Wii U.Luigi debuted in this title.
  • Luigi's head icon from SSB.LuigiHeadSSBM.pngLuigiHeadSSBB.pngLuigi's stock icon in Super Smash Bros. for Wii U.Luigi’s cyan costume resembles Mario's appearance on the American N.E.S. boxart.
  • Luigi's stock icon in Super Smash Bros. for Wii U.Luigi's crawling animation is accompanied with this title's running sound effect.
  • WarioHeadSSBB.pngWario's stock icon in Super Smash Bros. for Wii U.Wario's cyan-and-pink costume resembles Mario's appearance on the Famicom boxart.

Game elements

  • Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 The revival platform characters respawn on is similar to how characters respawn in this title after losing a life.
  • Super Smash Bros.Super Smash Bros. BrawlSuper Smash Bros. 4 The POW Block is in interactive object on Mushroom Kingdom and Mario Bros. in Smash 64 and Brawl, respectively. It is a throwing item in SSB4.
  • Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 The Freezie appears as a throwing item.
  • Super Smash Bros. Brawl Mario Bros. appears as a stage.
  • Super Smash Bros. BrawlSuper Smash Bros. for Wii U Shellcreepers are hazards on Mario Bros. in Brawl. They appear as a trophy in SSB4.
  • Super Smash Bros. BrawlSuper Smash Bros. for Wii U Sidesteppers are hazards on Mario Bros. and a sticker in Brawl. They each appear as a trophy in SSB4.
  • Super Smash Bros. BrawlSuper Smash Bros. for Wii U "Mario Bros." is an arrangement of the title theme.
  • Super Smash Bros. for Wii U Fighter Flies appear as a trophy.

References