Terry (SSBU)/Down smash: Difference between revisions
(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Terry's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableHe...) |
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[[File:TerryDSmash.gif|thumb|450px|Hitbox visualization showing Terry's down smash.]] | [[File:TerryDSmash.gif|thumb|450px|Hitbox visualization showing Terry's down smash.]] | ||
==Overview== | ==Overview== | ||
{{SSBU|Terry}} performs a low Martelo do Chão. Unlike other [[smash attack]]s in Terry's kit, it can cancel into his [[Triple Wolf|Final Smash]], though not his normal [[special move]]s. This move is extremely fast for a smash attack, being frames 8-11, with a very active [[hitbox]]. It has mediocre [[KO]] potential, but makes up for it in its strong range and extremely low [[knockback]] angle (32°). This angle can make it impossible for some characters (eg. {{SSBU|Roy}} to recover if hit near the ledge. | |||
Down smash shifts Terry's hitbox quite low, allowing it to low profile aerial attacks in a similar vein to [[Terry (SSBU)/Up smash|up smash]]. Unlike up smash, however, down smash is better for punishing spaced aerials or grounded options, with superior horizontal range. However, its vertical range is pitiful, not even covering his entire leg. | |||
Due to its fast nature, down smash can be confirmed into through moves such as [[Terry (SSBU)/Down tilt|down tilt]]. However, this is only really used for [[gimp]]ing characters through the knockback angle, as Terry's special moves are much better options in most cases. If Terry has his Final Smash in casual matches, however, it's a very good option for this purpose. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 10:21, July 22, 2020
Overview
Terry performs a low Martelo do Chão. Unlike other smash attacks in Terry's kit, it can cancel into his Final Smash, though not his normal special moves. This move is extremely fast for a smash attack, being frames 8-11, with a very active hitbox. It has mediocre KO potential, but makes up for it in its strong range and extremely low knockback angle (32°). This angle can make it impossible for some characters (eg. Roy to recover if hit near the ledge.
Down smash shifts Terry's hitbox quite low, allowing it to low profile aerial attacks in a similar vein to up smash. Unlike up smash, however, down smash is better for punishing spaced aerials or grounded options, with superior horizontal range. However, its vertical range is pitiful, not even covering his entire leg.
Due to its fast nature, down smash can be confirmed into through moves such as down tilt. However, this is only really used for gimping characters through the knockback angle, as Terry's special moves are much better options in most cases. If Terry has his Final Smash in casual matches, however, it's a very good option for this purpose.
Hitboxes
Timing
Charges between | 2-3 |
---|---|
Hitboxes | 8-11 |
Interruptible | 41 |
Animation length | 65 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|