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Sephiroth (SSBU)/Down aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SephirothDAir.gif|thumb|380px|Hitbox visualization showing Sephiroth's down aerial.]]
[[File:SephirothDAir.gif|thumb|320px|Hitbox visualization showing Sephiroth's down aerial.]]
[[File:SephirothDAirLanding.gif|thumb|300px|Hitbox visualization showing Sephiroth's down aerial, when landing.]]
[[File:SephirothDAirLanding.gif|thumb|270px|Hitbox visualization showing Sephiroth's down aerial, when landing.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Sephiroth performs his iconic '''''Hell's Gate''''' move, being a [[stall-then-fall]] down aerial where he uses both hands to thrust Masamune downwards while falling at a high speed. Being a stabbing move, the [[sweet spot]] is situated around the tip of the blade but is only active during its initial frames, transitioning to dealing consistent damage across the entire blade after its spiking hitbox deactivates. Boasts impressive vertical range, being able to hit opponents who are below the ledge, or even below platforms on certain stages. This allows it to be used as a very consistent 2-frame punish move that can be safely performed on stage, made even more dangerous by the powerful [[meteor smash]] effect on the move's sweet spot. Additionally, Hell's Gate has a landing hitbox, visually indicated by small fissures forming beneath him. Masamune also briefly gets a hitbox upon landing, which can hit opponents beneath Sephiroth, however this hitbox lacks a meteor effect and is fairly weak [[knockback]] wise.
Due to the placement of its hitboxes, it is easier to land if Sephiroth has his back to the opponent. As such, a common set up for 2-framing recoveries is to [[roll]] to turn your back to ledge, and then perform Hell's Gate out of a [[short hop]] to allow time for the sweetspot to be active.
==Hitboxes==
==Hitboxes==
===Down aerial===
===Down aerial===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 16: Line 20:
|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=0x075bd7e757
|bn=swordl1
|xpos=20.0
|xpos=20.0
|ypos=0.0
|ypos=0.0
Line 35: Line 39:
|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=0x075bd7e757
|bn=swordl1
|xpos=20.0
|xpos=20.0
|ypos=0.0
|ypos=0.0
Line 54: Line 58:
|fkv=0
|fkv=0
|r=6.0
|r=6.0
|bn=0x075bd7e757
|bn=swordl1
|xpos=11.0 to 19.5
|xpos=11.0 to 19.5
|ypos=0.0
|ypos=0.0
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=0x075bd7e757
|bn=swordl1
|xpos=9.5 to 21.0
|xpos=9.5 to 21.0
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=0x075bd7e757
|bn=swordl1
|xpos=9.5 to 21.0
|xpos=9.5 to 21.0
|ypos=0.0
|ypos=0.0
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|fkv=0
|fkv=0
|r=4.0
|r=4.0
|bn=0x075bd7e757
|bn=swordl1
|xpos=9.5 to 21.0
|xpos=9.5 to 21.0
|ypos=0.0
|ypos=0.0
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===Landing===
===Landing===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|fkv=0
|fkv=0
|r=2.0
|r=2.0
|bn=0x075bd7e757
|bn=swordl1
|xpos=3.0 to 24.0
|xpos=3.0 to 24.0
|ypos=-2.0
|ypos=-2.0
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|sfx=Slash
|sfx=Slash
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|fkv=0
|fkv=0
|r=2.0
|r=2.0
|bn=0x075bd7e757
|bn=swordl1
|xpos=3.0 to 24.0
|xpos=3.0 to 24.0
|ypos=-2.0
|ypos=-2.0
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|sfx=Slash
|sfx=Slash
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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==Timing==
==Timing==
===Attack===
===Attack===
The move resets Sephiroth's horizontal momentum and first sets his vertical speed to 1 on frames 1-18, then sets it to -4.2 from frame 19 onward. Manual horizontal movement is also disabled during frames 1-46.
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
|1-4
|1-4
|-
|-
!Hitboxes (clean, late)
!Clean hit
|19-23, 24-39
|19-23
|-
!Late hit
|24-39
|-
|-
!Ending autocancel
!Ending autocancel
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|-
|-
!Interruptible
!Interruptible
|62
|61
|-
|-
!Animation length
!Animation length
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=13}}
|-
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=50}}{{FrameStrip|t=Autocancel|c=19}}
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=50}}{{FrameStrip|t=Autocancel|c=19}}
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Hitboxes (clean, late)
!Clean hit
|1, 2
|1
|-
!Late hit
|2
|-
|-
!Interruptible
!Interruptible
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|-
|-
!Animation length
!Animation length
|49
|68
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=23}}
{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=42}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{{MvSubNavSephiroth|g=SSBU}}
{{MvSubNavSephiroth|g=SSBU}}
==Trivia==
*The ID 0 and 1 hitboxes for the down aerial's clean hit are coded as extended hitboxes despite not actually extending, which prevents them from interpolating.
*Despite the down aerial's late hit possessing three hitboxes, all of them cover the exact same space and hit the same targets, making the distinction between them pointless. This is also the case with the clean landing hit's ID 1 and 2 hitboxes.


[[Category:Sephiroth (SSBU)]]
[[Category:Sephiroth (SSBU)]]
[[Category:Down aerials (SSBU)]]
[[Category:Down aerials (SSBU)]]

Revision as of 18:02, November 4, 2023

Hitbox visualization showing Sephiroth's down aerial.
Hitbox visualization showing Sephiroth's down aerial, when landing.
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Overview

Sephiroth performs his iconic Hell's Gate move, being a stall-then-fall down aerial where he uses both hands to thrust Masamune downwards while falling at a high speed. Being a stabbing move, the sweet spot is situated around the tip of the blade but is only active during its initial frames, transitioning to dealing consistent damage across the entire blade after its spiking hitbox deactivates. Boasts impressive vertical range, being able to hit opponents who are below the ledge, or even below platforms on certain stages. This allows it to be used as a very consistent 2-frame punish move that can be safely performed on stage, made even more dangerous by the powerful meteor smash effect on the move's sweet spot. Additionally, Hell's Gate has a landing hitbox, visually indicated by small fissures forming beneath him. Masamune also briefly gets a hitbox upon landing, which can hit opponents beneath Sephiroth, however this hitbox lacks a meteor effect and is fairly weak knockback wise.

Due to the placement of its hitboxes, it is easier to land if Sephiroth has his back to the opponent. As such, a common set up for 2-framing recoveries is to roll to turn your back to ledge, and then perform Hell's Gate out of a short hop to allow time for the sweetspot to be active.

Hitboxes

Down aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0 AngleIcon58.png Standard 75 65 0 HitboxTableIcon(False).png 5.5 swordl1 20.0 0.0 2.8 1.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 0 AngleIcon270.png Standard 20 90 0 HitboxTableIcon(False).png 5.5 swordl1 20.0 0.0 2.8 1.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.0% 0 AngleIcon48.png Standard 58 73 0 HitboxTableIcon(False).png 6.0 swordl1 11.0 to 19.5 0.0 1.5 to 2.8 0.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 10.0% 0 AngleIcon48.png Standard 58 73 0 HitboxTableIcon(False).png 4.0 swordl1 9.5 to 21.0 0.0 1.5 to 2.8 0.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon48.png Standard 58 73 0 HitboxTableIcon(False).png 4.0 swordl1 9.5 to 21.0 0.0 1.5 to 2.8 0.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.0% 0 AngleIcon48.png Standard 58 73 0 HitboxTableIcon(False).png 4.0 swordl1 9.5 to 21.0 0.0 1.5 to 2.8 0.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Landing

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.0% 0 Sakurai angle Standard 70 70 0 HitboxTableIcon(False).png 2.5 top 0.0 2.7 6.5 to -6.5 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.0% 0 AngleIcon53.png Standard 58 73 0 HitboxTableIcon(False).png 2.0 swordl1 3.0 to 24.0 -2.0 0.0 to 1.5 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 7.0% 0 AngleIcon53.png Standard 58 73 0 HitboxTableIcon(False).png 2.0 swordl1 3.0 to 24.0 -2.0 0.0 to 1.5 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Stab).png TypeIcon(Sword).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 5.0% 0 Sakurai angle Standard 70 70 0 HitboxTableIcon(False).png 2.5 top 0.0 2.7 6.5 to -6.5 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Typeless).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Attack

The move resets Sephiroth's horizontal momentum and first sets his vertical speed to 1 on frames 1-18, then sets it to -4.2 from frame 19 onward. Manual horizontal movement is also disabled during frames 1-46.

Initial autocancel 1-4
Clean hit 19-23
Late hit 24-39
Ending autocancel 55-
Interruptible 61
Animation length 73
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Clean hit 1
Late hit 2
Interruptible 27
Animation length 68
FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible


Trivia

  • The ID 0 and 1 hitboxes for the down aerial's clean hit are coded as extended hitboxes despite not actually extending, which prevents them from interpolating.
  • Despite the down aerial's late hit possessing three hitboxes, all of them cover the exact same space and hit the same targets, making the distinction between them pointless. This is also the case with the clean landing hit's ID 1 and 2 hitboxes.