Samus (SSB): Difference between revisions

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'''Samus Aran''' (サムス・アラン, ''Samusu Aran'') is a [[starter character]] in both [[Super Smash Bros.]] and [[Super Smash Bros. Melee]]. She will appear in [[Super Smash Bros. Brawl]]. Samus is a [[weight|heavy]], yet [[falling speed|floaty]], character with a quick [[dash]] and decent [[recovery]].  
'''Samus Aran''' (サムス・アラン, ''Samusu Aran'') is a [[starter character]] in both [[Super Smash Bros.]] and [[Super Smash Bros. Melee]]. She will appear in [[Super Smash Bros. Brawl]]. Samus is a [[weight|heavy]], yet [[falling speed|floaty]], character with a quick [[dash]] and decent [[recovery]].  


==Special Moves==
== Moveset==
===A Attacks===
*[[A button|A]] Jab, 3%
*[[natural combo|AA]] Arm Thrust, 5%
===[[Tilt attack|Tilts]]===
*[[Forward tilt|Foward A]] Roundhouse Kick, 8 (depends on angle)%
*[[Up tilt|Up A]] Leg drop, 2 (upwards), 9(down)%
*[[Down tilt|Down A]] Sweep Kick, 6%
===[[Smash attack|Smash Attacks]]===
*[[Forward smash]] Arm Smash,14%
*[[Up smash]] Upwards Flame, 12-48 (1 hit to 4 hits)%
A move out of down air (z Cancelled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage
*[[Down smash]] Doublesweep Kick, 14-16 on one side, 12-14 on other side%
===[[Aerial attack|Aerial Attacks]]===
*[[Nair]] [[Sex Kick]], 10-14%
*[[Fair]] Aeiral Flame, 8-22 (1-4 hits)%
comboes into other aerials at lower percentages
*[[Uair]] Spiral Kick, 10%
sometimes combos into down aerial
*[[Bair]] Back Kick, 12-14%
sex kick?
*[[Dair]] Drop Kick [[spike]], 14
This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)


B = Charge Shot
===[[Special move|B-Moves]]===
*[[neutral B|B]] [[Charge Shot]], 4-24
*[[up B|B↑]] [[Screw Attack]], 1-12%
Shieldbreaker if used completley on opponents shield (only works when opponent is directly above you, similarly, do a 999 damage combos using up b into 4 green shells when opponent is next to them and you are below them (training mode). Normally used to escape attacks like in SSBM.
*[[down B|B↓]] Bomb, 8%


Up & B = Screw Attack
===[[Throw|Throws]]===
 
*[[Forward throw]], 16%
Down & B = Bomb
*[[Back throw]], 14%
===Other===
*[[Dash attack]] tackle (AKA as in the joke, the Whirlwind), 12%
*[[Taunt]], (honk sound, not taunt cancellable (with sound), same motion as in getting items in some Metroid Games 0%


==Pros and Cons==
==Pros and Cons==

Revision as of 09:42, November 21, 2007

Template:Character

This article is about Samus' SSB appearance. For information about her Melee appearance, see here. For information about her Brawl appearance, see here.

Samus Aran (サムス・アラン, Samusu Aran) is a starter character in both Super Smash Bros. and Super Smash Bros. Melee. She will appear in Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.

Moveset

A Attacks

  • A Jab, 3%
  • AA Arm Thrust, 5%

Tilts

  • Foward A Roundhouse Kick, 8 (depends on angle)%
  • Up A Leg drop, 2 (upwards), 9(down)%
  • Down A Sweep Kick, 6%

Smash Attacks

A move out of down air (z Cancelled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage

  • Down smash Doublesweep Kick, 14-16 on one side, 12-14 on other side%

Aerial Attacks

comboes into other aerials at lower percentages

  • Uair Spiral Kick, 10%

sometimes combos into down aerial

  • Bair Back Kick, 12-14%

sex kick?

This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)

B-Moves

Shieldbreaker if used completley on opponents shield (only works when opponent is directly above you, similarly, do a 999 damage combos using up b into 4 green shells when opponent is next to them and you are below them (training mode). Normally used to escape attacks like in SSBM.

Throws

Other

  • Dash attack tackle (AKA as in the joke, the Whirlwind), 12%
  • Taunt, (honk sound, not taunt cancellable (with sound), same motion as in getting items in some Metroid Games 0%

Pros and Cons

Pros

Cons

  • Large
  • Almost no comboing ability
  • Slow grab
  • Very bad roll

Techniques

Teleport

See teleport (SSB)

Bomb Recovery

In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.