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[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]]
[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]]
[[File:IntroSSB.gif|thumb|{{SSB|Captain Falcon}} and {{SSB|Mario}} enter [[Peach's Castle]] in ''Super Smash Bros.'']]
[[File:IntroSSB.gif|thumb|{{SSB|Mario}} and {{SSB|Captain Falcon}} enter [[Peach's Castle]] in ''Super Smash Bros.'']]
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''', is a minor feature in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. It includes a small animation unique for each character entering the battlefield during the [[Pre-match timer|countdown]] before the match begins.
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' and as '''Entry''' (or '''EntryL''' and '''EntryR''') internally, is a short animation that shows each character entering a [[stage]] before the beginning of a match. Except in ''[[Super Smash Bros. Melee]]'', each character has a unique appearance that usually relates to their universe, such as [[Mario]] entering through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.


Where exactly on-screen appearances are used depends on the game:
In ''[[Super Smash Bros.]]'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]] except for the battle with {{SSB|Master Hand}}. In ''Melee'', they are used in all modes. In subsequent games, they are only used in multiplayer modes.
*In ''Smash 64'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]]; in all three [[Bonus Stage]]s and the battle with {{SSB|Master Hand}}, the player's character will already be on the stage.
*In ''Melee'', all fighters have a shared animation of becoming animated from their trophy forms, as seen in the [[opening movie]]; this animation appears in all modes.
*In ''Brawl'', ''Smash 4'', and ''Ultimate'', all fighters have unique animations as in ''Smash 64'', but they are only used in multiplayer modes; in single-player modes, such as [[Target Smash!!]], the fighters will already be present on the field.


As the announcer counts down before a match starts, the camera will either pan far enough away from the stage to show each entrance or zoom in on each character during the first few frames of their entrance. In {{for3ds}}, when a match starts, the screen will occasionally focus on the player's own on-screen appearance for the entire duration of the countdown, rather than moving between each character as they appear or showing the entire screen.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref>
While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In {{for3ds}}, the screen will occasionally only focus on the player's own on-screen appearance.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.


It usually has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance in ''Brawl'', which allows the players to hit their opponents with the fallen pieces of the power suit; Wario's entrance, which lets Wario charge up his Wario Waft the moment he appears; and Olimar's entrance, which automatically has him [[Pikmin Pluck|pluck]] three Pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''.
On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by [[Port priority]], with the lowest port always going first, essentially left to right. The only exception is in [[Battle Arena]]s, where the host always appears first.
 
Besides characters, the on-screen appearances may also show other entities being summoned alongside them: {{SSBB|Zero Suit Samus}} in ''Brawl'' scatters [[Power Suit Piece]]s, [[Olimar]] [[Pikmin Pluck|plucks]] three Pikmin, and [[Steve]] has a crafting table placed at his position.
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:NessOnScreenAppearanceMelee.gif|thumb|The on-screen appearance for {{SSBM|Ness}} in ''Melee'', which Ness shares with all other characters in the game.]]
[[File:OnScreenAppearanceMelee.gif|thumb|Two {{SSBM|Mario}}s "coming to life".]]
Unique on-screen appearances were removed in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" while the announcer says "Ready... go!". Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.
Unique on-screen appearances are absent in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.
 
{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using [[Transform]].


{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it should be noted that the sound played when {{SSBM|Zelda}} transforms into Sheik is played when Sheik appears at the start of the match.
[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via [[hacking]], he can be forced into the regular on-screen appearance when the "Must be ON" [[Action Replay]] code is not turned on. He will be in a [[T-pose]] upon appearing, [[game crash|freezing]] the game if he's fought on stages outside the ''Smash'' universe.


[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance of any type; when the countdown starts, he's already standing on the stage, although he does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. Taking advantage of [[hack]]s, Giga Bowser may be fought in Vs. Mode. He then appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on. When this happens, he will be in a [[T-pose]] upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe. The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts. In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight.
CPU players in [[Event match]]es (including allies) and the Hands in [[Event 50: Final Destination Match]] do not go through their on-screen appearances. In [[All-Star Mode]], the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the {{SSBM|Mr. Game & Watch}} team in the final stage) will always go through them normally.
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*In {{for3ds}}, if there is at least one human player in the battle, then only Player 1's on-screen appearance<!--Note: when it says Player 1, it means whoever made the online room.--> will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
*In {{for3ds}}, if there is at least one human player in the battle, then only Player 1's on-screen appearance<!--Note: when it says Player 1, it means whoever made the online room.--> will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
**When in a battle to [[Unlockable character|unlock a fighter]], however, the opposing fighter's on-screen appearance is focused on onscreen instead.
**When in a battle to [[Unlockable character|unlock a fighter]], however, the opposing fighter's on-screen appearance is focused on onscreen instead.
*[[Link]], [[Zero Suit Samus]], and [[Sheik]] are the only characters to change their on-screen appearance.
*[[Link]], [[Zero Suit Samus]], and [[Sheik]] are the only characters to have their on-screen appearances change between games.
**Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games.
**Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games.
*In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''.
*In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''.
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included). More interestingly, in {{for3ds}}, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume.
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included).
<!--Do not add Pichu to the following trivia point. A Pokémon vocalising with their own name is not considered speech.-->
**In {{for3ds}}, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In ''[[Ultimate]]'', Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance.
*[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearance.
*[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearances.
**Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''.
**Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''.
**Pokémon Trainer has different lines depending on which Pokémon is sent out first.
**Pokémon Trainer has different lines depending on which Pokémon is sent out first.
**Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool do vocalize during their on-screen appearances, but do not actually speak.
**Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool also vocalize during their on-screen appearances but do not actually speak real words.
**Additionally, Pichu, Ike and Duck Hunt are only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
**Additionally, Pichu, Ike, and Duck Hunt are the only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
*Captain Falcon's (since ''Brawl'') and the Ice Climbers' (in ''Brawl'' only) on-screen appearances are the only ones whose animations significantly differ depending on which direction they are facing.
*Captain Falcon (since ''Brawl''), the Ice Climbers (in ''Brawl'' only), Pyra, and Mythra are the only characters whose on-screen appearance animations significantly differ depending on which direction they are facing.
*Some series’ characters have a pattern where many of them use a similar on-screen appearance. For example, the {{uv|Star Fox}} characters all jump out of their ships.
*Chrom, Dark Pit, Ken, and Richter are the only characters in ''Ultimate'' to completely share their on-screen appearance animations with other characters. Coincidentally, all of them are [[Echo Fighters]].
**Both Mario and Luigi emerge from Warp Pipes.
*Some series’ characters have a pattern where many of them use a similar on-screen appearance, even if the animation is not exactly the same:
**Villager and Isabelle both exit from a building though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall.
**Mario and Luigi both emerge from Warp Pipes.
**[[Mewtwo]] and [[Lucario]] are the only playable ''Pokémon'' characters to have an on-screen appearance that does not involve emerging from a [[Poké Ball]].
**Peach and Daisy both appear from thin air with their [[Peach Parasol|parasols]].
**[[Donkey Kong]] and [[Diddy Kong]] both jump out of a DK Barrel. [[King K. Rool]] does not, making him the only {{uv|Donkey Kong}} character who does not jump out of a DK Barrel.
**[[Donkey Kong]] and [[Diddy Kong]] both jump out of a DK Barrel. [[King K. Rool]] does not, making him the only {{uv|Donkey Kong}} character with a different on-screen appearance.
**Peach and Daisy both appear from thin air with their parasols.
**The {{uv|Star Fox}} characters all jump out of their respective ships.
**All ''Fire Emblem'' characters except [[Corrin]] appear using warp magic.
**All ''Fire Emblem'' characters except [[Corrin]] appear using warp magic.
**Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only ''Kid Icarus'' character with a different on-screen appearance.
**Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only ''Kid Icarus'' character with a different on-screen appearance.
**Ryu and Ken both walk on stage from mist in the background.
**Ryu and Ken both walk on stage from some mist in the background.
**Simon and Richter both appear on stage surrounded by light.
**Simon and Richter both appear on stage surrounded by light.
**[[Pyra]] and [[Mythra]] both catch their swords that are thrown to them by [[Rex]].
**All ''Pokémon'' characters except [[Mewtwo]] and [[Lucario]] emerge from a [[Poké Ball]].
**Villager and Isabelle both exit from a building, though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall, the same buildings they use for their Final Smashes.
**[[Pyra]] and [[Mythra]] both catch their swords that are thrown to them by [[Rex]]. Unlike the other characters listed above, Pyra and Mythra are a transformation duo, akin to [[Sheik]] and [[Zelda]] from ''Melee'' and ''Brawl''.


==References==
==References==

Latest revision as of 15:12, December 15, 2023

On-screen appearance from Super Smash Bros. Brawl with Mario.
Mario's on-screen appearance in Brawl.
Mario and Captain Falcon's on-screen appearances in Super Smash Bros..
Mario and Captain Falcon enter Peach's Castle in Super Smash Bros.

The on-screen appearance, also known as an intro or entrance and as Entry (or EntryL and EntryR) internally, is a short animation that shows each character entering a stage before the beginning of a match. Except in Super Smash Bros. Melee, each character has a unique appearance that usually relates to their universe, such as Mario entering through a warp pipe the way he does at the beginning of Super Mario 64. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.

In Super Smash Bros., they are used in VS Mode and the standard matches in 1P Game except for the battle with Master Hand. In Melee, they are used in all modes. In subsequent games, they are only used in multiplayer modes.

While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In Super Smash Bros. for Nintendo 3DS, the screen will occasionally only focus on the player's own on-screen appearance.[1] In Super Smash Bros. for Wii U, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.

On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by Port priority, with the lowest port always going first, essentially left to right. The only exception is in Battle Arenas, where the host always appears first.

Besides characters, the on-screen appearances may also show other entities being summoned alongside them: Zero Suit Samus in Brawl scatters Power Suit Pieces, Olimar plucks three Pikmin, and Steve has a crafting table placed at his position.

Lists of on-screen appearances[edit]

In Super Smash Bros. Melee[edit]

Two Marios "coming to life".

Unique on-screen appearances are absent in Melee. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.

Sheik has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using Transform.

Giga Bowser, when fought in The Showdown and Adventure Mode, has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of Giant Bowser's trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via hacking, he can be forced into the regular on-screen appearance when the "Must be ON" Action Replay code is not turned on. He will be in a T-pose upon appearing, freezing the game if he's fought on stages outside the Smash universe.

CPU players in Event matches (including allies) and the Hands in Event 50: Final Destination Match do not go through their on-screen appearances. In All-Star Mode, the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the Mr. Game & Watch team in the final stage) will always go through them normally.

Trivia[edit]

  • In Super Smash Bros. for Nintendo 3DS, if there is at least one human player in the battle, then only Player 1's on-screen appearance will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
    • When in a battle to unlock a fighter, however, the opposing fighter's on-screen appearance is focused on onscreen instead.
  • Link, Zero Suit Samus, and Sheik are the only characters to have their on-screen appearances change between games.
    • Of these, Link is the only one not to change from Brawl to SSB4. Link is also the only one to change in multiple games.
  • In Super Smash Bros. Brawl, there was a small error regarding Toon Link's entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in Super Smash Bros. 4.
  • Although Little Mac's entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen palette swap has him wearing it permanently (both wireframe and non-wireframe versions included).
    • In Super Smash Bros. for Nintendo 3DS, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In Ultimate, Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance.
  • Mario, Luigi, Peach, Snake, Pokémon Trainer, and Ken are the only characters that speak during their on-screen appearances.
    • Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in Brawl.
    • Pokémon Trainer has different lines depending on which Pokémon is sent out first.
    • Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool also vocalize during their on-screen appearances but do not actually speak real words.
    • Additionally, Pichu, Ike, and Duck Hunt are the only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
  • Captain Falcon (since Brawl), the Ice Climbers (in Brawl only), Pyra, and Mythra are the only characters whose on-screen appearance animations significantly differ depending on which direction they are facing.
  • Chrom, Dark Pit, Ken, and Richter are the only characters in Ultimate to completely share their on-screen appearance animations with other characters. Coincidentally, all of them are Echo Fighters.
  • Some series’ characters have a pattern where many of them use a similar on-screen appearance, even if the animation is not exactly the same:
    • Mario and Luigi both emerge from Warp Pipes.
    • Peach and Daisy both appear from thin air with their parasols.
    • Donkey Kong and Diddy Kong both jump out of a DK Barrel. King K. Rool does not, making him the only Donkey Kong character with a different on-screen appearance.
    • The Star Fox characters all jump out of their respective ships.
    • All Fire Emblem characters except Corrin appear using warp magic.
    • Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only Kid Icarus character with a different on-screen appearance.
    • Ryu and Ken both walk on stage from some mist in the background.
    • Simon and Richter both appear on stage surrounded by light.
    • All Pokémon characters except Mewtwo and Lucario emerge from a Poké Ball.
    • Villager and Isabelle both exit from a building, though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall, the same buildings they use for their Final Smashes.
    • Pyra and Mythra both catch their swords that are thrown to them by Rex. Unlike the other characters listed above, Pyra and Mythra are a transformation duo, akin to Sheik and Zelda from Melee and Brawl.

References[edit]

External links[edit]