Super Smash Bros. series

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{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}}
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[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]]
[[File:IntroSSB.gif|thumb|{{SSB|Captain Falcon}} and {{SSB|Mario}} enter [[Peach's Castle]] in ''Super Smash Bros.'']]
[[File:IntroSSB.gif|thumb|{{SSB|Mario}} and {{SSB|Captain Falcon}} enter [[Peach's Castle]] in ''Super Smash Bros.'']]
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''', is a minor feature in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. It was not present in ''[[Super Smash Bros. Melee]]'', where instead, characters become animated from their trophy forms as seen in the opening movie. It includes a small animation unique for each character entering the battlefield during the [[announcer]]'s [[Match timer#Pre-match timer|three-second countdown]] before the match begins, but the announcer’s three-second countdown before the match begins was not present in ''Super Smash Bros. Melee'' VS. Mode, where instead, the announcer says “Ready...” before the match begins. In ''Smash 64'', ''Brawl'', and ''Ultimate'', as the announcer counts down before a match starts, the camera will either pan far enough away from the stage to show each entrance or zoom in on each character during the first few frames of their entrance. In {{for3ds}}, when a match starts, the screen will occasionally focus on the player's own on-screen appearance for the entire duration of the countdown, rather than moving between each character as they appear or showing the entire screen.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> It usually has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance in ''Brawl'', which allows the players to hit their opponents with the fallen pieces of the power suit; Wario's entrance, which lets Wario charge up his Wario Waft the moment he appears; and Olimar's entrance, which automatically has him [[Pikmin Pluck|pluck]] three Pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''.
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' and as '''Entry''' (or '''EntryL''' and '''EntryR''') internally, is a short animation that shows each character entering a [[stage]] before the beginning of a match. Except in ''[[Super Smash Bros. Melee]]'', each character has a unique appearance that usually relates to their universe, such as [[Mario]] entering through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.
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==In ''[[Super Smash Bros.]]''==
In ''[[Super Smash Bros.]]'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]] except for the battle with {{SSB|Master Hand}}. In ''Melee'', they are used in all modes. In subsequent games, they are only used in multiplayer modes.
{| class="wikitable sortable"
|-
! Character name || Description
|-
|{{SSB|Captain Falcon}}
|Jumps out of his vehicle, the [[Blue Falcon]].
|-
|{{SSB|Donkey Kong}}
|Breaks out of a [[DK Barrel]], similar to his entrance from ''Donkey Kong Country''.
|-
|{{SSB|Fox}}
|Ejects out of an [[Arwing]].
|-
|{{SSB|Jigglypuff}}
|Emerges from a [[Poké Ball]] just like Pikachu.
|-
|{{SSB|Kirby}}
|Crash-lands a [[Warp Star]] into the ground.
|-
|{{SSB|Link}}
|Descends from a column of light, similar to the end-of-dungeon teleports in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.
|-
|{{SSB|Luigi}}
|Jumps out of a [[Warp Pipe]] just like Mario.
|-
|{{SSB|Mario}}
|Jumps out of a Warp Pipe, similar to his entrance from the beginning of ''{{s|mariowiki|Super Mario 64}}''.
|-
|{{SSB|Ness}}
|Uses {{s|wikibound|Teleport}} and crashes onto the stage.
|-
|{{SSB|Pikachu}}
|Emerges from a Poké Ball.
|-
|{{SSB|Samus}}
|Exits a ''{{s|metroidwiki|Super Metroid}}''-style [[metroidwiki:Save Station|save point]].
|-
|{{SSB|Yoshi}}
|Breaks out of a {{s|mariowiki|Yoshi Egg}}, similar to his entrance from ''[[Super Mario World]]''.
|}
===Gallery===
<gallery>
CaptainFalconOnScreenAppearanceSSB.gif|Captain Falcon
DonkeyKongOnScreenAppearanceSSB.gif|Donkey Kong
FoxOnScreenAppearanceSSB.gif|Fox
JigglypuffOnScreenAppearanceSSB.gif|Jigglypuff
KirbyOnScreenAppearanceSSB.gif|Kirby
LinkOnScreenAppearanceSSB.gif|Link
LuigiOnScreenAppearanceSSB.gif|Luigi
MarioOnScreenAppearanceSSB.gif|Mario
NessOnScreenAppearanceSSB.gif|Ness
PikachuOnScreenAppearanceSSB.gif|Pikachu
SamusOnScreenAppearanceSSB.gif|Samus
YoshiOnScreenAppearanceSSB.gif|Yoshi
</gallery>


==In ''[[Super Smash Bros. Melee]]''==
While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In {{for3ds}}, the screen will occasionally only focus on the player's own on-screen appearance.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.
[[File:NessOnScreenAppearanceMelee.gif|thumb|The on-screen appearance for {{SSBM|Ness}} in ''Melee'', which Ness shares with all other characters in the game.]]
Unique on-screen appearances and the announcer counting down from three before the start of the match were removed in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" while the announcer says "Ready...Go!". Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.


{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it should be noted that the sound played when {{SSBM|Zelda}} transforms into Sheik is played when Sheik appears at the start of the match.
On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by [[Port priority]], with the lowest port always going first, essentially left to right. The only exception is in [[Battle Arena]]s, where the host always appears first.


[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance of any type; when the countdown starts, he's already standing on the stage, although he does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. Taking advantage of [[hack]]s, Giga Bowser may be fought in Vs. Mode. He then appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on. When this happens, he will be in a [[T-pose]] upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe. The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts. In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight.
Besides characters, the on-screen appearances may also show other entities being summoned alongside them: {{SSBB|Zero Suit Samus}} in ''Brawl'' scatters [[Power Suit Piece]]s, [[Olimar]] [[Pikmin Pluck|plucks]] three Pikmin, and [[Steve]] has a crafting table placed at his position.
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==In ''[[Super Smash Bros. Brawl]]''==
==Lists of on-screen appearances==
{{main|List of on-screen appearances (SSB)}}
{{main|List of on-screen appearances (SSBB)}}
{{main|List of on-screen appearances (SSB4)}}
{{main|List of on-screen appearances (SSBU)}}


Like in ''SSB64'', on-screen appearances and the announcer counting down from three are only present in multiplayer modes. In single-player modes, characters will already be present on the battlefield, and the announcer will say "Ready...Go!". Additionally, {{SSBB|Peach}}, {{SSBB|Bowser}}, {{SSBB|Ice Climbers}}, {{SSBB|Sheik}}, {{SSBB|Zelda}}, {{SSBB|Falco}}, {{SSBB|Marth}}, {{SSBB|Ganondorf}} and {{SSBB|Mr. Game & Watch}} receive their new on-screen appearances due to unique on-screen appearances and the announcer counting down from three are both absent in ''Melee''.
==In ''[[Super Smash Bros. Melee]]''==
[[File:OnScreenAppearanceMelee.gif|thumb|Two {{SSBM|Mario}}s "coming to life".]]
Unique on-screen appearances are absent in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.


{| class="wikitable sortable"
{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using [[Transform]].
|-
! Character name || Description
|-
|{{SSBB|Bowser}}
|Emerges from a wall of flames.
|-
|{{SSBB|Captain Falcon}}
|The [[Blue Falcon]] spins to a stop, Captain Falcon jumps out, and then Blue Falcon speeds off. The animation differs depending on which direction he is facing; when facing right, he simply climbs out, while when facing left, he somersaults while doing so.
|-
|{{SSBB|Diddy Kong}}
|Breaks out of a ''Donkey Kong Country''-style [[DK Barrel]] and claps his hands.
|-
|{{SSBB|Donkey Kong}}
|Breaks out of a ''Donkey Kong Country''-style DK Barrel, grunts and makes a strongman pose.
|-
|{{SSBB|Falco}}
|Ejects from an upside-down [[Arwing]], much like the way he appears in the [[Subspace Emissary]].
|-
|{{SSBB|Fox}}
|Ejects from an Arwing.
|-
|{{SSBB|Ganondorf}}
|Emerges from a portal of dark magic.
|-
|{{SSBB|Ice Climbers}}
|The [[condor]] flies in with them hanging from his feet, then they jump off, high-fiving each other afterwards. The high-five animation differs depending on which direction they are facing.
|-
|{{SSBB|Ike}}
|Warps onto the stage using warp magic and then slashes his sword. The warp magic resembles that used by the [[Black Knight]] in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}''.
|-
|{{SSBB|Jigglypuff}}
|Emerges from a [[Poké Ball]], then does a short, bouncy dance.
|-
|{{SSBB|King Dedede}}
|Is carried in on a palanquin by four [[Waddle Dee]]s, then jumps off, scattering them.
|-
|{{SSBB|Kirby}}
|Crash-lands a [[Warp Star]] to the ground.
|-
|{{SSBB|Link}}
|Appears in a whirlwind and unsheathes his sword.  A whirlwind was used to teleport among dungeons in ''[[The Legend of Zelda]]''. Also, a whirlwind was used to teleport Link in games where he makes use of his Ocarina, particularly through the {{s|zeldawiki|Song of Soaring}}.
|-
|{{SSBB|Lucario}}
|Teleports on stage, floats for a second, gathers aura in its hands then lands. This is unusual because all other [[Pokémon]] come in from Poké Balls.
|-
|{{SSBB|Lucas}}
|Rides in on a [[Mr. Saturn]]-style coffee table, then hops off.  The table is based on the one that Lucas rides to {{s|wikibound|Saturn Valley}} in ''[[Mother 3]]''.
|-
|{{SSBB|Luigi}}
|Jumps out of a Warp Pipe in a scared pose, saying "Let's-a go." in an uneasy voice. His pose is similar to Luigi's face on the cover of ''{{s|mariowiki|Luigi's Mansion}}''. Similar to Mario's appearance but his pose is different.
|-
|{{SSBB|Mario}}
|Jumps out of a Warp Pipe punching his right fist into the air while shouting "Let's-a go!". His pose is similar to his artwork from ''{{s|mariowiki|New Super Mario Bros.}}''. Luigi's appearance is similar but different.
|-
|{{SSBB|Marth}}
|Warps onto the stage using warp magic with a twirl and unsheathes his sword.
|-
|{{SSBB|Meta Knight}}
|[[Dimensional Cape|Teleports]] in wrapped in his cape. This is similar in appearance to his up [[taunt]].
|-
|{{SSBB|Mr. Game & Watch}}
|Moves along a row of faded Game and Watch LCD frames until he reaches the foreground.
|-
|{{SSBB|Ness}}
|Arrives having used {{s|wikibound|Teleport}}, then shakes off the soot he gathered after crashing.
|-
|{{SSBB|Olimar}}
|Olimar exits the [[Hocotate Ship]] and [[Pikmin Pluck|plucks]] three Pikmin from the ground.
|-
|{{SSBB|Peach}}
|Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
|-
|{{SSBB|Pikachu}}
|Emerges from a Poké Ball and emits sparks from its cheeks.
|-
|{{SSBB|Pit}}
|Appears onstage from a beam of light from the heavens while looking upwards.
|-
|{{SSBB|Pokémon Trainer}}
|Throws out his first Pokémon, yelling "Go {{SSBB|Squirtle}}!", "Go {{SSBB|Ivysaur}}!", or "Go {{SSBB|Charizard}}!"
|-
|{{SSBB|R.O.B.}}
|Assembles piece by piece as his parts drop from the sky. This may be a reference to his appearance in ''{{s|wikirby|Kirby's Dream Land 3}}''.
|-
|{{SSBB|Samus}}
|Arrives from a ''[[Super Metroid]]''-style save point, though the design is somewhat altered.
|-
|{{SSBB|Sheik}}
|Appears in magical sparks.
|-
|{{SSBB|Snake}}
|Appears kneeling with lighting and sparks around him. He also appears to be turning visible. This is a reference to the opening scene in ''Metal Gear Solid 2: Sons of Liberty'' when Snake is using stealth camouflage and he does a freefall jump onto a ship. The impact from the landing causes the stealth camouflage to malfunction. Snake also sometimes says, "Kept you waiting, huh?" which is what Snake said to [[Otacon]] after the freefall jump.
|-
|{{SSBB|Sonic}}
|Jumps onto the stage (in ball form) from the foreground and gives a thumbs-up.
|-
|{{SSBB|Toon Link}}
|Appears in a cel-shaded, ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''-style explosion, then unsheathes his sword.
|-
|{{SSBB|Wario}}
|Rides in from the foreground on his [[Wario Bike|bike]], then falls off. The bike then explodes and Wario dusts himself off.
|-
|{{SSBB|Wolf}}
|Ejects from a [[Wolfen]].
|-
|{{SSBB|Yoshi}}
|Breaks out of a {{s|mariowiki|Yoshi Egg}} and shakes his rear end. Even if a Yoshi is selected with a [[Palette swap (SSBB)#Yoshi|color other than green]], he will still break out of a white egg with green spots.
|-
|{{SSBB|Zelda}}
|Teleports in using [[Farore's Wind]] with [[Din's Fire]] in her hand.
|-
|{{SSBB|Zero Suit Samus}}
|Stands up from a kneeling position as her Power Suit falls off. [[Power Suit Piece]]s are scattered around Samus, which the player can then throw at their opponents.
|}
===Gallery===
<gallery>
BowserOnScreenAppearanceSSBB.gif|Bowser
CaptainFalconOnScreenAppearanceSSBB.gif|Captain Falcon
DiddyKongOnScreenAppearanceSSBB.gif|Diddy Kong
DonkeyKongOnScreenAppearanceSSBB.gif|Donkey Kong
FalcoOnScreenAppearanceSSBB.gif|Falco
FoxOnScreenAppearanceSSBB.gif|Fox
GanondorfOnScreenAppearanceSSBB.gif|Ganondorf
IceClimbersOnScreenAppearanceSSBB.gif|Ice Climbers
IkeOnScreenAppearanceSSBB.gif|Ike
JigglypuffOnScreenAppearanceSSBB.gif|Jigglypuff
KingDededeOnScreenAppearanceSSBB.gif|King Dedede
KirbyOnScreenAppearanceSSBB.gif|Kirby
LinkOnScreenAppearanceSSBB.gif|Link
LucarioOnScreenAppearanceSSBB.gif|Lucario
LucasOnScreenAppearanceSSBB.gif|Lucas
LuigiOnScreenAppearanceSSBB.gif|Luigi
MarioOnScreenAppearanceSSBB.gif|Mario
MarthOnScreenAppearanceSSBB.gif|Marth
MetaKnightOnScreenAppearanceSSBB.gif|Meta Knight
Mr.Game&WatchOnScreenAppearanceSSBB.gif|Mr. Game & Watch
NessOnScreenAppearanceSSBB.gif|Ness
OlimarOnScreenAppearanceSSBB.gif|Olimar
PeachOnScreenAppearanceSSBB.gif|Peach
PikachuOnScreenAppearanceSSBB.gif|Pikachu
PitOnScreenAppearanceSSBB.gif|Pit
SquirtleOnScreenAppearanceSSBB.gif|Squirtle
IvysaurOnScreenAppearanceSSBB.gif|Ivysaur
CharizardOnScreenAppearanceSSBB.gif|Charizard
R.O.B.OnScreenAppearanceSSBB.gif|R.O.B.
SamusOnScreenAppearanceSSBB.gif|Samus
SheikOnScreenAppearanceSSBB.gif|Sheik
SnakeOnScreenAppearanceSSBB.gif|Snake
SonicOnScreenAppearanceSSBB.gif|Sonic
ToonLinkOnScreenAppearanceSSBB.gif|Toon Link
WarioOnScreenAppearanceSSBB.gif|Wario
WolfOnScreenAppearanceSSBB.gif|Wolf
YoshiOnScreenAppearanceSSBB.gif|Yoshi
ZeldaOnScreenAppearanceSSBB.gif|Zelda
ZeroSuitSamusOnScreenAppearanceSSBB.gif|Zero Suit Samus
</gallery>


==In ''[[Super Smash Bros. 4]]''==
[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via [[hacking]], he can be forced into the regular on-screen appearance when the "Must be ON" [[Action Replay]] code is not turned on. He will be in a [[T-pose]] upon appearing, [[game crash|freezing]] the game if he's fought on stages outside the ''Smash'' universe.
Like in ''SSB64'' and ''Brawl'', on-screen appearances and the announcer counting down from three are only present in multiplayer modes. Additionally, {{SSB4|Dr. Mario}}, {{SSB4|Roy}} and {{SSB4|Mewtwo}} receive their new on-screen appearances due to their absence in ''Brawl''.


{| class="wikitable sortable"
CPU players in [[Event match]]es (including allies) and the Hands in [[Event 50: Final Destination Match]] do not go through their on-screen appearances. In [[All-Star Mode]], the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the {{SSBM|Mr. Game & Watch}} team in the final stage) will always go through them normally.
|-
{{Clr}}
! Character name || Description
|-
|{{SSB4|Bayonetta}}
|Emerges from [[Bat Within]] form and produces a purple symbol that represents Umbra Witch magic.
|-
|{{SSB4|Bowser}}
|Emerges from a wall of flames hunched over, before standing up right.
|-
|{{SSB4|Bowser Jr.}}
|Flies onto the stage in the {{s|mariowiki|Junior Clown Car}} and makes a face.
|-
|{{SSB4|Captain Falcon}}
|The [[Blue Falcon]] spins to a stop, Captain Falcon jumps out, and then Blue Falcon speeds off. The animation differs depending on which direction he is facing; when facing right, he simply climbs out, while when facing left, he somersaults while doing so.
|-
|{{SSB4|Charizard}}
|Emerges from a [[Poké Ball]], then stomps.
|-
|{{SSB4|Cloud}}
|Falls out of the sky and catches his [[Buster Sword]].
|-
|{{SSB4|Corrin}}
|Falls onto the stage in dragon form, then transforms into human form.
|-
|{{SSB4|Dark Pit}}
|Appears onstage from a beam of darkness from somewhere.
|-
|{{SSB4|Diddy Kong}}
|Breaks out of a [[DK Barrel]], clapping.
|-
|{{SSB4|Donkey Kong}}
|Breaks out of a DK Barrel, making a pose.
|-
|{{SSB4|Dr. Mario}}
|[[Megavitamins]] build up on the ground in the shape of the bottom of the bottles from the ''Dr. Mario'' games, and Dr. Mario appears when they recede.
|-
|{{SSB4|Duck Hunt}}
|The dog jumps onto the stage from the foreground into some 8-bit grass, then does his infamous laugh. A reference to the intro sequence of the original ''[[Duck Hunt (universe)|Duck Hunt]]'' game.
|-
|{{SSB4|Falco}}
|Ejects from an upside-down [[Arwing]].
|-
|{{SSB4|Fox}}
|Ejects from an Arwing.
|-
|{{SSB4|Ganondorf}}
|Emerges from a portal of dark magic.
|-
|{{SSB4|Greninja}}
|Emerges from a Poké Ball and does a ninja pose.
|-
|{{SSB4|Ike}}
|Warps onto the stage using warp magic, then slashes his sword.
|-
|{{SSB4|Jigglypuff}}
|Emerges from a Poké Ball, then does a short, bouncy dance.
|-
|{{SSB4|King Dedede}}
|Is carried in on a palanquin by four [[Waddle Dee]]s, then jumps off, scattering them.
|-
|{{SSB4|Kirby}}
|Crash-lands a [[Warp Star]] to the ground.
|-
|{{SSB4|Link}}
|Appears in a whirlwind and unsheathes his sword.
|-
|{{SSB4|Little Mac}}
|Jogs onto the stage and throws off his pink training suit (unless the player chose to wear it at the character select screen, in which case Mac simply does the throwing motion without removing the suit).
|-
|{{SSB4|Lucario}}
|Teleports on stage, floats for a second, gathers aura in its hands then lands.
|-
|{{SSB4|Lucas}}
|Rides in on a [[Mr. Saturn]]-style [http://earthbound.wikia.com/wiki/Coffee_table coffee table], then hops off.
|-
|{{SSB4|Lucina}}
|Warps while masked onto the stage using warp magic with a twirl, removes her mask, and unsheathes her sword.
|-
|{{SSB4|Luigi}}
|Jumps out of a {{s|mariowiki|Warp Pipe}} with hands on face saying "Let's-a go."
|-
|{{SSB4|Mario}}
|Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!".
|-
|{{SSB4|Marth}}
|Warps onto the stage using warp magic with a twirl and unsheathes his sword.
|-
|{{SSB4|Mega Man}}
|Warps into the stage, resembling the way Mega Man warps in when he starts a stage in the {{uv|Mega Man}} games.
|-
|{{SSB4|Meta Knight}}
|Teleports in wrapped in his cape.
|-
|{{SSB4|Mewtwo}}
|Teleports onto the stage using dark energy.
|-
|{{SSB4|Mii Brawler}}
|Lands with an explosion then performs attacks towards the screen.
|-
|{{SSB4|Mii Gunner}}
|Emerges from an orb of energy, then point their arm cannon towards the screen.
|-
|{{SSB4|Mii Swordfighter}}
|Appears from a whirlwind, then unsheathes their sword.
|-
|{{SSB4|Mr. Game & Watch}}
|Moves along a row of faded Game and Watch LCD frames until he reaches the foreground. Unlike in ''Brawl'', the color of the frames match the [[alternate costume]].
|-
|{{SSB4|Ness}}
|Arrives having used {{s|wikibound|Teleport}}, then shakes off the soot he gathered after crashing.
|-
|{{SSB4|Olimar}}
|Exits the [[Hocotate Ship]] and [[Pikmin Pluck|plucks]] three Pikmin from the ground.
|-
|{{SSB4|Pac-Man}}
|Starts out as the classic Pac-Man sprite and then jumps out of it into his normal form.
|-
|{{SSB4|Palutena}}
|Walks out of a golden door with a heavenly glow surrounding her.
|-
|{{SSB4|Peach}}
|Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
|-
|{{SSB4|Pikachu}}
|Emerges from a Poké Ball and emits sparks from its cheeks.
|-
|{{SSB4|Pit}}
|Appears onstage from a beam of light from the heavens.
|-
|{{SSB4|R.O.B.}}
|Assembles piece by piece as his parts drop from the sky.
|-
|{{SSB4|Robin}}
|Warps onto the stage using warp magic.
|-
|{{SSB4|Rosalina}}
|Glides in from some stars and does a twirl.
|-
|{{SSB4|Roy}}
|Warps onto the stage using warp magic, and pulls his sword out of the ground.
|-
|{{SSB4|Ryu}}
|Walks onto the stage from some mist in the background, then gets into a fighting stance.
|-
|{{SSB4|Samus}}
|Arrives from a save point.
|-
|{{SSB4|Sheik}}
|Appears in a whirl of smoke.
|-
|{{SSB4|Shulk}}
|Jumps down with the [[Monado]], then places it on his back after it deactivates.
|-
|{{SSB4|Sonic}}
|Jumps onto the stage (in ball form) from the foreground and gives a thumbs-up.  
|-
|{{SSB4|Toon Link}}
|Appears in an explosion, then equips his sword and shield.
|-
|{{SSB4|Villager}}
|Exits out of a house and cheers to the camera.
|-
|{{SSB4|Wario}}
|Rides in from the foreground on his [[Wario Bike|bike]], then falls off. The bike then explodes and Wario dusts himself off.
|-
|{{SSB4|Wii Fit Trainer}}
|Steps off of the living [[Wii Balance Board]] seen in the ''Wii Fit'' series, who then jumps behind the stage waving goodbye and disappears.
|-
|{{SSB4|Yoshi}}
|Breaks out of a {{s|mariowiki|Yoshi Egg}} and shakes his rear end. The color of the Yoshi will determine the color of the spots on the egg.
|-
|{{SSB4|Zelda}}
|Teleports in with magic in her hands.
|-
|{{SSB4|Zero Suit Samus}}
|Jumps out of her [[Gunship]] and lands with her jet boots.
|}
 
===Gallery===
<gallery>
BayonettaOnScreenAppearanceSSB4.gif|Bayonetta
BowserOnScreenAppearanceSSB4.gif|Bowser
BowserJr.OnScreenAppearanceSSB4.gif|Bowser Jr./Koopalings
CaptainFalconOnScreenAppearanceSSB4.gif|Captain Falcon
CharizardOnScreenAppearanceSSB4.gif|Charizard
CloudOnScreenAppearanceSSB4.gif|Cloud
CorrinOnScreenAppearanceSSB4.gif|Corrin
DarkPitOnScreenAppearanceSSB4.gif|Dark Pit
DiddyKongOnScreenAppearanceSSB4.gif|Diddy Kong
DonkeyKongOnScreenAppearanceSSB4.gif|Donkey Kong
Dr.MarioOnScreenAppearanceSSB4.gif|Dr. Mario
DuckHuntOnScreenAppearanceSSB4.gif|Duck Hunt
FalcoOnScreenAppearanceSSB4.gif|Falco
FoxOnScreenAppearanceSSB4.gif|Fox
GanondorfOnScreenAppearanceSSB4.gif|Ganondorf
GreninjaOnScreenAppearanceSSB4.gif|Greninja
IkeOnScreenAppearanceSSB4.gif|Ike
JigglypuffOnScreenAppearanceSSB4.gif|Jigglypuff
KingDededeOnScreenAppearanceSSB4.gif|King Dedede
KirbyOnScreenAppearanceSSB4.gif|Kirby
LinkOnScreenAppearanceSSB4.gif|Link
LittleMacOnScreenAppearanceSSB4.gif|Little Mac
LucarioOnScreenAppearanceSSB4.gif|Lucario
LucasOnScreenAppearanceSSB4.gif|Lucas
LucinaOnScreenAppearanceSSB4.gif|Lucina
LuigiOnScreenAppearanceSSB4.gif|Luigi
MarioOnScreenAppearanceSSB4.gif|Mario
MarthOnScreenAppearanceSSB4.gif|Marth
MegaManOnScreenAppearanceSSB4.gif|Mega Man
MetaKnightOnScreenAppearanceSSB4.gif|Meta Knight
MewtwoOnScreenAppearanceSSB4.gif|Mewtwo
BrawlerOnScreenAppearanceSSB4.gif|Mii Brawler
GunnerOnScreenAppearanceSSB4.gif|Mii Gunner
SwordfighterOnScreenAppearanceSSB4.gif|Mii Swordfighter
Mr.Game&WatchOnScreenAppearanceSSB4.gif|Mr. Game & Watch
NessOnScreenAppearanceSSB4.gif|Ness
OlimarOnScreenAppearanceSSB4.gif|Olimar/Alph
Pac-ManOnScreenAppearanceSSB4.gif|Pac-Man
PalutenaOnScreenAppearanceSSB4.gif|Palutena
PeachOnScreenAppearanceSSB4.gif|Peach
PikachuOnScreenAppearanceSSB4.gif|Pikachu
PitOnScreenAppearanceSSB4.gif|Pit
R.O.B.OnScreenAppearanceSSB4.gif|R.O.B.
RobinOnScreenAppearanceSSB4.gif|Robin
Rosalina&LumaOnScreenAppearanceSSB4.gif|Rosalina
RoyOnScreenAppearanceSSB4.gif|Roy
RyuOnScreenAppearanceSSB4.gif|Ryu
SamusOnScreenAppearanceSSB4.gif|Samus
SheikOnScreenAppearanceSSB4.gif|Sheik
ShulkOnScreenAppearanceSSB4.gif|Shulk
SonicOnScreenAppearanceSSB4.gif|Sonic
ToonLinkOnScreenAppearanceSSB4.gif|Toon Link
VillagerOnScreenAppearanceSSB4.gif|Villager
WarioOnScreenAppearanceSSB4.gif|Wario
WiiFitTrainerOnScreenAppearanceSSB4.gif|Wii Fit Trainer
YoshiOnScreenAppearanceSSB4.gif|Yoshi
ZeldaOnScreenAppearanceSSB4.gif|Zelda
ZeroSuitSamusOnScreenAppearanceSSB4.gif|Zero Suit Samus
</gallery>
 
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:RidleyOnScreenAppearanceUltimate.jpg|thumb|Ridley's on-screen appearance.]]
Like in ''SSB64'', ''Brawl'' and ''SSB4'', on-screen appearances and the announcer counting down from three are only present in multiplayer modes. Additionally, {{SSBU|Pichu}} and {{SSBU|Young Link}} receive their new on-screen appearances due to their absences in both ''Brawl'' and ''Smash 4''.
 
{| class="wikitable sortable"
|-
! Character name || Description
|-
|{{SSBU|Banjo & Kazooie}}
|Hops out of a Jiggy silhouette, then takes a bow. A descending sound is heard as they hop out, referencing the screen transitions from the ''Banjo-Kazooie'' games.
|-
|{{SSBU|Bayonetta}}
|Emerges from [[Bat Within]] form and produces a purple symbol that represents Umbra Witch magic.
|-
|{{SSBU|Bowser}}
|Emerges from a wall of flames hunched over, before standing up right.
|-
|{{SSBU|Bowser Jr.}}
|Flies onto the stage in the {{s|mariowiki|Junior Clown Car}} and makes a face.
|-
|{{SSBU|Byleth}}
|Warps onto the stage using warp magic and poses with a pointer in hand, before putting the pointer away and pulling out the [[Sword of the Creator]].
|-
|{{SSBU|Captain Falcon}}
|The [[Blue Falcon]] spins to a stop, Captain Falcon jumps out, and then Blue Falcon speeds off. The animation differs depending on which direction he is facing; when facing right, he simply climbs out, while when facing left, he somersaults while doing so.
|-
|{{SSBU|Chrom}}
|Warps onto the stage using warp magic, and pulls his sword out of the ground.
|-
|{{SSBU|Cloud}}
|Falls out of the sky and catches his [[Buster Sword]].
|-
|{{SSBU|Corrin}}
|Falls onto the stage in dragon form, then transforms into human form.
|-
|{{SSBU|Daisy}}
|Appears spinning out of a shower of flower petals and enthusiastically waves to the camera, yelling "Yo-ooo!".
|-
|{{SSBU|Dark Pit}}
|Appears onstage from a beam of darkness from the sky.
|-
|{{SSBU|Dark Samus}}
|Warps onto the stage from a dark portal.
|-
|{{SSBU|Diddy Kong}}
|Breaks out of a [[DK Barrel]], clapping.
|-
|{{SSBU|Donkey Kong}}
|Breaks out of a DK Barrel, making a pose.
|-
|{{SSBU|Dr. Mario}}
|[[Megavitamins]] build up on the ground in the shape of the bottom of the bottles from the ''Dr. Mario'' games, and Dr. Mario appears when they recede.
|-
|{{SSBU|Duck Hunt}}
|The dog jumps onto the stage from the foreground into some 8-bit grass, then does his infamous laugh.
|-
|{{SSBU|Falco}}
|Ejects from an upside-down [[Arwing]].
|-
|{{SSBU|Fox}}
|Ejects from an [[Arwing]].
|-
|{{SSBU|Ganondorf}}
|Emerges from a liquid-like vortex of darkness.
|-
|{{SSBU|Greninja}}
|Emerges from a Poké Ball and does a ninja pose.
|-
|{{SSBU|Hero}}
|Flies onto the stage using Zoom.
|-
|{{SSBU|Ice Climbers}}
|The [[condor]] flies in with them hanging from his feet, then they jump off, and give each other a high-five.
|-
|{{SSBU|Ike}}
|Warps onto the stage using warp magic, then slashes his sword.
|-
|{{SSBU|Incineroar}}
|Emerges from a Poké Ball and makes a wrestling pose.
|-
|{{SSBU|Inkling}}
|Lands with a splash of ink in squid form before transforming back, then flaps both arms excitedly before drawing the [[Splattershot]]. This is directly based on the Inklings' entrance animation from Octo Valley in ''Splatoon''.
|-
|{{SSBU|Isabelle}}
|Exits out of the Town Hall and cheers to the camera.
|-
|{{SSBU|Jigglypuff}}
|Emerges from a Poké Ball, then does a short, bouncy dance.
|-
|{{SSBU|Joker}}
|Drops from the top of the screen, similar to how most battle encounters begin in ''Persona 5'', then tightens a glove like in his up [[taunt]].
|-
|{{SSBU|Ken}}
|Walks onto the stage from some mist in the background, then gets into a fighting stance saying "I'm ready for ya! Bring it on!" (his intro quote from ''Street Fighter IV'').
|-
|{{SSBU|King Dedede}}
|Is carried in on a palanquin by four [[Waddle Dee]]s, then jumps off, scattering them.
|-
|{{SSBU|King K. Rool}}
|Drops from the sky with his arms crossed before chuckling. His pose is based on how he appears in ''{{s|mariowiki|Donkey Konga}}''.
|-
|{{SSBU|Kirby}}
|Crash-lands a [[Warp Star]] to the ground.
|-
|{{SSBU|Link}}
|Glides using the {{s|zeldawiki|Paraglider}} onto the stage.
|-
|{{SSBU|Little Mac}}
|Jogs onto the stage and throws off his pink training suit (unless the player chose to wear it at the character select screen, in which case Mac simply does the throwing motion without removing the suit).
|-
|{{SSBU|Lucario}}
|Teleports on stage, floats for a second, gathers aura in its hands then lands.
|-
|{{SSBU|Lucas}}
|Rides in on a [[Mr. Saturn]]-style [http://earthbound.wikia.com/wiki/Coffee_table coffee table], then hops off.
|-
|{{SSBU|Lucina}}
|Warps while masked onto the stage using warp magic with a twirl, removes her mask, and unsheathes her sword.
|-
|{{SSBU|Luigi}}
|Jumps out of a {{s|mariowiki|Warp Pipe}} with hands on face saying "Let's-a go."
|-
|{{SSBU|Mario}}
|Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!".
|-
|{{SSBU|Marth}}
|Warps onto the stage using warp magic with a twirl and unsheathes his sword.
|-
|{{SSBU|Mega Man}}
|Warps into the stage, resembling the way Mega Man warps in when he starts a stage in the {{uv|Mega Man}} games.
|-
|{{SSBU|Meta Knight}}
|Teleports in wrapped in his cape.
|-
|{{SSBU|Mewtwo}}
|Teleports onto the stage using dark energy.
|-
|{{SSBU|Mii Brawler}}
|Lands with an explosion then performs attacks towards the screen.
|-
|{{SSBU|Mii Gunner}}
|Emerges with lighting and sparks flying around, then point their arm cannon towards the screen.
|-
|{{SSBU|Mii Swordfighter}}
|Appears from a whirlwind, then unsheathes their sword.
|-
|{{SSBU|Mr. Game & Watch}}
|Moves along a row of faded Game and Watch LCD frames until he reaches the foreground. The color of the frames match the [[alternate costume]].
|-
|{{SSBU|Ness}}
|Arrives having used {{s|wikibound|Teleport}}, then shakes off the soot he gathered after crashing.
|-
|{{SSBU|Olimar}}
|Exits the [[Hocotate Ship]] and [[Pikmin Pluck|plucks]] three Pikmin from the ground.
|-
|{{SSBU|Pac-Man}}
|Starts out as the classic Pac-Man sprite, makes a slow chomp, and then jumps out of it into his normal form.
|-
|{{SSBU|Palutena}}
|Walks out of a golden door with a heavenly glow surrounding her.
|-
|{{SSBU|Peach}}
|Appears spinning out of a shower of hearts, says "Hi!" to the player and waves at the screen.
|-
|{{SSBU|Pichu}}
|Emerges from a Poké Ball and punches both fists in the air with joy while saying its name before landing.
|-
|{{SSBU|Pikachu}}
|Emerges from a Poké Ball and emits sparks from its cheeks.
|-
|{{SSBU|Piranha Plant}}
|Rises straight up out of its pot, making a Warp Pipe noise as it does so.
|-
|{{SSBU|Pit}}
|Appears onstage from a beam of light from the heavens.
|-
|{{SSBU|Pokémon Trainer}}
|Throws out his/her first Pokémon, yelling "Go {{SSBU|Squirtle}}!", "Go {{SSBU|Ivysaur}}!", or "Go {{SSBU|Charizard}}!"
|-
|{{SSBU|R.O.B.}}
|Assembles piece by piece as his parts drop from the sky.
|-
|{{SSBU|Richter}}
|Appears on screen surrounded by light.
|-
|{{SSBU|Ridley}}
|Swoops down at an angle, before landing and letting out a roar.
|-
|{{SSBU|Robin}}
|Warps onto the stage using warp magic.
|-
|{{SSBU|Rosalina & Luma}}
|Glides in from some stars and does a twirl.
|-
|{{SSBU|Roy}}
|Warps onto the stage using warp magic, and pulls his sword out of the ground.
|-
|{{SSBU|Ryu}}
|Walks onto the stage from some mist in the background, then gets into a fighting stance.
|-
|{{SSBU|Samus}}
|Arrives from a save point.
|-
|{{SSBU|Sheik}}
|Appears in a whirl of smoke.
|-
|{{SSBU|Shulk}}
|Jumps down with the [[Monado]], then places it on his back after it deactivates.
|-
|{{SSBU|Simon}}
|Appears on screen surrounded by light.
|-
|{{SSBU|Snake}}
|Appears kneeling with lighting and sparks around him. He also appears to be turning visible, saying "Kept you waiting, huh?"
|-
|{{SSBU|Sonic}}
|Jumps onto the stage (in ball form) from the foreground and gives a thumbs-up.
|-
|{{SSBU|Terry}}
|Jumps onto the stage from the background and adjusts his hat, similarly to the lane switching mechanic of the ''Fatal Fury'' games.
|-
|{{SSBU|Toon Link}}
|Appears in an explosion, then equips his sword and shield.
|-
|{{SSBU|Villager}}
|Exits out of a house and cheers to the camera.
|-
|{{SSBU|Wario}}
|Rides in from the foreground on his [[Wario Bike|bike]], then falls off. The bike then explodes and Wario dusts himself off.
|-
|{{SSBU|Wii Fit Trainer}}
|Steps off of the living [[Wii Balance Board]] seen in the ''Wii Fit'' series, who then jumps behind the stage waving goodbye and disappears.
|-
|{{SSBU|Wolf}}
|Ejects from a [[Wolfen]].
|-
|{{SSBU|Yoshi}}
|Breaks out of a {{s|mariowiki|Yoshi Egg}} and shakes his rear end. The color of the Yoshi will determine the color of the spots on the egg.
|-
|{{SSBU|Young Link}}
|Descends from a column of light, similar to the end-of-dungeon teleports in ''Ocarina of Time''. Nearly identical to Link's appearance in ''Smash 64''.
|-
|{{SSBU|Zelda}}
|Teleports in with magic in her hands.
|-
|{{SSBU|Zero Suit Samus}}
|Jumps out of her [[Gunship]] and lands with her jet boots.
|}
 
===Gallery===
{{image|Ideally everyone on their own, but if that's not possible have a Mirror Match.}}
<gallery>
</gallery>


==Trivia==
==Trivia==
*In {{for3ds}}, if there is at least one human player in the battle, then only Player 1's on-screen appearance<!--Note: when it says Player 1, it means whoever made the online room.--> will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
*In {{for3ds}}, if there is at least one human player in the battle, then only Player 1's on-screen appearance<!--Note: when it says Player 1, it means whoever made the online room.--> will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
**When in a battle to [[Unlockable character|unlock a fighter]], however, the opposing fighter's on-screen appearance is focused on onscreen instead.
**When in a battle to [[Unlockable character|unlock a fighter]], however, the opposing fighter's on-screen appearance is focused on onscreen instead.
*[[Link]], [[Zero Suit Samus]] and [[Sheik]] are the only characters to change their on-screen appearance.
*[[Link]], [[Zero Suit Samus]], and [[Sheik]] are the only characters to have their on-screen appearances change between games.
**Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games.
**Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games.
*In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''.
*In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''.
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included). More interestingly, in {{for3ds}}, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume.
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included).
*[[Mario]], [[Luigi]], [[Peach]], [[Daisy]], [[Pichu]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearance.
**In {{for3ds}}, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In ''[[Ultimate]]'', Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance.
**Of these characters, Snake is the only one not to always speak during his on screen appearance. This only applies in ''Brawl''.
*[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearances.
**Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''.
**Pokémon Trainer has different lines depending on which Pokémon is sent out first.
**Pokémon Trainer has different lines depending on which Pokémon is sent out first.
**Wario, King K. Rool, Duck Hunt and Ike vocalize during their on-screen appearances, but do not actually speak.
**Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool also vocalize during their on-screen appearances but do not actually speak real words.
*Captain Falcon's (since ''Brawl'') and the Ice Climbers' (in ''Brawl'' only) on-screen appearances are the only ones whose animations significantly differ depending on which direction they are facing.
**Additionally, Pichu, Ike, and Duck Hunt are the only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
*Captain Falcon (since ''Brawl''), the Ice Climbers (in ''Brawl'' only), Pyra, and Mythra are the only characters whose on-screen appearance animations significantly differ depending on which direction they are facing.
*Chrom, Dark Pit, Ken, and Richter are the only characters in ''Ultimate'' to completely share their on-screen appearance animations with other characters. Coincidentally, all of them are [[Echo Fighters]].
*Some series’ characters have a pattern where many of them use a similar on-screen appearance, even if the animation is not exactly the same:
**Mario and Luigi both emerge from Warp Pipes.
**Peach and Daisy both appear from thin air with their [[Peach Parasol|parasols]].
**[[Donkey Kong]] and [[Diddy Kong]] both jump out of a DK Barrel. [[King K. Rool]] does not, making him the only {{uv|Donkey Kong}} character with a different on-screen appearance.
**The {{uv|Star Fox}} characters all jump out of their respective ships.
**All ''Fire Emblem'' characters except [[Corrin]] appear using warp magic.
**Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only ''Kid Icarus'' character with a different on-screen appearance.
**Ryu and Ken both walk on stage from some mist in the background.
**Simon and Richter both appear on stage surrounded by light.
**All ''Pokémon'' characters except [[Mewtwo]] and [[Lucario]] emerge from a [[Poké Ball]].
**Villager and Isabelle both exit from a building, though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall, the same buildings they use for their Final Smashes.
**[[Pyra]] and [[Mythra]] both catch their swords that are thrown to them by [[Rex]]. Unlike the other characters listed above, Pyra and Mythra are a transformation duo, akin to [[Sheik]] and [[Zelda]] from ''Melee'' and ''Brawl''.


==References==
==References==

Latest revision as of 15:12, December 15, 2023

On-screen appearance from Super Smash Bros. Brawl with Mario.
Mario's on-screen appearance in Brawl.
Mario and Captain Falcon's on-screen appearances in Super Smash Bros..
Mario and Captain Falcon enter Peach's Castle in Super Smash Bros.

The on-screen appearance, also known as an intro or entrance and as Entry (or EntryL and EntryR) internally, is a short animation that shows each character entering a stage before the beginning of a match. Except in Super Smash Bros. Melee, each character has a unique appearance that usually relates to their universe, such as Mario entering through a warp pipe the way he does at the beginning of Super Mario 64. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.

In Super Smash Bros., they are used in VS Mode and the standard matches in 1P Game except for the battle with Master Hand. In Melee, they are used in all modes. In subsequent games, they are only used in multiplayer modes.

While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In Super Smash Bros. for Nintendo 3DS, the screen will occasionally only focus on the player's own on-screen appearance.[1] In Super Smash Bros. for Wii U, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.

On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by Port priority, with the lowest port always going first, essentially left to right. The only exception is in Battle Arenas, where the host always appears first.

Besides characters, the on-screen appearances may also show other entities being summoned alongside them: Zero Suit Samus in Brawl scatters Power Suit Pieces, Olimar plucks three Pikmin, and Steve has a crafting table placed at his position.

Lists of on-screen appearances[edit]

In Super Smash Bros. Melee[edit]

Two Marios "coming to life".

Unique on-screen appearances are absent in Melee. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.

Sheik has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using Transform.

Giga Bowser, when fought in The Showdown and Adventure Mode, has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of Giant Bowser's trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via hacking, he can be forced into the regular on-screen appearance when the "Must be ON" Action Replay code is not turned on. He will be in a T-pose upon appearing, freezing the game if he's fought on stages outside the Smash universe.

CPU players in Event matches (including allies) and the Hands in Event 50: Final Destination Match do not go through their on-screen appearances. In All-Star Mode, the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the Mr. Game & Watch team in the final stage) will always go through them normally.

Trivia[edit]

  • In Super Smash Bros. for Nintendo 3DS, if there is at least one human player in the battle, then only Player 1's on-screen appearance will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
    • When in a battle to unlock a fighter, however, the opposing fighter's on-screen appearance is focused on onscreen instead.
  • Link, Zero Suit Samus, and Sheik are the only characters to have their on-screen appearances change between games.
    • Of these, Link is the only one not to change from Brawl to SSB4. Link is also the only one to change in multiple games.
  • In Super Smash Bros. Brawl, there was a small error regarding Toon Link's entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in Super Smash Bros. 4.
  • Although Little Mac's entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen palette swap has him wearing it permanently (both wireframe and non-wireframe versions included).
    • In Super Smash Bros. for Nintendo 3DS, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In Ultimate, Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance.
  • Mario, Luigi, Peach, Snake, Pokémon Trainer, and Ken are the only characters that speak during their on-screen appearances.
    • Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in Brawl.
    • Pokémon Trainer has different lines depending on which Pokémon is sent out first.
    • Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool also vocalize during their on-screen appearances but do not actually speak real words.
    • Additionally, Pichu, Ike, and Duck Hunt are the only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
  • Captain Falcon (since Brawl), the Ice Climbers (in Brawl only), Pyra, and Mythra are the only characters whose on-screen appearance animations significantly differ depending on which direction they are facing.
  • Chrom, Dark Pit, Ken, and Richter are the only characters in Ultimate to completely share their on-screen appearance animations with other characters. Coincidentally, all of them are Echo Fighters.
  • Some series’ characters have a pattern where many of them use a similar on-screen appearance, even if the animation is not exactly the same:
    • Mario and Luigi both emerge from Warp Pipes.
    • Peach and Daisy both appear from thin air with their parasols.
    • Donkey Kong and Diddy Kong both jump out of a DK Barrel. King K. Rool does not, making him the only Donkey Kong character with a different on-screen appearance.
    • The Star Fox characters all jump out of their respective ships.
    • All Fire Emblem characters except Corrin appear using warp magic.
    • Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only Kid Icarus character with a different on-screen appearance.
    • Ryu and Ken both walk on stage from some mist in the background.
    • Simon and Richter both appear on stage surrounded by light.
    • All Pokémon characters except Mewtwo and Lucario emerge from a Poké Ball.
    • Villager and Isabelle both exit from a building, though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall, the same buildings they use for their Final Smashes.
    • Pyra and Mythra both catch their swords that are thrown to them by Rex. Unlike the other characters listed above, Pyra and Mythra are a transformation duo, akin to Sheik and Zelda from Melee and Brawl.

References[edit]

External links[edit]