Olimar (SSBU)/Forward smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) m (Added update history) |
Raul Retana (talk | contribs) mNo edit summary |
||
Line 8: | Line 8: | ||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{bugfix|Created a glitch where smash attacks would not have their damage outputs scale when charged.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf|Forward smash deals less shield damage.}} | *{{nerf|Forward smash deals less shield damage.}} | ||
*{{bugfix|Olimar's smash attacks now properly have their damage scale when charged.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{nerf|Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).}} | *{{nerf|Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).}} |
Revision as of 11:34, July 23, 2020
Overview
Update History
- Created a glitch where smash attacks would not have their damage outputs scale when charged.
- Forward smash deals less shield damage.
- Olimar's smash attacks now properly have their damage scale when charged.
- Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).
- Forward smash has more ending lag (FAF 40 → 43).
- Forward smash's hixbox duration and range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Red, Yellow, Blue and White Pikmin | 11-12, 13-19, 20-29 |
Purple Pikmin | 11-12, 13-18, 19-24 |
Interruptible | 40 |
Animation length | 43 |
R, Y, B, W | |||||||||||||||||||||||||||||||||||||||||||
P | |||||||||||||||||||||||||||||||||||||||||||
Olimar |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|