Mega Man (SSBU)/Neutral attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) m (Added update history) |
Raul Retana (talk | contribs) mNo edit summary |
||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{nerf|Special moves can no longer be used when jumping and using neutral attack.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf|Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).}} | *{{nerf|Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).}} |
Revision as of 07:05, July 20, 2020
Overview
Update History
- Special moves can no longer be used when jumping and using neutral attack.
- Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).
Hitboxes
Timing
Mega Man can shoot up to three pellets. Interruptibility is 36, 48 or 60 depending on the amount of pellets fired.
Pellets generated | 7, 19, 31 |
---|---|
Pellets (life) | 1-3, 4-7, 8-24 |
Hitbox | 7 |
Interruptible (ending animation) | 19 |
Animation length (ending animation) | 23 |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |
|