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List of updates (SSB4)/1.0.6 changelog: Difference between revisions

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=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}}
*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}}
*{{buff|Thunder, Quick Attack, and Up Aerial deal more damage.}}
*{{buff|Skull Bash has a faster start-up.}}


=={{SSB4|Pit}}==
=={{SSB4|Pit}}==

Revision as of 11:55, May 3, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  • Change It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  • SSB4-U Icon.pngChange The player's selected name now persists between modes.
  • SSB4-3 Icon.pngChange In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.

Stages

Bowser

  • Buff Bowser has more control over the trajectory of Flying Slam.

Bowser Jr.

  • Buff Side smash can now hit at closer range.

Captain Falcon

  • Nerf Forward Smash Downwards angled knockback noticeably reduced.

Charizard

  • Buff Up throw damage: 6%, 2% → 8%, 3%
  • Buff Fly deals more knockback.
  • Nerf Flare Blitz recoil damage: 4% → 5%
  • Change Sweetspot and sourspot of forward aerial have been switched.

Dark Pit

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

Donkey Kong

Diddy Kong

  • Nerf Up air damage: 8% → 6%
  • Nerf Up air's knockback is also significantly weaker.
  • Nerf Forward air damage: 12/10% → 10/8%
  • Nerf Up throw damage: 10% → 8%
  • Nerf Down throw damage: 7% → 6%
  • Buff Monkey Flip (kick) now has an extra hitbox that deals 10% damage near the end of the kick.
  • Nerf Monkey Flip (grab) damage: 12% → 10%
  • Nerf Monkey Flip (jump) damage: 10% → 8%
  • Nerf Forward smash's ending lag increased.

Dr. Mario

  • Buff Forward aerial (clean) damage: 15.68% → 16.8%
  • Change Angle of up smash is more horizontal.

Falco

  • Buff Forward smash (angled downward) is approximately 15% stronger.

Ganondorf

  • Buff Jab damage: 6-9% → 7-10%
  • Buff All throws aside from back throw has less end lag.

Ike

Kirby

  • Buff Down throw damage: 6.6% → 10.2%
  • Buff Inhale can be canceled earlier.
  • Buff Up smash K.O.s 7% earlier.
  • Buff Down smash K.O.s 4% earlier.
  • Buff Kirby moves faster on the ground while charging Hammer.
  • Buff Hammer Flip has less ending lag.

Link

  • Buff Spin Attack comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).: 12% → 14%
  • Nerf Back half of spin attack KOs 19% later.
  • Nerf First hit of jab lasts 27 frames instead of 19, and no longer has any IASA frames.
    • Nerf This change also removes his "Jab Cancel Death Combo."[1]
  • Nerf Up throw has less KO potential.
  • Nerf Dash attack damage (non-tip): 13% → 12%
  • Buff Dash attack's hitbox comes out sooner.
  • Nerf Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.
  • Buff Hylian Shield now blocks Blaster shots.
  • Buff Down air's reach increased by 50%.

Little Mac

Lucario

Lucina

  • Buff Forward aerial damage: 8.075% → ~8.575%
  • Buff Down tilt damage: 8.075% → ~8.575%
  • Buff Forward smash damage: 14.725% → ~15.275%
  • Buff Down smash (second hit) damage: 13.775% → ~14.275%
  • Buff Down aerial's meteor hitbox has been increased.
  • Buff Shield Breaker damage: 8.075% → ~8.575%
  • Buff Shield Breaker (full charge) damage: 21.85% → ~22.85%

Luigi

Mega Man

Meta Knight

Mii Brawler

  • Nerf Forward aerial damage: 4%, 6% → 3%, 5%
  • Nerf Back aerial damage: 12% → ~10%
  • Bug fix The first hit of Piston Punch can no longer OHKO light characters.

Mii Swordfighter

  • Buff Down tilt damage: 6% → 8%
  • Buff Neutral aerial damage: 5% → 8%
  • Buff Hero's Spin (grounded) damage: 12-16% → 14-19%

Olimar

Pac-Man

  • Buff Trampoline can no longer be affected by Pocket.

Palutena

  • Bug fix A glitch where Super Speed's momentum being maintained after jump canceled attacks has been fixed.

Pikachu

  • Nerf Ledge grab animation's length has been standardized, becoming slower as a result.
  • Buff Thunder, Quick Attack, and Up Aerial deal more damage.
  • Buff Skull Bash has a faster start-up.

Pit

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

R.O.B.

  • Nerf Up throw does less knockback.

Robin

  • Buff The wind repeating hits of jab do less knockback and thus link to each other better.
  • Change Tomes do not disappear when landing on platforms.

Rosalina & Luma

  • Nerf Luma health: 52 HP → 48 HP

Samus

  • Buff Forward tilt (sweetspot) damage: 7/8% → 8/9%.

Sheik

  • Nerf Back aerial damage: 11/10% → 8/7%
  • Nerf Down tilt damage: 7.5% → 5%

Sonic

Toon Link

Yoshi

  • Buff Ledge attack has less ending lag.

Zelda

  • Buff Forward smash connects properly in more situations.
  • Buff Phantom Slash has slightly less ending lag.
  • Buff Phantom stays out for slightly longer.
  • Nerf Destroyed Phantom regeneration time: 6 seconds → 9 seconds

References

SmashBoards Thread

Reddit Thread

[2]