King Dedede (SSBU)/Back throw: Difference between revisions
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Latest revision as of 22:17, July 21, 2022
King Dedede back throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | Forward | 60 | 79 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-19 |
---|---|
Turnaround | 6 |
Hitbox | 16-18 |
Throw release | 19 |
Interruptible | 42 |
Animation length | 56 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|