Kazuya (SSBU)/Up-forward tilt/Hit 2: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Created page with "{{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Kazuya's second up forward tilt. {{competitive expertise}} ==Overview== ==Hitboxes=...") |
No edit summary |
||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The scripts only specify a hitstun modifier for the ID 0 hitbox, and [[shieldstun]] multipliers for the ID 0 and 1 hitboxes, but both of these apply to all hitboxes [[Hitstun#List of moves with hitstun multipliers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
!Hitstun | !Hitstun | ||
Line 12: | Line 13: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=40 | |fkv=40 | ||
|setweight=t | |||
|r=2.0 | |r=2.0 | ||
|bn=top | |bn=top | ||
Line 28: | Line 31: | ||
}} | }} | ||
|'''+10''' frames | |'''+10''' frames | ||
| | |2× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=40 | |fkv=40 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 49: | Line 54: | ||
}} | }} | ||
|— | |— | ||
| | |2× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=15 | |angle=15 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=30 | |fkv=30 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 76: | Line 83: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=40 | |fkv=40 | ||
|setweight=t | |||
|r=2.0 | |r=2.0 | ||
|bn=top | |bn=top | ||
Line 92: | Line 101: | ||
}} | }} | ||
|'''+10''' frames | |'''+10''' frames | ||
| | |2× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=40 | |fkv=40 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 113: | Line 124: | ||
}} | }} | ||
|— | |— | ||
| | |2× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=15 | |angle=15 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=30 | |fkv=30 | ||
|setweight=t | |||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
Line 139: | Line 152: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes (early, late) | ||
|11, 12 | |11, 12 | ||
|- | |- | ||
! | !Continuability window | ||
|2-15 | |||
|- | |||
!Continuation frame | |||
|16 | |16 | ||
|- | |- | ||
Line 153: | Line 169: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=30|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}} | ||
|- | |||
{{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=42}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|continuable=y|earliestcontinuable=y}} | |||
{{MvSubNavKazuya|g=SSBU}} | {{MvSubNavKazuya|g=SSBU}} | ||
[[Category:Kazuya (SSBU)]] | [[Category:Kazuya (SSBU)]] | ||
[[Category:Forward tilts (SSBU)]] | [[Category:Forward tilts (SSBU)]] |
Latest revision as of 17:34, August 13, 2022
Overview[edit]
Hitboxes[edit]
The scripts only specify a hitstun modifier for the ID 0 hitbox, and shieldstun multipliers for the ID 0 and 1 hitboxes, but both of these apply to all hitboxes due to a glitch.
Timing[edit]
Hitboxes (early, late) | 11, 12 |
---|---|
Continuability window | 2-15 |
Continuation frame | 16 |
Interruptible | 46 |
Animation length | 57 |
Lag time |
Hitbox |
Hitbox change |
Continuable |
Earliest continuable point |
Interruptible |
|