Kazuya (SSBU)/Neutral attack/Hit 1: Difference between revisions
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(Created page with "{{technical data}} thumb|350px|Hitbox visualization showing Kazuya's neutral attack 1. ==Overview== ==Hitboxes== {{MvSubNavKazuya|g=SSBU}} Category:K...") |
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{{ | {{ArticleIcons|ssbu=y}} | ||
[[File:KazuyaJab1.gif|thumb|350px|Hitbox visualization showing Kazuya's | [[File:KazuyaJab1.gif|thumb|350px|Hitbox visualization showing Kazuya's first jab.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The scripts only specify shieldstun multipliers for the ID 0, 1, and 2 hitboxes, but [[Shieldstun#List of moves with shieldstun multipliers|due to a glitch]], they apply to all hitboxes regardless. This is not the case for the [[hitstun modifier]]s. | |||
{{UltimateHitboxTableHeader}} | |||
!Hitstun | |||
!Shieldstun | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=30 | |||
|ks=10 | |||
|fkv=0 | |||
|r=2.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=14.5 | |||
|zpos=9.0 | |||
|ff=0.5 | |||
|type=Hand | |||
|effect=Sparks | |||
|sfx=Kazuya Punch | |||
|slvl=S | |||
|a=f | |||
}} | |||
|'''+8''' frames | |||
|1.3× | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=30 | |||
|ks=10 | |||
|fkv=0 | |||
|r=3.2 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=13.5 | |||
|zpos=8.75 | |||
|ff=0.5 | |||
|type=Hand | |||
|effect=Sparks | |||
|sfx=Kazuya Punch | |||
|slvl=S | |||
|a=f | |||
}} | |||
|'''+8''' frames | |||
|1.3× | |||
{{UltimateHitboxTableRow | |||
|id=2 | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=30 | |||
|ks=10 | |||
|fkv=0 | |||
|r=3.2 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=13.5 | |||
|zpos=3.25 | |||
|ff=0.5 | |||
|type=Hand | |||
|effect=Sparks | |||
|sfx=Kazuya Punch | |||
|slvl=S | |||
|a=f | |||
}} | |||
|'''+8''' frames | |||
|1.3× | |||
{{UltimateHitboxTableRow | |||
|id=3 | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=30 | |||
|ks=10 | |||
|fkv=0 | |||
|r=3.2 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=8.75 | |||
|ff=0.5 | |||
|type=Hand | |||
|effect=Sparks | |||
|sfx=Kazuya Punch | |||
|slvl=S | |||
|a=f | |||
}} | |||
|'''+8''' frames | |||
|— | |||
{{UltimateHitboxTableRow | |||
|id=4 | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=30 | |||
|ks=10 | |||
|fkv=0 | |||
|r=3.2 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=3.25 | |||
|ff=0.5 | |||
|type=Hand | |||
|effect=Sparks | |||
|sfx=Kazuya Punch | |||
|slvl=S | |||
|a=f | |||
}} | |||
|'''+8''' frames | |||
|— | |||
{{UltimateHitboxTableRow | |||
|id=5 | |||
|damage=3.0% | |||
|angle=33 | |||
|bk=35 | |||
|ks=15 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=13.2 | |||
|zpos=3.25 to 9.0 | |||
|ff=0.5 | |||
|type=Hand | |||
|effect=Sparks | |||
|sfx=Kazuya Punch | |||
|slvl=S | |||
|g=f | |||
}} | |||
|— | |||
|— | |||
|} | |||
==Timing== | |||
The move can transition into the next jab by either holding the attack button or pressing it again. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|6-7 | |||
|- | |||
!Continuability window | |||
|9-22 | |||
|- | |||
!Interruptibility | |||
|23 | |||
|- | |||
!Animation length | |||
|52 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=30}} | |||
|- | |||
{{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=30}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | |||
{{MvSubNavKazuya|g=SSBU}} | {{MvSubNavKazuya|g=SSBU}} | ||
[[Category:Kazuya (SSBU)]] | [[Category:Kazuya (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 20:32, August 6, 2022
Overview[edit]
Hitboxes[edit]
The scripts only specify shieldstun multipliers for the ID 0, 1, and 2 hitboxes, but due to a glitch, they apply to all hitboxes regardless. This is not the case for the hitstun modifiers.
Timing[edit]
The move can transition into the next jab by either holding the attack button or pressing it again.
Hitboxes | 6-7 |
---|---|
Continuability window | 9-22 |
Interruptibility | 23 |
Animation length | 52 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|