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Kazuya (SSBU)/Neutral attack: Difference between revisions

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*[[Kazuya (SSBU)/Neutral attack/Hit 9]]
*[[Kazuya (SSBU)/Neutral attack/Hit 9]]
*[[Kazuya (SSBU)/Neutral attack/Hit 10]]
*[[Kazuya (SSBU)/Neutral attack/Hit 10]]
===Unused rapid jab===
In addition to his 10-Hit Combo and Flash Punch, Kazuya has unused hitbox data for a rapid jab and its finisher in his character files. Interestingly enough, other than the unique SFX for Kazuya's punches, the data is identical to {{SSB4|Captain Falcon}}'s [[Captain Falcon (SSB4)/Neutral attack/Infinite|rapid jab]] from ''Smash 4'', including the loop portion using vertical angles instead of keeping opponents on the ground, suggesting it was used as a placeholder before the creation of his 10-Hit Combo.
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Rapid jab|42}}
{{UltimateHitboxTableRow
|id=0
|damage=1.0%
|angle=85
|bk=15
|ks=50
|fkv=0
|r=4.2
|bn=top
|xpos=0.0
|ypos=10.0
|zpos=13.5
|ff=0.3
|sdi=0.7
|type=Hand
|effect=Normal
|sfx=Kazuya Punch
|slvl=S
}}
{{UltimateHitboxTableRow
|id=1
|damage=1.0%
|angle=75
|bk=15
|ks=50
|fkv=0
|r=4.0
|bn=armr
|xpos=1.0
|ypos=0.0
|zpos=0.0
|ff=0.3
|sdi=0.7
|type=Hand
|effect=Normal
|sfx=Kazuya Punch
|slvl=S
}}
{{UltimateHitboxTableRow
|id=2
|damage=1.0%
|angle=90
|bk=8
|ks=30
|fkv=0
|r=4.0
|bn=armr
|xpos=6.0
|ypos=0.0
|zpos=0.0
|ff=0.3
|sdi=0.7
|type=Hand
|effect=Normal
|sfx=Kazuya Punch
|slvl=S
}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
|id=0
|damage=2.0%
|angle=45
|bk=110
|ks=66
|fkv=0
|r=7.0
|bn=top
|xpos=0.0
|ypos=10.0
|zpos=10.0 to 15.0
|type=Hand
|ff=2.0
|effect=Normal
|sfx=Kazuya Punch
|slvl=M
}}
|}


{{MvSubNavKazuya|g=SSBU}}
{{MvSubNavKazuya|g=SSBU}}


[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]

Latest revision as of 01:40, August 7, 2022

Overview[edit]

Kazuya's neutral attacks start with 2 consecutive punches either followed by a delayed straight jab or 7 more hits that form his 10-Hit Combo. The Flash Punch Combo deals 15.0% and the 10-Hit Combo deals 38.0%. The latter is notoriously easy to SDI and escape thanks to the SDI multipliers between 5.0 and 3.5 on hits 3 through 8.

For the technical data of each individual hit, see:

Unused rapid jab[edit]

In addition to his 10-Hit Combo and Flash Punch, Kazuya has unused hitbox data for a rapid jab and its finisher in his character files. Interestingly enough, other than the unique SFX for Kazuya's punches, the data is identical to Captain Falcon's rapid jab from Smash 4, including the loop portion using vertical angles instead of keeping opponents on the ground, suggesting it was used as a placeholder before the creation of his 10-Hit Combo.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Rapid jab
0 0 0 1.0% 0 AngleIcon85.png Standard 15 50 0 HitboxTableIcon(False).png 4.2 top 0.0 10.0 13.5 0.3× 0.7× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 1.0% 0 AngleIcon75.png Standard 15 50 0 HitboxTableIcon(False).png 4.0 armr 1.0 0.0 0.0 0.3× 0.7× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 1.0% 0 AngleIcon90.png Standard 8 30 0 HitboxTableIcon(False).png 4.0 armr 6.0 0.0 0.0 0.3× 0.7× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Rapid jab finisher
0 0 0 2.0% 0 AngleIcon45.png Standard 110 66 0 HitboxTableIcon(False).png 7.0 top 0.0 10.0 10.0 to 15.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png