Kazuya (SSBU)/Command input throw
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Overview
Throw and Hitbox Data
Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.0 | top | 0.0 | 6.6 | 5.0 to 11.2 | ||
1 | 2.0 | top | 0.0 | 6.6 | 3.0 to 13.2 |
Throw
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 1.0% | Backward | 65 | 150 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Backward | 40 | 100 | 0 | 0.0× | None |
Timing
Grab
Grab | 7 |
---|---|
Interruptible | 37 |
Animation length | 73 |
Throw
Invincibility | 1-81 |
---|---|
Turnaround | 10 |
Hitboxes | 32-33, 80 |
Throw release | 81 |
Interruptible | 105 |
Animation length | 118 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|