SSB4 Icon.png

Ganondorf (SSB4)/Neutral special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 1: Line 1:
{{competitive expertise}}
{{ArticleIcons|ssb4=y}}
{{technical data}}
{{technical data}}
==Overview==
==Overview==
Ganondorf performs the [[Warlock Punch]], in which he charges up dark magic and releases it in the form of an extremely powerful backfist. This move is infamous for its sheer strength, but is rarely used in competitive play due to the fact that it has a high amount of startup and ending lag. Ganondorf can turn around once while charging up the move, and thus can catch opponents off guard. The move's power is amplified if started in midair or rotated, and combining both can one-hit KO some characters. After breaking an opponent's shield, it is common for Ganondorf players to aerial-reverse Warlock Punch to finish off the opponent quickly.  
Ganondorf performs the [[Warlock Punch]], in which he charges up dark magic and releases it in the form of an extremely powerful backfist. This move is infamous for its sheer strength, but is rarely used in competitive play due to the fact that it has a high amount of startup and ending lag. Ganondorf can turn around once while charging up the move, and thus can catch opponents off guard. The move's power is amplified if started in midair or rotated, and combining both can one-hit KO some characters. After breaking an opponent's shield, it is common for Ganondorf players to aerial-reverse Warlock Punch to finish off the opponent quickly.  

Revision as of 13:11, January 26, 2017

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Ganondorf performs the Warlock Punch, in which he charges up dark magic and releases it in the form of an extremely powerful backfist. This move is infamous for its sheer strength, but is rarely used in competitive play due to the fact that it has a high amount of startup and ending lag. Ganondorf can turn around once while charging up the move, and thus can catch opponents off guard. The move's power is amplified if started in midair or rotated, and combining both can one-hit KO some characters. After breaking an opponent's shield, it is common for Ganondorf players to aerial-reverse Warlock Punch to finish off the opponent quickly.

Update history

Super Smash Bros. 4 1.1.3

  • Buff Warlock Punch and Warlock Blade have increased super armor frames and have added armor when ground reversed.

Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 30% 0 AngleIcon50.png 120 42 0 5.0 15 2.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 30% 0 AngleIcon50.png 120 42 0 4.7 13 0.0 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 30% 0 AngleIcon50.png 120 42 0 4.3 16 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Reversal
0 0 37% 0 Sakurai angle 30 100 0 5.0 15 2.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 37% 0 Sakurai angle 30 100 0 4.7 13 0.0 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 37% 0 Sakurai angle 30 100 0 4.3 16 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Aerial

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Normal
0 0 38% 0 AngleIcon30.png 30 100 0 5.0 15 2.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 38% 0 AngleIcon30.png 30 100 0 4.7 13 0.0 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 38% 0 AngleIcon30.png 30 100 0 4.3 16 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Reversal
0 0 40% 0 AngleIcon30.png 40 100 0 5.0 15 2.4 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 40% 0 AngleIcon30.png 40 100 0 4.7 13 0.0 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 40% 0 AngleIcon30.png 40 100 0 4.3 16 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Darkness).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png