Ganondorf (SSB4)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
Ganondorf preforms an overhead, downward arcing punch, often called the '''Skull Crusher'''. It is Ganondorf's second slowest aerial attack (behind down aerial), coming out on frame 14, but is very powerful, with the sweetspot being able to KO {{SSB4|Mario}} at 104% at the center of {{SSB4|Final Destination}}. However, it has very high ending lag, fairly high landing lag, has a sourspot on his arm that deals 1% less damage, and due to a programming error, can not [[autocancel]] even if used in a full hop.
Ganondorf preforms an overhead, downward arcing punch, often called the '''Skull Crusher'''. It is Ganondorf's second slowest aerial attack (behind down aerial), coming out on frame 14, but is very powerful, with the sweetspot being able to KO {{SSB4|Mario}} at 104% at the center of {{SSB4|Final Destination}}. And an extremely large hitbox, even reaching behind Ganondorf at the beginning. However, it has very high ending lag, fairly high landing lag, has a sourspot on his arm that deals 1% less damage, and due to a programming error, can not [[autocancel]] even if used in a full hop.


==Update History==
==Update History==
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*{{buff|Forward aerial has one frame less of landing lag|23 frames|22.}}
*{{buff|Forward aerial has one frame less of landing lag|23 frames|22.}}
{{technical data}}
{{technical data}}
{{competitive expertise}}
{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Forward aerials (SSB4)]]
[[Category:Forward aerials (SSB4)]]

Revision as of 22:05, November 4, 2016

Overview

Ganondorf preforms an overhead, downward arcing punch, often called the Skull Crusher. It is Ganondorf's second slowest aerial attack (behind down aerial), coming out on frame 14, but is very powerful, with the sweetspot being able to KO Mario at 104% at the center of Final Destination. And an extremely large hitbox, even reaching behind Ganondorf at the beginning. However, it has very high ending lag, fairly high landing lag, has a sourspot on his arm that deals 1% less damage, and due to a programming error, can not autocancel even if used in a full hop.

Update History

Super Smash Bros. 4 1.0.4

  • Buff Forward aerial has received a slight decrease in landing lag.

Super Smash Bros. 4 1.1.0

  • Buff Forward aerial deals 1% more damage: 16%/17% → 17%/18%.

Super Smash Bros. 4 1.1.3

  • Buff Forward aerial has one frame less of landing lag: 23 frames → 22.
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