SSB4 Icon.png

Ganondorf (SSB4)/Dash attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Hitboxes: I Checked on The Smash Calculator for some attributes.)
(Undid edit by Xerneasthebest: Wrong page, It was supposed to be for Forward Tilt)
Tag: Undo
Line 17: Line 17:
|id=0
|id=0
|part=0
|part=0
|damage=13%
|damage=14%
|angle=70
|angle=70
|bk=31
|bk=50
|ks=82
|ks=80
|fkv=0
|fkv=0
|r=
|r=7.0
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=9.0
|zpos=0.0
|zpos=7.0
|type=Body
|type=Body
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|sfx=Kick
|sfx=Punch
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|hitbox 3|42}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=14%
|damage=10%
|angle=80
|angle=80
|bk=31
|bk=45
|ks=82
|ks=60
|fkv=0
|fkv=0
|r=
|r=4.0
|bn=
|bn=0
|xpos=
|xpos=0.0
|ypos=
|ypos=9.0
|zpos=
|zpos=7.0
|type=Body
|type=Body
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|sfx=Kick
|sfx=Punch
|slvl=M
|slvl=M
}}
}}

Revision as of 14:39, April 2, 2019

Hitbox visualization showing Ganondorf's dash attack.

Overview

Ganondorf performs a shoulder tackle. The attack has decent start-up, grants him a quick speed boost and its sweetspot has respectable power, which KOs at 140%. The sourspot is incredibly weak and thus has virtually no KO potential; however, when coupled with its angle, it has good combo potential at varying percents, with his up aerial noticeably comboing the entire cast at 70%-90%.

Update 1.1.5 buffed dash attack by decreasing its ending lag, which makes it slightly safer and even improves its sourspot's combo potential.

Update history

Super Smash Bros. 4 1.1.5

  • Buff Ending lag decreased: 41 frames → 38.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0 AngleIcon70.png 50 80 0 7.0 0 0.0 9.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 10% 0 AngleIcon80.png 45 60 0 4.0 0 0.0 9.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Clean hit 10-12
Late hit 13-19
Interruptible 38
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible