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Fast fall: Difference between revisions

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[[Image:ff.gif|thumb|Differences with fast falling: the orange Samus on the left uses the technique, while the green Samus on the right does not.]]
[[Image:ff.gif|thumb|Differences with fast falling: the orange Samus on the left uses the technique, while the green Samus on the right does not.]]
'''Fast falling''' is the act of falling quicker than usual in mid-air. It is performed by tapping down while falling. The character will continue to fast fall until he/she/it lands on a surface or takes a hit. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[short hop fast fall l-cancel|SHFFL'ing]] and is considered an advanced technique.
'''Fast falling''' is the act of falling quicker than usual in mid-air. It is performed by tapping down while falling. The character will continue to fast fall until he/she/it lands on a surface or takes a hit. Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]]. It is a part of [[short hop fast fall l-cancel|SHFFL'ing]] and is considered an advanced technique.
Most characters move quicker when fast falling than when falling normally; however, [[Young Link]] is an exception. His [[falling speed]] and fast falling speed are almost the same, and fast falling visually only causes Young Link to reach his top speed sooner, though there is a very slight difference. While being tiny, fast-falling with Young Link, oddly, will slow down his speed a bit.


[[Stall-then-fall]] aerials have an effect similar to fastfalling, though the move is an attack, and most of the time cannot be stopped or slowed.  
[[Stall-then-fall]] aerials have an effect similar to fastfalling, though the move is an attack, and most of the time cannot be stopped or slowed.  


If players press down while hanging from a ledge, their character will begin to fast fall, whereas if pressed in the opposite direction of the ledge, the character will merely let go of the ledge. This also works with down + B attacks, except for ones that slow down falling or gain height. (An example is Fox's [[Reflector (move)|Reflector]] or Luigi's [[Luigi Cyclone]])
If players press down while hanging from a ledge, their character will begin to fast fall, whereas if pressed in the opposite direction of the ledge, the character will merely let go of the ledge. This also works with down + B attacks, except for ones that slow down falling or gain height. (An example is Fox's [[Reflector (move)|Reflector]] or Luigi's [[Luigi Cyclone]])
==''[[Melee]]'' fast falling speed==
 
{| class="wikitable sortable"
==Fast falling speeds in ''[[Melee]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Fast Falling Speed!!Speed Increase
|-
|'''1-2'''||{{SSBM|Falco}}||3.5||12.9%
|-
|'''1-2'''||{{SSBM|Captain Falcon}}||3.5||20.7%
|-
|'''3'''||{{SSBM|Fox}}||3.4||21.4%
|-
|'''4-5'''||{{SSBM|Link}}||3||40.8%
|-
|'''4-5'''||{{SSBM|Sheik}}||3||40.8%
|-
|'''6'''||{{SSBM|Donkey Kong}}||2.96||23.3%
|-
|'''7'''||{{SSBM|Yoshi}}||2.93||51.8%
|-
|'''8'''||{{SSBM|Roy}}||2.9||20.8%
|-
|'''9'''||{{SSBM|Pikachu}}||2.7||42.1%
|-
|'''10'''||{{SSBM|Ganondorf}}||2.6||30.0%
|-
|'''11-12'''||{{SSBM|Pichu}}||2.5||31.6%
|-
|'''11-12'''||{{SSBM|Marth}}||2.5||13.6%
|-
|'''13'''||{{SSBM|Bowser}}||2.4||26.3%
|-
|'''14-18'''||{{SSBM|Mario}}||2.3||35.3%
|-
|'''14-18'''||{{SSBM|Dr. Mario}}||2.3||35.3%
|-
|'''14-18'''||{{SSBM|Samus}}||2.3||64.3%
|-
|'''14-18'''||{{SSBM|Mewtwo}}||2.3||53.3%
|-
|'''14-18'''||{{SSBM|Mr. Game & Watch}}||2.3||35.3%
|-
|'''19-20'''||{{SSBM|Young Link}}||2.2||3.3%
|-
|'''19-20'''||{{SSBM|Ness}}||2.2||20.2%
|-
|'''21-24'''||{{SSBM|Luigi}}||2||25.0%
|-
|'''21-24'''||{{SSBM|Peach}}||2||33.3%
|-
|'''21-24'''||{{SSBM|Kirby}}||2||25.0%
|-
|'''21-24'''||{{SSBM|Ice Climbers}}||2||25.0%
|-
|'''25'''||{{SSBM|Zelda}}||1.85||32.1%
|-
|'''26'''||{{SSBM|Jigglypuff}}||1.6||23.1%
|}
===Notes===
*[[Giga Bowser]] and [[Wireframe]]s have fast falling speeds that equal their regular falling speeds. Because of this, fast falling with them does not have any effect except for slightly increasing how fast they reach their regular falling speed.
 
==Fast falling speeds in ''[[Brawl]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Fast Falling Speed!!Speed Increase
|-
|'''1'''||{{SSBB|King Dedede}}||2.73||40.0%
|-
|'''2'''||{{SSBB|Link}}||2.666||66.625%
|-
|'''3'''||{{SSBB|Captain Falcon}}||2.5718||40.0%
|-
|'''4'''||{{SSBB|Fox}}||2.5634||40.0%
|-
|'''5'''||{{SSBB|Snake}}||2.422||40.0%
|-
|'''6'''||{{SSBB|Falco}}||2.3912||40.0%
|-
|'''7'''||{{SSBB|Pikachu}}||2.379||58.6%
|-
|-
! Speed
|'''8-9'''||{{SSBB|Ganondorf}}||2.31||40.0%
! Character
|-
|-
| 100% || [[Captain Falcon (SSBM)|Captain Falcon]]
|'''8-9'''||{{SSBB|Ike}}||2.31||40.0%
|-
|-
| 100% || [[Falco (SSBM)|Falco]]
|'''10-11'''||{{SSBB|Donkey Kong}}||2.212||40.0%
|-
|-
| 097.5% || [[Fox (SSBM)|Fox]]
|'''10-11'''||{{SSBB|Sheik}}||2.212||40.0%
|-
|-
| 086% || [[Link (SSBM)|Link]]
|'''12-13'''||{{SSBB|Squirtle}}||2.1||61.5%
|-
|-
| 086% || [[Sheik (SSBM)|Sheik]]
|'''12-13'''||{{SSBB|Marth}}||2.1||40.0%
|-
|-
| 085% || [[DK (SSBM)|Donkey Kong]]
|'''14-15'''||{{SSBB|Diddy Kong}}||2.002||40.0%
|-
|-
| 084% || [[Yoshi (SSBM)|Yoshi]]
|'''14-15'''||{{SSBB|Zero Suit Samus}}||2.002||40.0%
|-
|-
| 083% || [[Roy (SSBM)|Roy]]
|'''16'''||{{SSBB|Sonic}}||2||37.9%
|-
|-
| 077.5% || [[Pikachu (SSBM)|Pikachu]]
|'''17'''||{{SSBB|Pit}}||1.988||40.0%
|-
|-
| 074.5% || [[Ganondorf (SSBM)|Ganondorf]]
|'''18'''||{{SSBB|Wario}}||1.96||40.0%
|-
|-
| 072% || [[Marth (SSBM)|Marth]]
|'''19-20'''||{{SSBB|Bowser}}||1.946||40.0%
|-
|-
| 072% || [[Pichu (SSBM)|Pichu]]
|'''19-20'''||{{SSBB|Meta Knight}}||1.946||40.0%
|-
|-
| 069% || [[Bowser (SSBM)|Bowser]]
|'''21'''||{{SSBB|Lucas}}||1.918||40.0%
|-
|-
| 066.5% || [[Dr. Mario (SSBM)|Dr. Mario]]
|'''22-24'''||{{SSBB|Kirby}}||1.9||58.3%
|-
|-
| 066.5% || [[Mario (SSBM)|Mario]]
|'''22-24'''||{{SSBB|Toon Link}}||1.9||48.4375%
|-
|-
| 066.5% || [[Mewtwo (SSBM)|Mewtwo]]
|'''22-24'''||{{SSBB|Wolf}}||1.9||5.556%
|-
|-
| 066.5% || [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
|'''25-26'''||{{SSBB|Ivysaur}}||1.89||40.0%
|-
|-
| 066.5% || [[Samus (SSBM)|Samus]]
|'''25-26'''||{{SSBB|Charizard}}||1.89||40.0%
|-
|-
| 063.5% || [[Ness (SSBM)|Ness]]
|'''27'''||{{SSBB|Ness}}||1.834||40.0%
|-
|-
| 063.5% || [[Young Link (SSBM)|Young Link]]
|'''28'''||{{SSBB|Olimar}}||1.82||40.0%
|-
|-
| 057.5% || [[Ice Climbers (SSBM)|Ice Climbers]]
|'''29'''||{{SSBB|Yoshi}}||1.806||40.0%
|-
|-
| 057.5% || [[Kirby (SSBM)|Kirby]]
|'''30'''||{{SSBB|Mario}}||1.792||40.0%
|-
|-
| 057.5% || [[Luigi (SSBM)|Luigi]]
|'''31'''||{{SSBB|Mr. Game & Watch}}||1.736||40.0%
|-
|-
| 057.5% || [[Peach (SSBM)|Peach]]
|'''32'''||{{SSBB|Luigi}}||1.708||40.0%
|-
|-
| 053.5% || [[Zelda (SSBM)|Zelda]]
|'''33-35'''||{{SSBB|Lucario}}||1.68||40.0%
|-
|-
| 046% || [[Jigglypuff (SSBM)|Jigglypuff]]
|'''33-35'''||{{SSBB|Ice Climbers}}||1.68||40.0%
|-
|'''33-35'''||{{SSBB|R.O.B.}}||1.68||40.0%
|-
|'''36'''||{{SSBB|Zelda}}||1.582||40.0%
|-
|'''37'''||{{SSBB|Samus}}||1.498||40.0%
|-
|'''38'''||{{SSBB|Peach}}||1.47||40.0%
|-
|'''39'''||{{SSBB|Jigglypuff}}||1.372||40.0%
|}
|}


==References==
*[[Mew2King]]'s [http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics]
{{stub}}
[[Category: Techniques]]
[[Category: Techniques]]
[[Category: Techniques (SSB)]]
[[Category: Techniques (SSB)]]

Revision as of 14:43, July 16, 2011

Differences with fast falling: the orange Samus on the left uses the technique, while the green Samus on the right does not.

Fast falling is the act of falling quicker than usual in mid-air. It is performed by tapping down while falling. The character will continue to fast fall until he/she/it lands on a surface or takes a hit. Fast falling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of SHFFL'ing and is considered an advanced technique.

Stall-then-fall aerials have an effect similar to fastfalling, though the move is an attack, and most of the time cannot be stopped or slowed.

If players press down while hanging from a ledge, their character will begin to fast fall, whereas if pressed in the opposite direction of the ledge, the character will merely let go of the ledge. This also works with down + B attacks, except for ones that slow down falling or gain height. (An example is Fox's Reflector or Luigi's Luigi Cyclone)

Fast falling speeds in Melee

Rank Character Fast Falling Speed Speed Increase
1-2 Falco 3.5 12.9%
1-2 Captain Falcon 3.5 20.7%
3 Fox 3.4 21.4%
4-5 Link 3 40.8%
4-5 Sheik 3 40.8%
6 Donkey Kong 2.96 23.3%
7 Yoshi 2.93 51.8%
8 Roy 2.9 20.8%
9 Pikachu 2.7 42.1%
10 Ganondorf 2.6 30.0%
11-12 Pichu 2.5 31.6%
11-12 Marth 2.5 13.6%
13 Bowser 2.4 26.3%
14-18 Mario 2.3 35.3%
14-18 Dr. Mario 2.3 35.3%
14-18 Samus 2.3 64.3%
14-18 Mewtwo 2.3 53.3%
14-18 Mr. Game & Watch 2.3 35.3%
19-20 Young Link 2.2 3.3%
19-20 Ness 2.2 20.2%
21-24 Luigi 2 25.0%
21-24 Peach 2 33.3%
21-24 Kirby 2 25.0%
21-24 Ice Climbers 2 25.0%
25 Zelda 1.85 32.1%
26 Jigglypuff 1.6 23.1%

Notes

  • Giga Bowser and Wireframes have fast falling speeds that equal their regular falling speeds. Because of this, fast falling with them does not have any effect except for slightly increasing how fast they reach their regular falling speed.

Fast falling speeds in Brawl

Rank Character Fast Falling Speed Speed Increase
1 King Dedede 2.73 40.0%
2 Link 2.666 66.625%
3 Captain Falcon 2.5718 40.0%
4 Fox 2.5634 40.0%
5 Snake 2.422 40.0%
6 Falco 2.3912 40.0%
7 Pikachu 2.379 58.6%
8-9 Ganondorf 2.31 40.0%
8-9 Ike 2.31 40.0%
10-11 Donkey Kong 2.212 40.0%
10-11 Sheik 2.212 40.0%
12-13 Squirtle 2.1 61.5%
12-13 Marth 2.1 40.0%
14-15 Diddy Kong 2.002 40.0%
14-15 Zero Suit Samus 2.002 40.0%
16 Sonic 2 37.9%
17 Pit 1.988 40.0%
18 Wario 1.96 40.0%
19-20 Bowser 1.946 40.0%
19-20 Meta Knight 1.946 40.0%
21 Lucas 1.918 40.0%
22-24 Kirby 1.9 58.3%
22-24 Toon Link 1.9 48.4375%
22-24 Wolf 1.9 5.556%
25-26 Ivysaur 1.89 40.0%
25-26 Charizard 1.89 40.0%
27 Ness 1.834 40.0%
28 Olimar 1.82 40.0%
29 Yoshi 1.806 40.0%
30 Mario 1.792 40.0%
31 Mr. Game & Watch 1.736 40.0%
32 Luigi 1.708 40.0%
33-35 Lucario 1.68 40.0%
33-35 Ice Climbers 1.68 40.0%
33-35 R.O.B. 1.68 40.0%
36 Zelda 1.582 40.0%
37 Samus 1.498 40.0%
38 Peach 1.47 40.0%
39 Jigglypuff 1.372 40.0%