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The '''cape glide''', also known as the '''CG''' or '''aerial cape extension''', is an advanced technique used for {{SSBB|Mario}} in ''[[Super Smash Bros. Brawl]]''. It is the act of Mario dashing off an edge and using his running momentum with his [[cape]] to reach great distances off the edge.
Edge momentum shifting is an advanced technique in ''[[Super Smash Bros. Brawl]]'' which involves a character dashing off an edge and using one of their specific special moves to cover a large distance off the edge.


==How to cape glide==
==How to perform an edge momemtum shift==
At first, cape gliding can be a challenge to perform consistently, but, once mastered, can be used as a vital [[edge-guarding]] tool. To start a cape glide, first dash towards the edge, then just as Mario goes over the edge, initiate the cape. The result should be that Mario glides a long horizontal distance off the edge, all while preserving his mid-air jump. If performed incorrectly, Mario will either stop moving if done early, or stall in the air if executed late.
Edge momentum shifting can be a challenge to perform consistently, but, once mastered, it can be used either as a vital [[edge-guarding]] tool or an additional movement option depending on the character. Not every character can perform the technique and its usefulness will depend on the special with certain specials benefiting more from it than others. To perform the technique, first dash towards the edge, then just as your character reaches the edge, initiate the special move you want to use. The result should be that the character glides a long horizontal distance off the edge. If performed incorrectly, the character will either stop moving if done early, or stall in the air if executed late.


==Applications==
==Applications==


There are multiple known combat applications for the cape glide, most of them being useful for edge-guarding. Any aerial move can be executed after using a cape glide off an edge (assuming Mario does not land on another platform immediately after), but the most useful of them would likely be a cape glide off the stage followed by a [[forward aerial]] [[meteor smash]], because, with correct timing, the player can almost always return to the stage using Mario's [[Recovery|recovery moves]]. Mario can also use the cape-to-cape dash, which is cape gliding on-stage. This is done by performing a reverse [[side special move|side special]] in conjunction with a cape glide, reversing Mario's direction before he glides off-stage. This is only possible on some platforms.
There are multiple known combat applications for edge momentum shifting although its usefulness varies between characters. One of the more common uses is for edge-guarding. Any aerial move can be executed after edge momentum shifting off an edge (assuming you do not land on another platform immediately after), but the most useful of them would likely be to use it off the stage followed by an aerial. {{SSBB|Mario}} for example can perform the technique with his [[Cape]] (known as a "Cape Glide") and if his Cape connects, he can follow it up with a  [[forward aerial]] [[meteor smash]], because, with correct timing, the player can almost always return to the stage using Mario's [[Recovery|recovery moves]]. The technique can also be combined with [[B-reverse|B-reversing]] on platforms or stages with no solid walls to give the technique further utility and making the technique useful for quick maneuverability on levels with midair platforms such as [[Battlefield (SSBB)|Battlefield]].


Another use that is more challenging to use reliably, yet a decisive edge guard technique is to do what is called a "[[F.L.U.D.D.]] Wall". This is done by fully charging F.L.U.D.D., cape gliding off an edge, then activating F.L.U.D.D. in conjunction with a mid-air jump. This will cause Mario to spray a vertical stream of water off the edge, creating a large [[water]] [[hitbox]] which pushes enemies away from the stage and is thus a potent edge-guarding move. Recovering from the use of this technique off-stage is challenging, however; the player must use Mario's [[Super Jump Punch|up special]] to avoid [[self-destruct|self-destructing]]. In addition to using F.L.U.D.D.'s hitbox to push people away from the stage, the cape glide by itself can be used as a situational edge-guarding technique, as the cape glide does not negate the cape's ability to reverse an opponent's motion.
==List of characters who can perform the technique==


Additionally, the technique is also useful for quick maneuverability on levels with midair platforms such as [[Battlefield (SSBB)|Battlefield]].
*{{SSBB|Mario}} ([[Cape]])
*{{SSBB|Donkey Kong}} ([[Headbutt]])
*{{SSBB|Diddy Kong}} ({{b|Banana Peel|move}})
*{{SSBB|Fox}} ([[Fire Fox]])
*{{SSBB|Falco}} ([[Fire Bird]])
*{{SSBB|Wolf}} ([[Fire Wolf]])
*{{SSBB|Link}} ([[Gale Boomerang]])
*{{SSBB|Toon Link}} ([[Boomerang]])
*{{SSBB|Zelda}} ([[Nayru's Love]])
*{{SSBB|Sheik}} ([[Needles]], [[Vanish]])
*{{SSBB|Kirby}} (any copy ability where the technique can be performed)
*{{SSBB|Ness}} ([[PK Flash]], [[PK Thunder]])
*{{SSBB|Lucas}} ([[PK Freeze]], PK Thunder)
*{{SSBB|Pikachu}} ({{b|Thunder|Pokémon}})
*{{SSBB|Mr. Game & Watch}} ([[Chef]], [[Judge]], [[Oil Panic]])


==Similar techniques==


[[Donkey Kong]] can use his [[Headbutt|side special]] in such a way that he glides off edges for a short horizontal distance. Like the cape glide, this is done by running toward an edge and performing a side special when DK passes the edge. Though DK does not end up going as far off the edge as if he were to perform the cape glide, the technique still has edge-guarding use, mainly in Headbutt's meteor smash hitbox. Additionally, the "[https://youtu.be/O3CmvJM-Rq8 Invincicopter]" allows Donkey Kong to glide across a stage or platform without taking damage.
==Video demonstrating Mario's edge momentum shift (Cape Glide)==
 
==Video==
{{#widget:YouTube|id=GlWDM_xdk1I}}
{{#widget:YouTube|id=GlWDM_xdk1I}}
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 15:40, April 21, 2019

Edge momentum shifting is an advanced technique in Super Smash Bros. Brawl which involves a character dashing off an edge and using one of their specific special moves to cover a large distance off the edge.

How to perform an edge momemtum shift

Edge momentum shifting can be a challenge to perform consistently, but, once mastered, it can be used either as a vital edge-guarding tool or an additional movement option depending on the character. Not every character can perform the technique and its usefulness will depend on the special with certain specials benefiting more from it than others. To perform the technique, first dash towards the edge, then just as your character reaches the edge, initiate the special move you want to use. The result should be that the character glides a long horizontal distance off the edge. If performed incorrectly, the character will either stop moving if done early, or stall in the air if executed late.

Applications

There are multiple known combat applications for edge momentum shifting although its usefulness varies between characters. One of the more common uses is for edge-guarding. Any aerial move can be executed after edge momentum shifting off an edge (assuming you do not land on another platform immediately after), but the most useful of them would likely be to use it off the stage followed by an aerial. Mario for example can perform the technique with his Cape (known as a "Cape Glide") and if his Cape connects, he can follow it up with a forward aerial meteor smash, because, with correct timing, the player can almost always return to the stage using Mario's recovery moves. The technique can also be combined with B-reversing on platforms or stages with no solid walls to give the technique further utility and making the technique useful for quick maneuverability on levels with midair platforms such as Battlefield.

List of characters who can perform the technique


Video demonstrating Mario's edge momentum shift (Cape Glide)