Bowser Jr. (SSBU)/Down tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJrDTiltSSBU.gif|thumb| | [[File:BowserJrDTiltSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s down tilt.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
== | The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a [[Bowser Jr. (SSBU)/Dash attack|dash attack]], or interfere with an opponent attempting to grab an edge due to its undulating [[hitbox]]. It can [[KO]] ledge-hanging opponents at around 120%. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}''' | |||
*{{buff|The first and second hit of down tilt have less knockback growth (30 → 11) less base knockback (20 → 17) and the final hit of down tilt launches at a lower angle (45 → 40).}} | |||
*{{nerf|Only the first hit of down tilt will hit opponents hanging from the ledge, whereas before the first hit would lift opponents into the rest of the attack. Additionally, airborne opponents with frame 1 intangible options (such as Rest) can now escape the final hit, as the lower knockback reduces hitstun.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | ! Hitstun | ||
! Shieldstun | |||
{{HitboxTableTitle|Hit 1|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=94 | |angle=94 | ||
|bk= | |bk=17 | ||
|ks= | |ks=11 | ||
|fkv=0 | |fkv=0 | ||
|r=3.0 | |r=3.0 | ||
|bn= | |bn=clowntongue2 | ||
|xpos=9.0 | |xpos=9.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
Line 23: | Line 32: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
|setweight=t | |||
}} | }} | ||
|'''+4''' frames | |||
|1.2× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=45 | |angle=45 | ||
|bk= | |bk=17 | ||
|ks= | |ks=11 | ||
|fkv=0 | |||
|r=2.8 | |||
|bn=clowntongue2 | |||
|xpos=3.0 | |||
|ypos=1.0 | |||
|zpos=0.0 | |||
|ff=0.5 | |||
|type=Weapon | |||
|effect=Normal | |||
|sfx=Punch | |||
|slvl=S | |||
|setweight=t | |||
}} | |||
|'''+4''' frames | |||
|1.2× | |||
{{HitboxTableTitle|Hit 2|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=2.0% | |||
|angle=94 | |||
|bk=17 | |||
|ks=11 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=clowntongue2 | |||
|xpos=9.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|ff=0.5 | |||
|type=Weapon | |||
|effect=Normal | |||
|sfx=Punch | |||
|slvl=S | |||
|setweight=t | |||
}} | |||
|'''+4''' frames | |||
|1.2× | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=2.0% | |||
|angle=55 | |||
|bk=17 | |||
|ks=11 | |||
|fkv=0 | |fkv=0 | ||
|r=2.8 | |r=2.8 | ||
|bn= | |bn=clowntongue2 | ||
|xpos=3.0 | |xpos=3.0 | ||
|ypos=1.0 | |ypos=1.0 | ||
Line 41: | Line 96: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
|setweight=t | |||
}} | }} | ||
{{HitboxTableTitle| | |'''+4''' frames | ||
|1.2× | |||
{{HitboxTableTitle|Hit 3|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6.0% | |damage=6.0% | ||
|angle= | |angle=40 | ||
|bk=20 | |bk=20 | ||
|ks=150 | |ks=150 | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
|bn= | |bn=clowntongue2 | ||
|xpos=9.5 | |xpos=9.5 | ||
|ypos=0.0 | |ypos=0.0 | ||
Line 61: | Line 119: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=6.0% | |damage=6.0% | ||
|angle= | |angle=40 | ||
|bk=20 | |bk=20 | ||
|ks=150 | |ks=150 | ||
|fkv=0 | |fkv=0 | ||
|r=2.8 | |r=2.8 | ||
|bn= | |bn=clowntongue2 | ||
|xpos=3.0 | |xpos=3.0 | ||
|ypos=1.0 | |ypos=1.0 | ||
Line 79: | Line 139: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 23:44, July 30, 2022
Overview[edit]
The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. It can KO ledge-hanging opponents at around 120%.
Update History[edit]
- The first and second hit of down tilt have less knockback growth (30 → 11) less base knockback (20 → 17) and the final hit of down tilt launches at a lower angle (45 → 40).
- Only the first hit of down tilt will hit opponents hanging from the ledge, whereas before the first hit would lift opponents into the rest of the attack. Additionally, airborne opponents with frame 1 intangible options (such as Rest) can now escape the final hit, as the lower knockback reduces hitstun.
Hitboxes[edit]
Timing[edit]
Hits 1-2 | 4-6, 12-14 |
---|---|
Hit 3 | 23-25 |
Interruptible | 41 |
Animation length | 44 |
Lag time |
Hitbox |
Interruptible |
|